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Added/moved several "typedef struct _XXX XXX;" to common.h so that
they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
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21f9da6092
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50 changed files with 316 additions and 266 deletions
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@ -3,10 +3,6 @@
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#include "modules.h"
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#ifndef __NETWORK_H
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typedef struct _ipaddr IPADDR;
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#endif
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/* Returns SERVER_REC if it's server, NULL if it isn't. */
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#define SERVER(server) \
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MODULE_CHECK_CAST(server, SERVER_REC, type, "SERVER")
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@ -23,19 +19,14 @@ typedef struct _ipaddr IPADDR;
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/* all strings should be either NULL or dynamically allocated */
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/* address and nick are mandatory, rest are optional */
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typedef struct {
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struct _SERVER_CONNECT_REC {
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#include "server-connect-rec.h"
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} SERVER_CONNECT_REC;
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};
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#define STRUCT_SERVER_CONNECT_REC SERVER_CONNECT_REC
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typedef struct {
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struct _SERVER_REC {
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#include "server-rec.h"
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} SERVER_REC;
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typedef struct {
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time_t time;
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char *nick;
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} LAST_MSG_REC;
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};
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extern GSList *servers, *lookup_servers;
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