Added/moved several "typedef struct _XXX XXX;" to common.h so that

they're known to all files and I don't need those stupid "void *xxx"
anymore just to avoid useless #include. Header files themselves don't
either include others as often anymore.

Added channel->ownnick to point to our NICK_REC in channel's nicks.
Gives a minor speedup in few places :)

Moved completion specific lastmsgs from channel/server core records to
fe-common/core specific records. Also changed the nick completion logic
a bit so it should work better now. Removed
completion_keep_publics_count setting, but changed the meaning of
completion_keep_publics to same as _count was before. Nick completion
doesn't have any time specific code anymore.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2001-01-01 07:45:54 +00:00 committed by cras
commit 4a33801669
50 changed files with 316 additions and 266 deletions

View file

@ -3,10 +3,6 @@
#include "modules.h"
#ifndef __NETWORK_H
typedef struct _ipaddr IPADDR;
#endif
/* Returns SERVER_REC if it's server, NULL if it isn't. */
#define SERVER(server) \
MODULE_CHECK_CAST(server, SERVER_REC, type, "SERVER")
@ -23,19 +19,14 @@ typedef struct _ipaddr IPADDR;
/* all strings should be either NULL or dynamically allocated */
/* address and nick are mandatory, rest are optional */
typedef struct {
struct _SERVER_CONNECT_REC {
#include "server-connect-rec.h"
} SERVER_CONNECT_REC;
};
#define STRUCT_SERVER_CONNECT_REC SERVER_CONNECT_REC
typedef struct {
struct _SERVER_REC {
#include "server-rec.h"
} SERVER_REC;
typedef struct {
time_t time;
char *nick;
} LAST_MSG_REC;
};
extern GSList *servers, *lookup_servers;