Use GIOChannel instead of sockets directly. Helps porting to win32 :)

git-svn-id: http://svn.irssi.org/repos/irssi/trunk@962 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2000-12-04 22:57:18 +00:00 committed by cras
commit 1c9f45b4a4
16 changed files with 223 additions and 202 deletions

View file

@ -7,7 +7,7 @@ typedef struct _NET_SENDBUF_REC NET_SENDBUF_REC;
/* Create new buffer - if `bufsize' is zero or less, DEFAULT_BUFFER_SIZE
is used */
NET_SENDBUF_REC *net_sendbuffer_create(int handle, int bufsize);
NET_SENDBUF_REC *net_sendbuffer_create(GIOChannel *handle, int bufsize);
/* Destroy the buffer. `close' specifies if socket handle should be closed. */
void net_sendbuffer_destroy(NET_SENDBUF_REC *rec, int close);
@ -17,7 +17,7 @@ void net_sendbuffer_destroy(NET_SENDBUF_REC *rec, int close);
int net_sendbuffer_send(NET_SENDBUF_REC *rec, const void *data, int size);
/* Returns the socket handle */
int net_sendbuffer_handle(NET_SENDBUF_REC *rec);
GIOChannel *net_sendbuffer_handle(NET_SENDBUF_REC *rec);
void net_sendbuffer_init(void);
void net_sendbuffer_deinit(void);