Phase 6: Add WAV clips, graph playback and bounded recording
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40 changed files with 1450 additions and 69 deletions
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@ -128,3 +128,29 @@ and region, moved it one bar and zoomed the canvas. No dependencies were added.
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Phase 6 will add audio assets and recording. Silent arrangement regions, fixed
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tempo/4/4, no undo, no persisted GUI layout, and unverified physical-device
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playback/endurance remain explicit limits.
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## Phase 6 verification
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```sh
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make all test gui debug test-gui test-gui-jack test-jack-audio
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make BUILD_DIR=build/nojack PKG_CONFIG=false all test gui test-gui
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make BUILD_DIR=build/tsan CC=cc CFLAGS='-O1 -g -std=c99 -Wall -Wextra -Wpedantic -Wconversion -Wshadow -Iinclude -fsanitize=thread' LDFLAGS='-fsanitize=thread' build/tsan/test_audio build/tsan/test_realtime
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./build/tsan/test_audio
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./build/tsan/test_realtime
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```
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No new dependency is required for WAV import, recording or playback. New audio
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sources remain C99; only GUI controls use C++/FLTK. test_audio covers decoder
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samples, truncations/nonfinite/unsupported input, resampling, trim/overlap,
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missing assets and concurrent recording. test_backend records known callback
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input, saves/reopens and checks exact graph output. Project tests cover v1
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migration and 1024 maximum-length asset paths in a valid v2 file.
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The live test-jack-audio target connects only its software clients and checks
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record -> WAV -> saved/reopened project -> graph playback. GUI/JACK tests also
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record, finalize, save and reopen a take without hardware routing. Clang
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ASan/UBSan passes the core and GUI tests (GUI retains the existing fontconfig-only
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LSan suppression). ThreadSanitizer passes the concurrent recorder and existing
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realtime handoff tests. Hardware capture/playback, disk endurance and real server
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loss during recording remain unverified. See AUDIO_FILES.md.
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