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Added/moved several "typedef struct _XXX XXX;" to common.h so that
they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
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50 changed files with 316 additions and 266 deletions
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@ -3,7 +3,7 @@
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#include "modules.h"
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typedef struct {
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struct _CHANNEL_SETUP_REC {
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char *name;
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char *chatnet;
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char *password;
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@ -13,7 +13,7 @@ typedef struct {
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unsigned int autojoin:1;
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GHashTable *module_data;
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} CHANNEL_SETUP_REC;
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};
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extern GSList *setupchannels;
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