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Added/moved several "typedef struct _XXX XXX;" to common.h so that
they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
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50 changed files with 316 additions and 266 deletions
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@ -1,7 +1,7 @@
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#ifndef __SERVERS_SETUP_H
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#define __SERVERS_SETUP_H
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#include "servers.h"
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#include "modules.h"
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#define SERVER_SETUP(server) \
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MODULE_CHECK_CAST(server, SERVER_SETUP_REC, type, "SERVER SETUP")
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@ -10,9 +10,9 @@
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(SERVER_SETUP(server) ? TRUE : FALSE)
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/* servers */
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typedef struct {
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struct _SERVER_SETUP_REC {
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#include "server-setup-rec.h"
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} SERVER_SETUP_REC;
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};
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extern GSList *setupservers;
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