3.4 KiB
Roadmap
Phase 0 — Baseline
Inspect repository/toolchain, verify Makefile and minimal executable, document dependencies. No system changes without permission.
Baseline implementation: headless startup/shutdown executable, core tests, separate debug build, optional FLTK shell build, and header dependencies. See BUILD.md for toolchain, commands, licensing and limitations.
Phase 1 — C core and offline processing
Graph data structures, validation, cycle detection, topological ordering, preallocated buffers, test oscillator, gain and offline render tests.
Implemented: mono ports, transactional cycle rejection, independent compiled plans, precomputed input routing, oscillator/gain/meter/output, deterministic variable-block tests and lifecycle/error coverage. See AUDIO_ENGINE.md for API limits and compatibility behavior.
Phase 2 — Real-time backend
Choose and implement a Linux backend. Document callback semantics, start/stop, device errors, shutdown, and safe graph publication.
Implemented: optional JACK-compatible mono backend, explicit audio port routing, format/xrun/loss status, start/stop/reopen, and bounded pending/retired plan handoff using lock-free atomics. Hardware-independent failure/concurrency tests and a 30-second software-loopback run pass. See decision 0004 and AUDIO_ENGINE.md. Physical hardware playback/endurance and live server-loss recovery remain unverified; GUI engine controls are implemented in Phase 3.
Phase 3 — FLTK shell
Main window, transport controls, view switching, backend status, clean startup and shutdown through the C API.
Implemented: dark FLTK shell, Play/Stop/Reconnect, view/menu shortcuts, backend state/format/xrun/process status, persistent command errors, timer-based refresh and retirement collection, and callback-safe close/retry. Mock-backend GUI tests and live GUI/JACK start/stop/reconnect/close tests pass under Xvfb. Sequencer, mixer and project-file actions remain placeholders; initial graph is silent. See GUI.md.
Phase 4 — Modular editor
Draw nodes/ports/edges; create, move and connect nodes; reject invalid edges; safely submit edits to the C core.
Implemented: scrollable node/port/wire canvas; add/select/move/delete nodes; drag connections, select/delete wires, and show invalid-edit feedback. C owns stable IDs, read-only snapshots and transactional edits. Exact accepted graph snapshots are submitted to the backend; prepared/queued/active state is exposed through revision acknowledgements. Core/render, GUI rollback, mouse smoke and live adoption tests pass. See GUI.md and AUDIO_ENGINE.md. Preset parameters, mono-only processing, fixed canvas and no persistence/undo/zoom remain limits.
Phase 5 — Project and sequencer
Versioned persistence, stable IDs, tracks, clips, timeline, selection, zoom, scrolling, and transport synchronization.
Phase 6 — Audio clips and recording
Audio import/playback, recording through bounded buffers, missing-asset handling, no file I/O in callbacks.
Phase 7 — MIDI and instrument
MIDI input/events/clips, simple internal instrument, note-off/panic handling, then a basic piano roll.
Phase 8 — Mixer and editing
Gain/pan, meters, mute/solo, automation, undo/redo, keyboard workflow.
Phase 9 — Extensibility and release
Native node API, evaluate plugin hosting, licensing review, packaging, installation tests, performance and recovery tests.
Do not skip phases without documenting why and preserving acceptance criteria.