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Added/moved several "typedef struct _XXX XXX;" to common.h so that
they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
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parent
21f9da6092
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4a33801669
50 changed files with 316 additions and 266 deletions
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@ -13,7 +13,7 @@ char *nick; /* current nick */
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unsigned int connected:1; /* connected to server */
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unsigned int connection_lost:1; /* Connection lost unintentionally */
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void *handle; /* NET_SENDBUF_REC socket */
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NET_SENDBUF_REC *handle;
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int readtag; /* input tag */
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/* for net_connect_nonblock() */
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@ -26,8 +26,8 @@ GHashTable *eventtable; /* "event xxx" : GSList* of REDIRECT_RECs */
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GHashTable *eventgrouptable; /* event group : GSList* of REDIRECT_RECs */
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GHashTable *cmdtable; /* "command xxx" : REDIRECT_CMD_REC* */
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void *rawlog;
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void *buffer; /* receive buffer */
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RAWLOG_REC *rawlog;
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LINEBUF_REC *buffer; /* receive buffer */
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GHashTable *module_data;
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char *version; /* server version */
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@ -41,8 +41,6 @@ time_t lag_sent; /* 0 or time when last lag query was sent to server */
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time_t lag_last_check; /* last time we checked lag */
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int lag; /* server lag in milliseconds */
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GSList *lastmsgs; /* List of nicks who last send you msg */
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GSList *channels;
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GSList *queries;
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@ -52,7 +50,7 @@ GSList *queries;
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/* join to a number of channels, channels are specified in `data' separated
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with commas. there can exist other information after first space like
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channel keys etc. */
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void (*channels_join)(void *server, const char *data, int automatic);
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void (*channels_join)(SERVER_REC *server, const char *data, int automatic);
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/* returns true if `flag' indicates a nick flag (op/voice/halfop) */
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int (*isnickflag)(char flag);
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/* returns true if `flag' indicates a channel */
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@ -61,11 +59,11 @@ int (*ischannel)(char flag);
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of them aren't supported '\0' can be used. */
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const char *(*get_nick_flags)(void);
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/* send public or private message to server */
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void (*send_message)(void *server, const char *target, const char *msg);
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void (*send_message)(SERVER_REC *server, const char *target, const char *msg);
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/* -- Default implementations are used if NULL -- */
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void *(*channel_find_func)(void *server, const char *name);
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void *(*query_find_func)(void *server, const char *nick);
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CHANNEL_REC *(*channel_find_func)(SERVER_REC *server, const char *name);
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QUERY_REC *(*query_find_func)(SERVER_REC *server, const char *nick);
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int (*mask_match_func)(const char *mask, const char *data);
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/* returns true if `msg' was meant for `nick' */
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int (*nick_match_msg)(const char *nick, const char *msg);
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