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they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
33 lines
705 B
C
33 lines
705 B
C
#ifndef __CHANNELS_SETUP_H
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#define __CHANNELS_SETUP_H
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#include "modules.h"
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struct _CHANNEL_SETUP_REC {
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char *name;
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char *chatnet;
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char *password;
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char *botmasks;
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char *autosendcmd;
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unsigned int autojoin:1;
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GHashTable *module_data;
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};
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extern GSList *setupchannels;
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void channels_setup_init(void);
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void channels_setup_deinit(void);
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void channels_setup_create(CHANNEL_SETUP_REC *channel);
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void channels_setup_destroy(CHANNEL_SETUP_REC *channel);
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CHANNEL_SETUP_REC *channels_setup_find(const char *channel,
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const char *chatnet);
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#define channel_chatnet_match(rec, chatnet) \
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((rec) == NULL || (rec)[0] == '\0' || \
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((chatnet) != NULL && g_strcasecmp(rec, chatnet) == 0))
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#endif
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