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Better !channel support - window items now have "visual_name" and channels
and queries also have "name". Normally they're identical but with !channels
the visible_name contains the short !channel name, while name contains
full !ABCDEchannel name.
The visible_name should be used whenever displaying the channel name, or as
printtext()'s target. So, this breaks a few scripts in !channels, they need
to be modified to use $channel->{visible_name} instead.
Also /LAYOUT SAVE should finally work properly with !channels.
git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2797 dbcabf3a-b0e7-0310-adc4-f8d773084564
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44 changed files with 325 additions and 247 deletions
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@ -6,7 +6,7 @@ GHashTable *module_data;
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void *window;
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STRUCT_SERVER_REC *server;
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char *name;
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char *visible_name;
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time_t createtime;
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int data_level;
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@ -14,4 +14,8 @@ char *hilight_color;
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void (*destroy)(WI_ITEM_REC *item);
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const char *(*get_target)(WI_ITEM_REC *item);
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#define window_item_get_target(item) \
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((item)->get_target(item))
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#undef STRUCT_SERVER_REC
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