Seperating the sequencer into multiple widgets.
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docs/GUI.md
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docs/GUI.md
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@ -148,6 +148,25 @@ Tests cover C-model/persistence boundaries, GUI move/trim gestures and zoom,
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save/reopen, failed load/submission rollback, sample-derived cursor updates, and
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live JACK playhead advance/pause.
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### Sequencer components
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The sequencer is a master `Fl_Group` containing a ruler and one group per track.
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Each track contains clip widgets, a velocity lane, and a pinned header group
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with its instrument selector. Local drawing and input live with those children;
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the master coordinates selection, scrolling, zoom and cross-track edits.
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See [widget ownership and source files](ARCHITECTURE.md#sequencer-widget-ownership)
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for the implementation map and lifetime rules.
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Click the small track-header arrow to expand a track downward. MIDI tracks
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expose note velocity bars (1–127); drag a cap to edit a note. Audio tracks expose
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the saved track-gain envelope (0–400%): click at any timeline position to add a
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point, drag vertically to adjust it, or right-click a cap to remove it. Audio
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positions ignore the snap grid. Escape cancels a preview; undo/redo restores
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committed edits. Instrument selectors retain their own keyboard focus.
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Expansion is temporary view state; audio gain points are shared with the mixer
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and saved with the project. This component refactor preserves the existing
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workflow and project format.
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---
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## Audio Workflow
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