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xtc/docs/ARCHITECTURE.md

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# Architecture
## Decision: modular engine first
The processing graph is the common model for audio sources, instruments,
effects, mixers, and outputs. The sequencer produces time-based content and
events consumed by graph nodes. The default workspace remains sequencer-first;
the graph editor is an advanced view of the same project.
## Layers
1. **FLTK/C++ GUI:** input, drawing, windows, view state.
2. **C core:** project model, commands, parameters, persistence, validation.
3. **C engine:** prepared processing graph, DSP, transport timing, event delivery.
4. **Backend:** hardware and system audio/MIDI integration.
The GUI must not directly modify engine internals. It calls a stable C API.
## Graph execution
The first implementation should reject cycles. Compile a graph off the audio
thread: validate, topologically sort, determine buffer requirements, allocate
resources, and publish a prepared immutable execution plan. The audio thread
must not traverse a graph being edited.
The offline engine now copies a validated graph into a prepared plan with
stable node IDs, topological order, precomputed input adjacency, per-node mono
buffers and oscillator/meter state. Each plan has one processing owner. Graph
edits and destruction cannot affect an existing plan. All nodes are scheduled,
including disconnected nodes; only explicit output nodes are rendered (or
terminal nodes for legacy callers that do not require explicit outputs). See AUDIO_ENGINE.md for contracts.
`xtc_realtime` now provides a one-pending/one-retired handoff around an
exclusively audio-owned active plan. `xtc_backend` is the C backend boundary;
the optional JACK implementation drives that same realtime engine.
## Ownership and threads
- GUI thread owns FLTK widgets and view state.
- Project/control thread owns mutable project data and graph compilation.
- Audio thread owns the active processing plan and DSP state.
- Backend callbacks follow the backend's documented threading contract.
Only acknowledged retired plans are reclaimed during processing. Backend close
synchronizes callbacks before reclaiming remaining plans. See decision 0004
for the release/acquire protocol, bounded resource retention and recovery.
## GUI backend ownership
The Phase 3 window owns one C backend handle and serializes all control calls
on the GUI thread. A GUI timer reads snapshots and collects retired resources;
no audio callback calls FLTK. Successful window close first closes the JACK
client (synchronizing callbacks), then removes the GUI timer and hides the
window. Failed close leaves both handle and window available for retry. View
switching and node positions are GUI state only. Semantic edits use transactional
C commands and publish independent compiled snapshots. See GUI.md.
## Editable graph and canvas
Phase 4 adds read-only C snapshots, monotonic node IDs, and a small set of C
edit commands. The GUI owns an opaque graph handle, never private arrays.
An edit produces a candidate, and the GUI commits it only after backend submit
succeeds (or locally while offline). A busy pending slot or invalid edit leaves
the prior model/plan unchanged. Active/submitted revisions distinguish the
queued drawing from the engine's acknowledged plan. Empty/output-less editor
graphs render silence; legacy offline terminal fallback remains available.
GraphWidget owns only selection, node positions, pointer gestures and drawing.
Its fixed canvas is hosted by FLTK scrolling. C owns nodes, ports, edges,
validation, ID assignment, compilation and rendering. No audio thread accesses
GUI-owned state. Reconnect republishes the same retained editable graph.
## Project ownership and persistence
Phase 5 introduces a C-owned project containing the graph, bounded track/clip
arrays, stable ID allocators and constant tempo. Read APIs return copies;
GUI canvases borrow the opaque project/graph on the control thread. A graph
edit prepares a candidate project before submitting its graph, then commits
ownership only after acceptance. Arrangement edits currently change silent
metadata and require no audio publication.
Persistence is private C/POSIX code; loading validates an isolated candidate
and swaps ownership only after a successful close. The GUI similarly prepares
a loaded document before stopping/submitting audio. File operations never run
in the callback. See PROJECT_FORMAT.md for schema, bounds and durability.
SequencerWidget owns selection, zoom and gestures only; musical range checks,
source-preserving trims and ID allocation remain C responsibilities.