80 lines
4 KiB
Markdown
80 lines
4 KiB
Markdown
# Roadmap
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## Phase 0 — Baseline
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Inspect repository/toolchain, verify Makefile and minimal executable, document
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dependencies. No system changes without permission.
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Baseline implementation: headless startup/shutdown executable, core tests,
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separate debug build, optional FLTK shell build, and header dependencies.
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See [BUILD.md](BUILD.md) for toolchain, commands, licensing and limitations.
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## Phase 1 — C core and offline processing
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Graph data structures, validation, cycle detection, topological ordering,
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preallocated buffers, test oscillator, gain and offline render tests.
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Implemented: mono ports, transactional cycle rejection, independent compiled
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plans, precomputed input routing, oscillator/gain/meter/output, deterministic
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variable-block tests and lifecycle/error coverage. See AUDIO_ENGINE.md for API
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limits and compatibility behavior.
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## Phase 2 — Real-time backend
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Choose and implement a Linux backend. Document callback semantics, start/stop,
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device errors, shutdown, and safe graph publication.
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Implemented: optional JACK-compatible mono backend, explicit audio port routing,
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format/xrun/loss status, start/stop/reopen, and bounded pending/retired plan
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handoff using lock-free atomics. Hardware-independent failure/concurrency tests
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and a 30-second software-loopback run pass. See decision 0004 and AUDIO_ENGINE.md.
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Physical hardware playback/endurance and live server-loss recovery remain
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unverified; GUI engine controls are implemented in Phase 3.
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## Phase 3 — FLTK shell
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Main window, transport controls, view switching, backend status, clean startup
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and shutdown through the C API.
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Implemented: dark FLTK shell, Play/Stop/Reconnect, view/menu shortcuts, backend
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state/format/xrun/process status, persistent command errors, timer-based refresh
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and retirement collection, and callback-safe close/retry. Mock-backend GUI tests
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and live GUI/JACK start/stop/reconnect/close tests pass under Xvfb. Sequencer,
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mixer and project-file actions remain placeholders; initial graph is silent. See GUI.md.
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## Phase 4 — Modular editor
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Draw nodes/ports/edges; create, move and connect nodes; reject invalid edges;
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safely submit edits to the C core.
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Implemented: scrollable node/port/wire canvas; add/select/move/delete nodes;
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drag connections, select/delete wires, and show invalid-edit feedback. C owns
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stable IDs, read-only snapshots and transactional edits. Exact accepted graph
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snapshots are submitted to the backend; prepared/queued/active state is exposed
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through revision acknowledgements. Core/render, GUI rollback, mouse smoke and
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live adoption tests pass. See GUI.md and AUDIO_ENGINE.md. Preset parameters,
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mono-only processing, fixed canvas and no persistence/undo/zoom remain limits.
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## Phase 5 — Project and sequencer
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Versioned persistence, stable IDs, tracks, clips, timeline, selection, zoom,
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scrolling, and transport synchronization.
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Implemented: bounded version-1 project persistence with transactional loads and
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temporary-file/fsync/rename saves; stable track/clip/node IDs; silent regions;
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track and region creation/deletion, selection, move/trim, timeline zoom/scroll;
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sample-counted playhead, pause/resume and stopped seek. Project/graph arrangement
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roundtrips, malformed-input, GUI rollback/gesture and live transport tests pass.
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See PROJECT_FORMAT.md and GUI.md. Constant tempo/4/4, silent metadata regions,
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no undo, asset playback, MIDI or persisted GUI layout are explicit limits.
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## Phase 6 — Audio clips and recording
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Audio import/playback, recording through bounded buffers, missing-asset
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handling, no file I/O in callbacks.
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## Phase 7 — MIDI and instrument
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MIDI input/events/clips, simple internal instrument, note-off/panic handling,
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then a basic piano roll.
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## Phase 8 — Mixer and editing
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Gain/pan, meters, mute/solo, automation, undo/redo, keyboard workflow.
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## Phase 9 — Extensibility and release
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Native node API, evaluate plugin hosting, licensing review, packaging,
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installation tests, performance and recovery tests.
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Do not skip phases without documenting why and preserving acceptance criteria.
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