phase information removal.

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Johannes Findeisen 2026-11-06 14:12:22 +01:00
commit dd32143bf8
45 changed files with 325 additions and 330 deletions

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@ -598,9 +598,9 @@ Sanitizers and diagnostic logging should not be enabled in production real-time
## 14. Development roadmap and acceptance criteria
Implement phases in order. Do not jump ahead merely because a later feature is exciting.
Implement these milestones in order. Do not jump ahead merely because a later feature is exciting.
### Phase 0 — Repository and design baseline
### Repository and design baseline
- Inspect the repository and available toolchain.
- Create or update architecture documentation and the Makefile.
@ -610,7 +610,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** clean build on the target Linux environment; no audio engine assumptions hidden in GUI code.
### Phase 1 — C core and offline processing
### C core and offline processing
- Create the C library/API.
- Define node, port, connection, and graph data structures.
@ -621,7 +621,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** automated test proves oscillator → gain → meter/output produces expected samples without hardware.
### Phase 2 — Real-time backend
### Real-time backend
- Add the first Linux audio backend.
- Implement start/stop, device configuration, and error handling.
@ -631,7 +631,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** stable playback for a sustained test; no known callback allocations or blocking calls; failures are reported clearly.
### Phase 3 — FLTK shell
### FLTK shell
- Create main window, menus, transport, status area, and view switching.
- Call the C API through the public header.
@ -640,7 +640,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** GUI can start/stop the engine, report backend errors, and close without leaks or hangs.
### Phase 4 — Modular graph editor
### Modular graph editor
- Draw nodes and ports.
- Add/select/move nodes.
@ -650,7 +650,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** graph shown by the GUI matches the graph used by the engine; invalid connections are rejected without corrupting active playback.
### Phase 5 — Project and sequencer foundation
### Project and sequencer foundation
- Add project persistence and stable IDs.
- Add tracks and clip objects.
@ -659,7 +659,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** save/load a project with clips and reproduce the same arrangement.
### Phase 6 — Audio clips and recording
### Audio clips and recording
- Add audio file import and clip playback.
- Add recording through a safe producer/consumer buffer path.
@ -668,7 +668,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** record, save, reopen, and play a basic audio project without callback file I/O.
### Phase 7 — MIDI and a simple instrument
### MIDI and a simple instrument
- Add MIDI input and clip events.
- Add a basic internal synthesizer or test instrument.
@ -677,7 +677,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** record or draw MIDI notes, play them in time, save the project, and reopen it.
### Phase 8 — Mixer, automation, and editing polish
### Mixer, automation, and editing polish
- Add mixer channels, gain/pan, meters, mute/solo.
- Add automation lanes and interpolation.
@ -686,7 +686,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
**Acceptance:** basic composition and mixing can be completed without editing project files manually.
### Phase 9 — Extensibility and release preparation
### Extensibility and release preparation
- Define and document the native node/instrument/effect API.
- Evaluate external plugin hosting only after core lifecycle handling is robust.
@ -699,7 +699,7 @@ Implement phases in order. Do not jump ahead merely because a later feature is e
## 15. Initial implementation task for the agent
Start with **Phase 0 only**.
Start with the **repository and design baseline** only.
1. Inspect the current repository and report its state.
2. Identify the available C/C++ compilers, FLTK version, audio backend development packages, `pkg-config`, and test tools.
@ -710,7 +710,7 @@ Start with **Phase 0 only**.
7. Build it and run its tests.
8. Report exact commands, results, assumptions, and any missing dependencies.
After Phase 0 is reviewed, continue with Phase 1. Keep each phase independently buildable and testable.
After the baseline is reviewed, continue with the C core and offline processing. Keep each milestone independently buildable and testable.
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