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Added/moved several "typedef struct _XXX XXX;" to common.h so that
they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
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parent
21f9da6092
commit
4a33801669
50 changed files with 316 additions and 266 deletions
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@ -36,7 +36,7 @@ void window_item_add(WINDOW_REC *window, WI_ITEM_REC *item, int automatic)
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g_return_if_fail(window != NULL);
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g_return_if_fail(item != NULL);
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MODULE_DATA_SET(item, window);
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item->window = window;
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if (window->items == NULL) {
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window->active = item;
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@ -66,7 +66,7 @@ void window_item_remove(WINDOW_REC *window, WI_ITEM_REC *item)
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if (g_slist_find(window->items, item) == NULL)
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return;
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MODULE_DATA_SET(item, NULL);
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item->window = NULL;
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window->items = g_slist_remove(window->items, item);
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if (window->active == item) {
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@ -84,13 +84,6 @@ void window_item_destroy(WINDOW_REC *window, WI_ITEM_REC *item)
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signal_emit("window item destroy", 2, window, item);
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}
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WINDOW_REC *window_item_window(WI_ITEM_REC *item)
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{
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g_return_val_if_fail(item != NULL, NULL);
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return MODULE_DATA(item);
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}
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void window_item_change_server(WI_ITEM_REC *item, void *server)
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{
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WINDOW_REC *window;
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