Use GIOChannel instead of sockets directly. Helps porting to win32 :)

git-svn-id: http://svn.irssi.org/repos/irssi/trunk@962 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2000-12-04 22:57:18 +00:00 committed by cras
commit 1c9f45b4a4
16 changed files with 223 additions and 202 deletions

View file

@ -20,18 +20,19 @@ typedef struct {
char *errorstr;
} RESOLVED_NAME_REC;
typedef void (*NET_CALLBACK) (int, void *);
typedef void (*NET_CALLBACK) (GIOChannel *, void *);
typedef void (*NET_HOST_CALLBACK) (RESOLVED_NAME_REC *, void *);
/* nonblocking gethostbyname(), PID of the resolver child is returned. */
int net_gethostbyname_nonblock(const char *addr, int pipe);
int net_gethostbyname_nonblock(const char *addr, GIOChannel *pipe);
/* Get host's name, call func when finished */
int net_gethostbyaddr_nonblock(IPADDR *ip, NET_HOST_CALLBACK func, void *data);
/* get the resolved IP address. returns -1 if some error occured with read() */
int net_gethostbyname_return(int pipe, RESOLVED_IP_REC *rec);
int net_gethostbyname_return(GIOChannel *pipe, RESOLVED_IP_REC *rec);
/* Connect to server, call func when finished */
int net_connect_nonblock(const char *server, int port, const IPADDR *my_ip, NET_CALLBACK func, void *data);
int net_connect_nonblock(const char *server, int port, const IPADDR *my_ip,
NET_CALLBACK func, void *data);
/* Kill the resolver child */
void net_disconnect_nonblock(int pid);