Added/moved several "typedef struct _XXX XXX;" to common.h so that

they're known to all files and I don't need those stupid "void *xxx"
anymore just to avoid useless #include. Header files themselves don't
either include others as often anymore.

Added channel->ownnick to point to our NICK_REC in channel's nicks.
Gives a minor speedup in few places :)

Moved completion specific lastmsgs from channel/server core records to
fe-common/core specific records. Also changed the nick completion logic
a bit so it should work better now. Removed
completion_keep_publics_count setting, but changed the meaning of
completion_keep_publics to same as _count was before. Nick completion
doesn't have any time specific code anymore.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2001-01-01 07:45:54 +00:00 committed by cras
commit 4a33801669
50 changed files with 316 additions and 266 deletions

View file

@ -36,7 +36,7 @@ void window_item_add(WINDOW_REC *window, WI_ITEM_REC *item, int automatic)
g_return_if_fail(window != NULL);
g_return_if_fail(item != NULL);
MODULE_DATA_SET(item, window);
item->window = window;
if (window->items == NULL) {
window->active = item;
@ -66,7 +66,7 @@ void window_item_remove(WINDOW_REC *window, WI_ITEM_REC *item)
if (g_slist_find(window->items, item) == NULL)
return;
MODULE_DATA_SET(item, NULL);
item->window = NULL;
window->items = g_slist_remove(window->items, item);
if (window->active == item) {
@ -84,13 +84,6 @@ void window_item_destroy(WINDOW_REC *window, WI_ITEM_REC *item)
signal_emit("window item destroy", 2, window, item);
}
WINDOW_REC *window_item_window(WI_ITEM_REC *item)
{
g_return_val_if_fail(item != NULL, NULL);
return MODULE_DATA(item);
}
void window_item_change_server(WI_ITEM_REC *item, void *server)
{
WINDOW_REC *window;