Phase 6: Add WAV clips, graph playback and bounded recording

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Johannes Findeisen 2026-10-27 00:31:03 +01:00
commit 8a37090b81
40 changed files with 1450 additions and 69 deletions

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@ -26,7 +26,7 @@ from an audio callback. No server is started and no audio ports are connected
by the GUI. The initially empty graph produces silence.
- **Play / F5:** start the engine. **Stop / F8:** deactivate it. **Space:** toggle.
These advance/pause the sample-counted playhead; regions are currently silent.
These advance/pause the sample-counted playhead; imported audio clips play through their graph source.
- **Reconnect / F6:** close the old client and open a fresh stopped client.
Use this after server loss or sample-rate changes. A failed close preserves
the handle and reports the failure instead of opening another client.
@ -123,10 +123,35 @@ ranges from 24 to 384 pixels/quarter. Names, tempo and 4/4 meter are drawn.
A ruler click seeks while stopped (or positions the cursor when disconnected).
The 100 ms GUI refresh converts the backend's actual sample counter to ticks;
it never integrates wall-clock time. Play resumes and Stop pauses. Reconnect,
New and Open reset position. Regions contain no audio or MIDI and cannot
produce sound yet; modular graph processing continues as before. The C model
New and Open reset position. Add region creates silent metadata; imported WAV clips play through the
audio source node (Phase 6 below). MIDI content is not implemented. The C model
supports a constant tempo; a tempo map and scheduler are future work.
Tests cover C-model/persistence boundaries, GUI move/trim gestures and zoom,
save/reopen, failed load/submission rollback, sample-derived cursor updates,
and live JACK playhead advance/pause.
## Phase 6 audio workflow
Use File/Import WAV (Ctrl+I) to add an audio clip at the playhead on the selected
track, or on a new Audio track. Record (Shift+F5) chooses a WAV destination and
captures JACK input until Stop finalizes and adds the take. No input routes are
created automatically. Save after Stop; the project references the external WAV.
Import creates an Audio clips graph source and output route if the source is
absent. Modular Graph offers Add audio source for explicit routing through gain
or meter nodes. All tracks currently share one mono timeline mix. Arrangement
edits stop playback; graph edits remain live outside recording. During recording,
edits, file actions, reconnect and close require Stop first.
Open/Play reports missing, unreadable or unsupported assets, preserving their
regions as silence. The backend status shows the unique issue count. Select a
clip and use File/Relink selected audio to choose another path; Play validates
the replacement. Playback uses preloaded immutable samples; imports and loads
can block the GUI while reading, but never the audio callback.
See AUDIO_FILES.md for supported WAV formats, memory limits, musical placement,
recording overflow/partial-take recovery, external asset portability and the
software-only acceptance tests. Waveform drawing, input monitoring, recording
latency compensation and per-track mixing are not implemented.