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Refactor to pure refcount for PERL_SCRIPT_REC
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5 changed files with 24 additions and 22 deletions
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@ -8,8 +8,7 @@ typedef struct {
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/* Script can be loaded from a file, or from some data in memory */
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char *path; /* FILE: full path for file */
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char *data; /* DATA: data used for the script */
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int unloaded; /* Indicates unloading has been done, so it should be destroyed once all signals exit */
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int active_signals; /* active signal calls into this script - prevents full teardown when nonzero */
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int refcount; /* 0 = destroy */
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} PERL_SCRIPT_REC;
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extern GSList *perl_scripts;
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@ -29,9 +28,9 @@ PERL_SCRIPT_REC *perl_script_load_data(const char *data);
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void perl_script_unload(PERL_SCRIPT_REC *script);
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/* Mark a script as entered */
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void perl_script_enter(PERL_SCRIPT_REC *script);
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void perl_script_ref(PERL_SCRIPT_REC *script);
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/* Mark a script as exited */
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void perl_script_exit(PERL_SCRIPT_REC *script);
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void perl_script_unref(PERL_SCRIPT_REC *script);
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/* Find loaded script by name */
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PERL_SCRIPT_REC *perl_script_find(const char *name);
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