IPv6 fixes. Everything now keeps both v4 and v6 addresses in memory and

at connect() time it's decided which one should be used.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1334 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2001-03-04 01:47:13 +00:00 committed by cras
commit 4c7b07ed3f
21 changed files with 216 additions and 127 deletions

View file

@ -4,7 +4,7 @@
#include "network.h"
typedef struct {
IPADDR ip; /* resolved ip addres */
IPADDR ip4, ip6; /* resolved ip addresses */
int error; /* error, 0 = no error, -1 = error: */
int errlen; /* error text length */
char *errorstr; /* error string - dynamically allocated, you'll
@ -24,7 +24,7 @@ typedef void (*NET_CALLBACK) (GIOChannel *, void *);
typedef void (*NET_HOST_CALLBACK) (RESOLVED_NAME_REC *, void *);
/* nonblocking gethostbyname(), PID of the resolver child is returned. */
int net_gethostbyname_nonblock(const char *addr, GIOChannel *pipe, int family);
int net_gethostbyname_nonblock(const char *addr, GIOChannel *pipe);
/* Get host's name, call func when finished */
int net_gethostbyaddr_nonblock(IPADDR *ip, NET_HOST_CALLBACK func, void *data);
/* get the resolved IP address. returns -1 if some error occured with read() */