Added garfield and snoopy classes to ./example which are derived from the cat and dog classes.

This commit is contained in:
Johannes Findeisen 2026-10-02 23:38:40 +02:00
commit 32e7d0b337
13 changed files with 1519 additions and 69 deletions

View file

@ -164,27 +164,64 @@ const ooc_class Cat_class = {
};
/*
* Create a Cat named `name` of the given `colour` and return it, or NULL.
* Initialise the members Cat owns, leaving the object ready to speak as a Cat.
*
* Three steps, in the order a subclass constructor needs them. The object is
* allocated through ooc_new() with a reference count of one, so the caller owns
* it and must release it. animal_init() fills in the base part, including the
* `_id` and `__legs` that only Animal may write. Then the vtable is replaced
* with Cat's, so the object answers to Cat's speak rather than Animal's.
* Split out of cat_new() so a subclass of Cat can build this part itself, the
* same reason animal_init() exists for Animal. Garfield does exactly that: it
* calls this, then installs its own vtable and adds its own members.
*
* The vtable is overwritten after animal_init() rather than before, since that
* call installs Animal's table and this one has to win.
*
* `_lives` is set here and nowhere else. A caller can read it with ooc_get() and
* cannot write it with ooc_set(), so this constructor and any future method of
* Cat are the only places the value can change -- which is the point of marking
* it with an underscore.
* cannot write it with ooc_set(), so this function and any method of Cat are the
* only places the value can change -- which is the point of marking it with an
* underscore.
*
* Each step can fail, and both failures release the object, which is safe
* because the destructor is already registered and frees whatever is present:
* after a failed animal_init() there is no name and no colour to free, and after
* a failed colour copy the name has to be freed, which is exactly what the
* destructor does. Returns NULL if any step fails, leaving nothing to release.
* The colour is copied before the base part is built, so a failed copy cannot
* leave a half-initialised object behind: on failure nothing has been written
* at all and the caller may simply release the zeroed storage. Failure leaves
* the cat unchanged.
*
* Returns 0, or -1 for a NULL cat, an already initialised one, or a failed copy.
* Requires zero-initialised members and external synchronization between
* constructors in different threads.
*/
int cat_init(Cat *cat, const char *name, int age, const char *colour)
{
char *copy;
if (!cat || cat->colour || cat->animal.vtable)
return -1;
copy = dupstr(colour);
if (!copy)
return -1;
if (animal_init(&cat->animal, name, age) != 0) {
free(copy);
return -1;
}
cat->colour = copy;
cat->animal.vtable = &vt;
cat->_lives = 9;
return 0;
}
/*
* Create a Cat named `name` of the given `colour` and return it, or NULL.
*
* Two steps: allocate through ooc_new() with a reference count of one, so the
* caller owns the result and must release it, and then let cat_init() build the
* members. The allocation carries Cat's destructor from the start, so a failed
* cat_init() releases cleanly: nothing was written, and free(NULL) is what the
* destructor finds.
*
* Returns NULL if the allocation fails or cat_init() refuses, in both cases
* leaving nothing to release.
*/
Cat *cat_new(const char *name, int age, const char *colour)
{
@ -193,20 +230,7 @@ Cat *cat_new(const char *name, int age, const char *colour)
if (!cat)
return NULL;
/*
* Let Animal build the part it owns, including the private `_id`, then
* take over the vtable with Cat's own.
*/
if (animal_init(&cat->animal, name, age) != 0) {
ooc_release(cat);
return NULL;
}
cat->animal.vtable = &vt;
cat->colour = dupstr(colour);
cat->_lives = 9;
if (!cat->colour) {
if (cat_init(cat, name, age, colour) != 0) {
ooc_release(cat);
return NULL;
}

View file

@ -64,4 +64,22 @@ extern const ooc_class Cat_class;
*/
Cat *cat_new(const char *name, int age, const char *colour);
/*
* Initialise the members Cat owns, so a subclass constructor can build the Cat
* part of a larger object instead of duplicating it.
*
* This is the second link in the chain of constructors below Animal: a subclass
* of Cat calls this, gets Cat's vtable installed, and then overwrites the
* vtable with its own the same way cat_new() does.
*
* The caller supplies storage that ooc_new() has already allocated and
* zeroed. On failure the object is left exactly as it was found, so the caller
* may release it without a destructor having anything to do.
*
* Returns 0, or -1 for a NULL cat, an already initialised one, or a failed copy
* of the colour. Requires zero-initialised members and external synchronization
* between constructors in different threads.
*/
int cat_init(Cat *cat, const char *name, int age, const char *colour);
#endif /* CAT_H */

View file

@ -147,22 +147,58 @@ const ooc_class Dog_class = {
};
/*
* Create a Dog named `name` of the given `breed` and return it, or NULL.
* Initialise the members Dog owns, leaving the object ready to speak as a Dog.
*
* Three steps, in the order a subclass constructor needs them. The object is
* allocated through ooc_new() with a reference count of one, so the caller owns
* it and must release it. animal_init() fills in the base part, including the
* `_id` and `__legs` that only Animal may write. Then the vtable is replaced
* with Dog's, so the object answers to Dog's speak rather than Animal's.
* Split out of dog_new() so a subclass of Dog can build this part itself, the
* same reason animal_init() exists for Animal. Snoopy does exactly that: it
* calls this, then installs its own vtable and adds its own members.
*
* The vtable is overwritten after animal_init() rather than before, since that
* call installs Animal's table and this one has to win.
*
* Each step can fail, and both failures release the object, which is safe
* because the destructor is already registered and frees whatever is present:
* after a failed animal_init() there is no name and no breed to free, and after
* a failed breed copy the name has to be freed, which is exactly what the
* destructor does. Returns NULL if any step fails, leaving nothing to release.
* The breed is copied before the base part is built, so a failed copy cannot
* leave a half-initialised object behind: on failure nothing has been written
* at all and the caller may simply release the zeroed storage. Failure leaves
* the dog unchanged.
*
* Returns 0, or -1 for a NULL dog, an already initialised one, or a failed copy.
* Requires zero-initialised members and external synchronization between
* constructors in different threads.
*/
int dog_init(Dog *dog, const char *name, int age, const char *breed)
{
char *copy;
if (!dog || dog->breed || dog->animal.vtable)
return -1;
copy = dupstr(breed);
if (!copy)
return -1;
if (animal_init(&dog->animal, name, age) != 0) {
free(copy);
return -1;
}
dog->breed = copy;
dog->animal.vtable = &vt;
return 0;
}
/*
* Create a Dog named `name` of the given `breed` and return it, or NULL.
*
* Two steps: allocate through ooc_new() with a reference count of one, so the
* caller owns the result and must release it, and then let dog_init() build the
* members. The allocation carries Dog's destructor from the start, so a failed
* dog_init() releases cleanly: nothing was written, and free(NULL) is what the
* destructor finds.
*
* Returns NULL if the allocation fails or dog_init() refuses, in both cases
* leaving nothing to release.
*/
Dog *dog_new(const char *name, int age, const char *breed)
{
@ -171,19 +207,7 @@ Dog *dog_new(const char *name, int age, const char *breed)
if (!dog)
return NULL;
/*
* Let Animal build the part it owns, including the private `_id`, then
* take over the vtable with Dog's own.
*/
if (animal_init(&dog->animal, name, age) != 0) {
ooc_release(dog);
return NULL;
}
dog->animal.vtable = &vt;
dog->breed = dupstr(breed);
if (!dog->breed) {
if (dog_init(dog, name, age, breed) != 0) {
ooc_release(dog);
return NULL;
}

View file

@ -54,4 +54,22 @@ extern const ooc_class Dog_class;
*/
Dog *dog_new(const char *name, int age, const char *breed);
/*
* Initialise the members Dog owns, so a subclass constructor can build the Dog
* part of a larger object instead of duplicating it.
*
* This is the second link in the chain of constructors below Animal: a subclass
* of Dog calls this, gets Dog's vtable installed, and then overwrites the
* vtable with its own the same way dog_new() does.
*
* The caller supplies storage that ooc_new() has already allocated and
* zeroed. On failure the object is left exactly as it was found, so the caller
* may release it without a destructor having anything to do.
*
* Returns 0, or -1 for a NULL dog, an already initialised one, or a failed copy
* of the breed. Requires zero-initialised members and external synchronization
* between constructors in different threads.
*/
int dog_init(Dog *dog, const char *name, int age, const char *breed);
#endif /* DOG_H */

281
example/garfield.c Normal file
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@ -0,0 +1,281 @@
/*
* This file is part of libooc.
* https://xw3.org/hanez/libooc
*
* Copyright 2026 Johannes Findeisen <you@hanez.org>
* Licensed under the terms of the Apache-2.0 license.
* https://opensource.org/license/apache-2-0
*/
/*
* Garfield -- a subclass of Cat, and so a subclass of a subclass.
*
* Everything a first-level subclass does, this file does again one level down:
* the object is allocated from Garfield_class, whose `super` is Cat_class so
* field lookup continues through Cat to Animal; the members of the classes above
* are built by cat_init() rather than duplicated; and a separate vtable and
* destructor are registered for Garfield, so the override and the extra
* allocation are cleaned up by the object's runtime type.
*
* Adding a level turns out to change none of the rules, which is the point worth
* making with an example. Ownership, the underscore conventions, the virtual
* destructor and the chain walk all behave identically whether the base is two
* levels up or one. What does change is the destructor, and that is the part
* worth reading closely: it now frees three strings instead of two, and forgets
* the middle one at its peril.
*/
#include "garfield.h"
#include <stddef.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
/*
* Copy `text` onto the heap; the caller owns the result.
*
* A private copy of the same helper animal.c, cat.c and dog.c each keep, and
* identical to all of them. By now the duplication is the point being made
* rather than a detail worth hiding: four identical copies is where a real
* codebase would stop and either publish the helper or leave it to the class
* that owns it. The library is too small to have an opinion, and an example is
* clearer for showing what each class is actually responsible for.
*
* Returns NULL if `text` is NULL or the allocation fails. The size is checked
* before the terminator is added, so a string long enough to wrap cannot ask
* malloc() for a short buffer.
*/
static char *dupstr(const char *text)
{
size_t len;
char *copy;
if (!text)
return NULL;
len = strlen(text);
if (len == SIZE_MAX)
return NULL;
++len;
copy = malloc(len);
if (copy)
memcpy(copy, text, len);
return copy;
}
/*
* Virtual destructor: releases everything garfield_new() allocated.
*
* The library calls the destructor belonging to the object's runtime type and
* stops there, so this one owns the whole hierarchy and not merely Garfield's
* own member. Three frees are needed where Cat needed two: `favourite_food` is
* Garfield's, `colour` was allocated by cat_init() and `name` by animal_init()
* before that, and neither Cat's destroy() nor Animal's ever runs for a
* Garfield.
*
* Omitting the middle free is the mistake a third level invites, and it is
* silent: the object still looks fine, and the leak only shows up in a memory
* checker. Forgetting `name` on the way down would have the same effect one
* level earlier.
*
* The order does not matter, since the three allocations are independent, and
* all three fields are marked as owned in their own class' table -- so ooc_set()
* has already released a previous value where there was one, and what remains
* here is freed on destruction.
*/
static void destroy(ooc_object *object)
{
Garfield *garfield = (Garfield *)object;
free(garfield->favourite_food);
free(garfield->cat.colour);
free(garfield->cat.animal.name);
}
/*
* Garfield's implementation of AnimalVTable::speak.
*
* The signature is Animal's, not Garfield's, and the cast back down is the same
* no-op at every level, since Animal sits at offset zero however many classes
* are embedded above it. That is what makes a deep hierarchy cheap: no
* adjustment, no pointer arithmetic, and the cast is valid because the object
* really was a Garfield.
*
* The members come from three different classes in one printf() -- the name from
* Animal, the colour and the lives count from Cat, the food and the meals from
* Garfield -- which is the clearest statement of what inheritance bought: an
* override with access to the whole hierarchy behind it.
*
* The fallbacks keep a cleared string from reaching printf(). A field set to
* NULL is a legitimate state, ooc_set(garfield, "favourite_food", NULL) being
* allowed to succeed, and a vtable entry is called with whatever the object
* currently holds.
*/
static void speak(Animal *animal)
{
Garfield *garfield = (Garfield *)animal;
printf("%s says: Meow! (%s, %s, meal %d, %d lives left)\n",
garfield->cat.animal.name ? garfield->cat.animal.name : "(unnamed)",
garfield->cat.colour ? garfield->cat.colour : "(unknown colour)",
garfield->favourite_food ? garfield->favourite_food
: "(no favourite food)",
garfield->_meals,
garfield->cat._lives);
}
/*
* Garfield's own vtable, holding Garfield's speak.
*
* Identical in shape to the tables in animal.c, cat.c and dog.c. A vtable slot
* is chosen by the class that owns the table, so a Garfield reaches this speak
* and never Cat's, even though Cat declared the same method -- the override
* holds all the way down.
*/
static const AnimalVTable vt = {
.speak = speak,
};
/*
* The one field Garfield adds on top of the ones above it.
*
* A derived class lists only what it declares itself. Everything else --
* "colour" and "_lives" from Cat, "name", "age", "_id" and "__legs" from Animal
* -- resolves by walking up from Garfield_class through Cat_class to
* Animal_class. Inserting a class in the middle hides nothing.
*
* `favourite_food` is marked as owned, exactly as Cat's colour and Dog's breed
* are, so replacing it through ooc_set() releases the string it held before.
* `_meals` carries a leading underscore, so ooc_set() refuses to write it while
* ooc_get() still returns it, and the rule applies to a field this class
* declared rather than one it inherited.
*/
static const ooc_field Garfield_fields[] = {
{ "favourite_food", offsetof(Garfield, favourite_food),
sizeof(((Garfield *)0)->favourite_food), 1 },
{ "_meals", offsetof(Garfield, _meals),
sizeof(((Garfield *)0)->_meals), 0 },
{ NULL, 0, 0, 0 },
};
/*
* Garfield's runtime type record.
*
* `super` is Cat_class, and that single pointer is what makes this a subclass of
* a subclass: ooc_new() writes this record's address into every object it
* allocates, and ooc_get(), ooc_set() and ooc_is_a() all start from there and
* walk outwards, reaching Cat's and Animal's fields through it.
*
* `size` is sizeof(Garfield), which must hold Cat and the food on top. The
* runtime rejects a class whose base is larger, since the base's fields would
* then be written past the end of the allocation.
*
* The record is a file-scope constant, as it is for every class.
*/
const ooc_class Garfield_class = {
.size = sizeof(Garfield),
.destroy = destroy,
.super = &Cat_class,
.fields = Garfield_fields,
};
/*
* Initialise the members Garfield owns, leaving the object ready to speak as a
* Garfield.
*
* The third link in the chain of constructors, and it is a strict composition
* of the two below it. cat_init() builds the Cat part -- which calls
* animal_init() for the Animal part -- and Garfield overwrites the vtable
* afterwards, since cat_init() installs Cat's table and Garfield's has to win.
*
* The food is copied first, for the same reason cat_init() copies the colour
* before calling animal_init(): a failure here cannot leave a partly built
* object behind, so the caller may release the zeroed storage without the
* destructor having anything to do.
*
* `_meals` is set here and nowhere else, so it changes only through this
* constructor or a future method of Garfield. A caller can read it by name and
* cannot write it, which is the contract the underscore asks for.
*
* Returns 0, or -1 for a NULL object, an already initialised one, or a failed
* copy. Requires zero-initialised members and external synchronization between
* constructors in different threads.
*/
int garfield_init(Garfield *garfield, const char *name, int age,
const char *colour, const char *favourite_food)
{
char *copy;
if (!garfield || garfield->favourite_food || garfield->cat.colour ||
garfield->cat.animal.vtable)
return -1;
copy = dupstr(favourite_food);
if (!copy)
return -1;
/*
* Let Cat build the part it owns -- which lets Animal build the part it
* owns -- then take over the vtable with Garfield's own.
*/
if (cat_init(&garfield->cat, name, age, colour) != 0) {
free(copy);
return -1;
}
garfield->favourite_food = copy;
garfield->cat.animal.vtable = &vt;
garfield->_meals = 1;
return 0;
}
/*
* Create a Garfield named `name`, of the given `colour` and `favourite_food`,
* and return it, or NULL.
*
* Two steps, as in cat_new() and dog_new(): allocate through ooc_new() with a
* reference count of one, so the caller owns the result and must release it,
* and then let garfield_init() build the members. The allocation carries
* Garfield's destructor from the start, which frees the whole hierarchy, so a
* failed init releases cleanly -- on every failure path above, nothing was
* written and free(NULL) is what the destructor finds.
*
* Returns NULL if the allocation fails or garfield_init() refuses, in both cases
* leaving nothing to release.
*/
Garfield *garfield_new(const char *name, int age, const char *colour,
const char *favourite_food)
{
Garfield *garfield = ooc_new(&Garfield_class);
if (!garfield)
return NULL;
if (garfield_init(garfield, name, age, colour, favourite_food) != 0) {
ooc_release(garfield);
return NULL;
}
return garfield;
}
/*
* Read back `_meals`, the field ooc_get() also returns.
*
* Takes a const object, so it can be called where ooc_set() could not -- a
* caller with a const pointer can still be told the count.
*
* Returns 0 for a NULL object, which is indistinguishable from a real count of
* zero, so a caller that has to tell the two apart should check the pointer
* first. The count starts at 1.
*/
int garfield_meals(const Garfield *garfield)
{
return garfield ? garfield->_meals : 0;
}

122
example/garfield.h Normal file
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@ -0,0 +1,122 @@
/*
* This file is part of libooc.
* https://xw3.org/hanez/libooc
*
* Copyright 2026 Johannes Findeisen <you@hanez.org>
* Licensed under the terms of the Apache-2.0 license.
* https://opensource.org/license/apache-2-0
*/
#ifndef GARFIELD_H
#define GARFIELD_H
#include "cat.h"
typedef struct Garfield Garfield;
/*
* A subclass of a subclass, three levels below the root.
*
* The embedded Cat comes first, so the same two properties hold one level down
* from the case dog.h describes: the ooc_object header stays at offset zero
* where the library looks for it, and the upcast from Garfield * to Animal * is
* a no-op cast because every address is the same. The cost is unchanged too --
* no member may go before the base.
*
* Garfield adds a favourite food of its own and nothing that shadows Cat or
* Animal, so every inherited field keeps the meaning it had. "colour" and
* "_lives" still resolve to Cat's storage, and the underscore rules still apply
* to the class that declared them: a caller can read "_lives" by name and cannot
* write it, even though Garfield sits between the caller and the declaration.
*
* The struct holds no destructor of its own; the one Garfield registers lives in
* Garfield_class and releases all three strings in the hierarchy -- the food,
* Cat's colour and Animal's name.
*/
struct Garfield {
Cat cat;
/*
* Garfield's own field, and the only one it adds. Marked as owned in the
* field table, so ooc_set() releases the string it displaces exactly as it
* does for a Dog's breed or a Cat's colour. A third level of subclassing
* changes nothing about how ownership behaves.
*/
char *favourite_food;
/*
* A field nobody but this class may change, counted in meals rather than
* lives. One underscore hides it from ooc_set() and leaves it readable, and
* garfield_meals() is the way a caller asks politely.
*
* Worth noting that `Cat` has a `_lives` of its own and Garfield adds a
* second private field rather than reusing it. Private means private to the
* declaring class, so a subclass cannot lean on the base class' private
* state even from inside the same hierarchy -- which is why the two fields
* coexist under different names.
*/
int _meals;
};
/*
* Garfield's runtime type record, the value ooc_new() takes.
*
* Its `super` is Cat_class rather than Animal_class, which is the whole of a
* third level: field lookup starts here, continues at Cat_class for "colour" and
* "_lives", and reaches Animal_class for "name", "age", "_id" and "__legs". The
* chain is walked as far as it goes, so nothing from an ancestor is lost by
* inserting a class in between.
*
* Its `size` is sizeof(Garfield), which has to hold Cat and Garfield's own
* member on top, and the runtime rejects a class smaller than its base.
*/
extern const ooc_class Garfield_class;
/*
* Create a Garfield named `name`, of the given `colour` and `favourite_food`,
* and return it, or NULL.
*
* The result has a reference count of one, so ownership is the caller's and it
* must reach ooc_release() eventually. Returns NULL if any step of the
* construction fails, leaving nothing to release.
*
* The object is a Garfield and answers to Garfield's `speak` however it is later
* reached -- through a Garfield *, a Cat * or an Animal * alike.
*/
Garfield *garfield_new(const char *name, int age, const char *colour,
const char *favourite_food);
/*
* Initialise the members Garfield owns, so a subclass of Garfield could build
* this part for itself.
*
* The third link in the chain of constructors: garfield_init() composes
* cat_init(), which composes animal_init(). Each one installs its own vtable and
* the one above overwrites it, so the object ends up speaking as the most
* derived class.
*
* The caller supplies storage that ooc_new() has already allocated and zeroed.
* On failure the object is left exactly as it was found, so the caller may
* release it without a destructor having anything to do.
*
* Returns 0, or -1 for a NULL object, an already initialised one, or a failed
* copy. Requires zero-initialised members and external synchronization between
* constructors in different threads.
*/
int garfield_init(Garfield *garfield, const char *name, int age,
const char *colour, const char *favourite_food);
/*
* Read back `_meals`, the field ooc_get() also returns.
*
* The accessor a class provides for a value it keeps to itself. A single
* underscore leaves the field readable by name, so this is a courtesy rather
* than a necessity, unlike animal_legs() for the two-underscore `__legs`.
*
* Returns 0 for a NULL object, which is indistinguishable from a real count of
* zero, so a caller that has to tell the two apart should check the pointer
* first.
*/
int garfield_meals(const Garfield *garfield);
#endif /* GARFIELD_H */

View file

@ -8,7 +8,8 @@
*/
/*
* Walks through the libooc life cycle twice over, once per subclass.
* Walks through the libooc life cycle four times, once per class in the
* hierarchy.
*
* The Dog walk covers the whole API: allocation, a second reference through a
* base class, reading and writing fields by name, the private field rules, and
@ -16,10 +17,18 @@
* second subclass, so the output makes the one thing that is not visible in the
* source clear: `animal_speak` is a single call site and still reaches Dog's
* implementation for one object and Cat's for the other.
*
* Garfield and Snoopy go one level deeper, each on its own branch, and they are
* what turn a list of classes into a hierarchy worth looking at. The last walk
* puts all four objects through one Animal * and asks what each really is, which
* is the question a caller with no static type information can only answer by
* asking.
*/
#include "cat.h"
#include "dog.h"
#include "garfield.h"
#include "snoopy.h"
#include <ooc/ooc.h>
#include <stdio.h>
@ -27,15 +36,32 @@
#include <stdlib.h>
#include <string.h>
/* Copy `text` onto the heap, because a field that owns its value needs heap. */
/*
* Copy `text` onto the heap, because a field that owns its value needs heap.
*
* The example classes have their own private copies of this; it is duplicated
* here rather than shared because main.c is a caller, not part of the hierarchy,
* and has no business reaching into a class' internals for it.
*
* Returns NULL if `text` is NULL or the allocation fails.
*/
static char *copy_of(const char *text)
{
size_t len = strlen(text);
char *copy = malloc(len + 1);
++len;
size_t len;
char *copy;
if (!text)
return NULL;
len = strlen(text);
if (len == SIZE_MAX)
return NULL;
copy = malloc(len + 1);
if (copy)
memcpy(copy, text, len);
memcpy(copy, text, len + 1);
return copy;
}
@ -260,6 +286,302 @@ fail:
return -1;
}
/*
* The Garfield walk: a subclass of a subclass.
*
* Nothing here is new in kind. The object is created and released the same way
* as a Dog, fields resolve by name the same way, and the ownership and underscore
* rules are the library's rather than the class's. The differences are all
* consequences of the extra level, and they are what the walk is for.
*
* Lookup now crosses two class records instead of one. "favourite_food" and
* "_meals" are Garfield's own, "colour" and "_lives" are found at Cat_class, and
* "name" and "age" are found at Animal_class -- so a name declared two levels up
* is as reachable as one declared immediately above.
*
* The private rules also cross the level unchanged, and that is worth seeing:
* `_meals` belongs to Garfield, `_lives` to Cat, and a caller can read both by
* name but write neither. A subclass sitting between the caller and the
* declaration does not weaken the rule.
*
* Returns 0 when the walk completes and -1 if a step the example relies on was
* refused.
*/
static int visit_garfield(void)
{
Garfield *garfield;
Cat *cat_view;
Animal *animal;
char *food;
int servings = 7;
garfield = garfield_new("Garfield", 4, "orange", "lasagna");
if (!garfield) {
fprintf(stderr, "failed to create garfield\n");
return -1;
}
/*
* Upcasting is unchecked in C, so these two casts are just arithmetic that
* happens to be zero: every class in the chain embeds the one above it as
* its first member. A handle to the middle of the chain works exactly like a
* handle to the top or the bottom, which is why the same lookup and the same
* vtable work through any of them.
*/
cat_view = &garfield->cat;
animal = &garfield->cat.animal;
printf("through a Cat handle, the same object answers as %s.\n",
*(char **)ooc_get(cat_view, "name"));
printf("%s is a %d year old %s %s who has eaten %d meal%s.\n",
*(char **)ooc_get(garfield, "name"),
*(int *)ooc_get(garfield, "age"),
*(char **)ooc_get(garfield, "colour"),
*(char **)ooc_get(garfield, "favourite_food"),
garfield_meals(garfield),
garfield_meals(garfield) == 1 ? "" : "s");
/*
* The owned field is the class's own, so replacing it hands the old string
* over and frees it -- the same rule as a breed or a colour, one level down.
*/
food = copy_of("pizza");
if (!food || ooc_set(garfield, "favourite_food", &food) != 0) {
fprintf(stderr, "failed to set favourite food\n");
free(food);
goto fail;
}
printf("%s now prefers %s.\n", *(char **)ooc_get(garfield, "name"),
*(char **)ooc_get(garfield, "favourite_food"));
/* Both private fields are readable and neither is writable. */
if (ooc_set(garfield, "_meals", &servings) != 0)
printf("_meals is private, and reads back as %d\n",
*(int *)ooc_get(garfield, "_meals"));
if (ooc_set(garfield, "_lives", &servings) != 0)
printf("_lives is Cat's, and reads back as %d\n",
*(int *)ooc_get(garfield, "_lives"));
printf("__legs is readable from three levels down: %s\n",
ooc_get(garfield, "__legs") ? "yes" : "no");
/*
* The exact type is the deepest class record, reached without a walk, and
* the subtype test walks all three links to say the same thing the long way.
*/
printf("a garfield is exactly a Garfield: %s, a Cat: %s, an Animal: %s\n",
garfield->cat.animal.object.class == &Garfield_class ? "yes" : "no",
ooc_is_a(garfield, &Cat_class) ? "yes" : "no",
ooc_is_a(garfield, &Animal_class) ? "yes" : "no");
/* The other branch of the hierarchy is not reachable from here. */
printf("a garfield is a Snoopy: %s, and has an imagination: %s\n",
ooc_is_a(garfield, &Snoopy_class) ? "yes" : "no",
ooc_get(garfield, "imagination") ? "yes" : "no");
/* One call site, and the vtable decides which speak() runs. */
animal_speak(animal);
/*
* One reference only, despite the three handles to it: cat_view and animal
* alias the same storage, so releasing any one of them twice would destroy
* the object early. A pointer to a base class is a view, not a new claim.
*/
ooc_release(garfield);
return 0;
fail:
ooc_release(garfield);
return -1;
}
/*
* The Snoopy walk: the other branch, and a hidden field one level down.
*
* The same calls as visit_garfield(), against a Dog subclass rather than a Cat
* one, so the differences are the ones the fork causes. `__flights` carries two
* underscores, which ooc_get() withholds as well as ooc_set() refusing to
* write it, so snoopy_flights() is the only way in -- where Garfield's `_meals`
* is still readable by name.
*
* Returns 0 when the walk completes and -1 if a step the example relies on was
* refused.
*/
static int visit_snoopy(void)
{
Snoopy *snoopy;
Animal *animal;
char *dream;
int hours = 12;
snoopy = snoopy_new("Snoopy", 3, "beagle", "flying his red baron");
if (!snoopy) {
fprintf(stderr, "failed to create snoopy\n");
return -1;
}
animal = &snoopy->dog.animal;
printf("%s is a %d year old %s dreaming of %s, with %d flights.\n",
*(char **)ooc_get(snoopy, "name"),
*(int *)ooc_get(snoopy, "age"),
*(char **)ooc_get(snoopy, "breed"),
*(char **)ooc_get(snoopy, "imagination"),
snoopy_flights(snoopy));
/* The owned field again, this time one declared by a Dog subclass. */
dream = copy_of("a chicken dinner");
if (!dream || ooc_set(snoopy, "imagination", &dream) != 0) {
fprintf(stderr, "failed to set imagination\n");
free(dream);
goto fail;
}
printf("%s is now dreaming of %s.\n", *(char **)ooc_get(snoopy, "name"),
*(char **)ooc_get(snoopy, "imagination"));
/*
* Two underscores, so there is no way in by name in either direction. The
* class reports the value itself instead, which is the whole point of hiding
* it: the caller is told what it may know and nothing more.
*/
printf("__flights is readable by name: %s, writable: %s\n",
ooc_get(snoopy, "__flights") ? "yes" : "no",
ooc_set(snoopy, "__flights", &hours) == 0 ? "yes" : "no");
printf("and the class still reports %d flights.\n",
snoopy_flights(snoopy));
printf("a snoopy is a Dog: %s, a Cat: %s, a Garfield: %s\n",
ooc_is_a(snoopy, &Dog_class) ? "yes" : "no",
ooc_is_a(snoopy, &Cat_class) ? "yes" : "no",
ooc_is_a(snoopy, &Garfield_class) ? "yes" : "no");
animal_speak(animal);
ooc_release(snoopy);
return 0;
fail:
ooc_release(snoopy);
return -1;
}
/*
* The hierarchy walk: four objects, one pointer type, no static information.
*
* This is what the runtime is for. Each object is created as its own class and
* then handled only as an Animal *, with the pointer's type carrying nothing at
* all about what it points to. The single animal_speak() call below reaches four
* different implementations, and the ooc_is_a() answers come from the objects
* themselves rather than from the call site.
*
* The order is the hierarchy: a root, then a class on each branch, then the two
* subclasses of a subclass. Reading the output top to bottom shows what a
* three-level chain does to a call that knows none of it.
*
* Returns 0 when the walk completes.
*/
static int visit_hierarchy(void)
{
Animal *rex;
Animal *mia;
Animal *garfield;
Animal *snoopy;
printf("\n-- one pointer type, four runtime types --\n");
/* Each object is created as its own class and only used as an Animal. */
rex = (Animal *)dog_new("Rex", 5, "German Shepherd");
mia = (Animal *)cat_new("Mia", 3, "tabby");
garfield = (Animal *)garfield_new("Garfield", 4, "orange", "lasagna");
snoopy = (Animal *)snoopy_new("Snoopy", 3, "beagle", "his red baron");
if (!rex || !mia || !garfield || !snoopy) {
fprintf(stderr, "failed to create the hierarchy\n");
/* Release whatever did get built, since each reference is its own. */
ooc_release(rex);
ooc_release(mia);
ooc_release(garfield);
ooc_release(snoopy);
return -1;
}
/*
* Four calls to one function. Which speak() runs is decided by the vtable
* each object carries, and the pointer type plays no part in it -- the whole
* of the polymorphism is visible right here in the output.
*/
animal_speak(rex);
animal_speak(mia);
animal_speak(garfield);
animal_speak(snoopy);
/*
* And the runtime type can be recovered from the object alone. This is the
* question a caller with an Animal * and no static information has to ask,
* and the chain walk answers it for a base class as readily as for the exact
* type -- which is the direction that is actually useful.
*/
printf("\n%s is a Dog: %d, a Cat: %d, an Animal: %d\n",
*(char **)ooc_get(rex, "name"),
ooc_is_a(rex, &Dog_class),
ooc_is_a(rex, &Cat_class),
ooc_is_a(rex, &Animal_class));
printf("%s is a Dog: %d, a Cat: %d, a Garfield: %d\n",
*(char **)ooc_get(garfield, "name"),
ooc_is_a(garfield, &Dog_class),
ooc_is_a(garfield, &Cat_class),
ooc_is_a(garfield, &Garfield_class));
printf("%s is a Snoopy: %d, a Dog: %d, a Cat: %d\n",
*(char **)ooc_get(snoopy, "name"),
ooc_is_a(snoopy, &Snoopy_class),
ooc_is_a(snoopy, &Dog_class),
ooc_is_a(snoopy, &Cat_class));
/*
* A field declared on one branch is not reachable from the other. Both
* names are absent from both chains, which is why both calls return NULL and
* why asking for the wrong branch's field is safe rather than corrupting
* memory at a bogus offset.
*/
printf("\n%s has an imagination: %s, and a colour: %s\n",
*(char **)ooc_get(snoopy, "name"),
ooc_get(snoopy, "imagination") ? "yes" : "no",
ooc_get(snoopy, "colour") ? "yes" : "no");
printf("%s has a favourite food: %s, and a breed: %s\n",
*(char **)ooc_get(garfield, "name"),
ooc_get(garfield, "favourite_food") ? "yes" : "no",
ooc_get(garfield, "breed") ? "yes" : "no");
/* One reference each, so four releases. */
ooc_release(rex);
ooc_release(mia);
ooc_release(garfield);
ooc_release(snoopy);
return 0;
}
/*
* Run the walks in order, stopping at the first failure.
*
* Each walk takes one class through the whole life cycle and returns 0 on
* success or -1 if a step the example relies on was refused, which is enough to
* make a broken expectation visible without aborting. The short-circuit keeps the
* output of a failing run readable: no later walk can be trusted once an earlier
* one has misbehaved.
*
* The exit status is nonzero if any walk failed, so this doubles as the test the
* `test` target runs. Returns 0 when everything succeeded.
*/
int main(void)
{
int status = visit_dog();
@ -267,5 +589,14 @@ int main(void)
if (status == 0)
status = visit_cat();
if (status == 0)
status = visit_garfield();
if (status == 0)
status = visit_snoopy();
if (status == 0)
status = visit_hierarchy();
return status != 0;
}

274
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/*
* This file is part of libooc.
* https://xw3.org/hanez/libooc
*
* Copyright 2026 Johannes Findeisen <you@hanez.org>
* Licensed under the terms of the Apache-2.0 license.
* https://opensource.org/license/apache-2-0
*/
/*
* Snoopy -- a subclass of Dog, and so a subclass of a subclass.
*
* The parallel of garfield.c on the other branch of the hierarchy, and the two
* together are what make the hierarchy worth having: Garfield is a Cat,
* Snoopy is a Dog, both are Animals, and a caller holding an Animal * can ask
* ooc_is_a() which one it has and get an answer.
*
* Like every subclass here, Snoopy allocates from its own class record, builds
* the classes above it by calling their constructors rather than duplicating
* them, and registers its own vtable and destructor. What this branch adds is
* the fork: `imagination` and `__flights` exist only on Snoopy, and the chain
* from Snoopy_class leads to Dog_class rather than to Cat_class, so a name
* declared on one branch is unreachable from the other.
*/
#include "snoopy.h"
#include <stddef.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
/*
* Copy `text` onto the heap; the caller owns the result.
*
* A private copy of the same helper animal.c, cat.c, dog.c and garfield.c each
* keep, and identical to all of them. Four copies is past the point where a real
* codebase would publish it instead, but each class owning its own construction
* state is the arrangement the rest of these examples follow, and a divergence
* here would be the thing to notice rather than copy.
*
* Returns NULL if `text` is NULL or the allocation fails. The size is checked
* before the terminator is added, so a string long enough to wrap cannot ask
* malloc() for a short buffer.
*/
static char *dupstr(const char *text)
{
size_t len;
char *copy;
if (!text)
return NULL;
len = strlen(text);
if (len == SIZE_MAX)
return NULL;
++len;
copy = malloc(len);
if (copy)
memcpy(copy, text, len);
return copy;
}
/*
* Virtual destructor: releases everything snoopy_new() allocated.
*
* The library calls the destructor belonging to the object's runtime type and
* stops there, so this one owns the whole hierarchy. Three frees where Dog
* needed two: `imagination` is Snoopy's, `breed` came from dog_init() and
* `name` from animal_init() before that, and neither Dog's destroy() nor
* Animal's ever runs for a Snoopy.
*
* The branch makes no difference to this. A destructor walks the struct
* downwards through whatever it was given, and the only thing that has to be
* right is that it frees each owned allocation exactly once.
*
* All three fields are marked as owned in their own class' table, so ooc_set()
* has already released a previous value where there was one and what is left is
* freed here.
*/
static void destroy(ooc_object *object)
{
Snoopy *snoopy = (Snoopy *)object;
free(snoopy->imagination);
free(snoopy->dog.breed);
free(snoopy->dog.animal.name);
}
/*
* Snoopy's implementation of AnimalVTable::speak.
*
* The signature is Animal's, not Snoopy's, and the cast back down is the same
* no-op at every level, since Animal sits at offset zero however many classes
* are embedded above it.
*
* `__flights` is read directly here, from the struct definition where the member
* is in view. That is the point of a two-underscore name: it keeps callers out
* through the name-based API while leaving the class itself free to use the
* field however it likes. An accessor is what a caller would be given instead.
*
* The fallbacks keep a cleared string from reaching printf(), since a field set
* to NULL is a legitimate state and a vtable entry is called with whatever the
* object currently holds.
*/
static void speak(Animal *animal)
{
Snoopy *snoopy = (Snoopy *)animal;
printf("%s says: Woof! (%s, dreaming of %s, %d flights so far)\n",
snoopy->dog.animal.name ? snoopy->dog.animal.name : "(unnamed)",
snoopy->dog.breed ? snoopy->dog.breed : "(unknown breed)",
snoopy->imagination ? snoopy->imagination : "(nothing much)",
snoopy->__flights);
}
/*
* Snoopy's own vtable, holding Snoopy's speak.
*
* Identical in shape to the tables in animal.c, dog.c and cat.c. Snoopy and Dog
* both declare `speak` and neither can tell the other about it: the slot is
* chosen by the class that owns the table, and a Snoopy reaches this one.
*/
static const AnimalVTable vt = {
.speak = speak,
};
/*
* The fields Snoopy adds on top of the ones above it.
*
* A derived class lists only what it declares itself. Everything else -- "breed"
* from Dog, then "name", "age", "_id" and "__legs" from Animal -- resolves by
* walking up from Snoopy_class through Dog_class to Animal_class.
*
* `imagination` is marked as owned, exactly as Dog's breed is, so replacing it
* through ooc_set() releases the string it held before. `__flights` carries two
* underscores, so ooc_get() withholds it as well as ooc_set() refusing to write
* it, leaving snoopy_flights() as the only route to the value.
*
* The branch is what stops a name leaking sideways: a Snoopy has no "colour"
* and a Garfield has no "imagination", because neither chain contains the class
* that would declare it.
*/
static const ooc_field Snoopy_fields[] = {
{ "imagination", offsetof(Snoopy, imagination),
sizeof(((Snoopy *)0)->imagination), 1 },
{ "__flights", offsetof(Snoopy, __flights),
sizeof(((Snoopy *)0)->__flights), 0 },
{ NULL, 0, 0, 0 },
};
/*
* Snoopy's runtime type record.
*
* `super` is Dog_class, and that pointer is what puts Snoopy on the Dog branch:
* ooc_new() writes this record's address into every object it allocates, and
* field lookup, ooc_set() and ooc_is_a() all start there and walk outwards,
* reaching Dog's and Animal's fields through it.
*
* `size` is sizeof(Snoopy), which must hold Dog and Snoopy's own members. The
* runtime rejects a class whose base is larger, since the base's fields would
* then be written past the end of the allocation.
*
* The record is a file-scope constant, as it is for every class.
*/
const ooc_class Snoopy_class = {
.size = sizeof(Snoopy),
.destroy = destroy,
.super = &Dog_class,
.fields = Snoopy_fields,
};
/*
* Initialise the members Snoopy owns, leaving the object ready to speak as a
* Snoopy.
*
* The third link in the chain of constructors, composed the same way
* garfield_init() is: dog_init() builds the Dog part, which calls animal_init()
* for the Animal part, and Snoopy overwrites the vtable afterwards since
* dog_init() installs Dog's table.
*
* The imagination is copied first, so a failure here cannot leave a partly built
* object behind and the caller may release the zeroed storage without the
* destructor having anything to do.
*
* `__flights` starts at zero and is written here and nowhere else, which is what
* makes the two-underscore rule meaningful: the class decides when it changes,
* and no caller can reach it by name to change it sooner.
*
* Returns 0, or -1 for a NULL object, an already initialised one, or a failed
* copy. Requires zero-initialised members and external synchronization between
* constructors in different threads.
*/
int snoopy_init(Snoopy *snoopy, const char *name, int age, const char *breed,
const char *imagination)
{
char *copy;
if (!snoopy || snoopy->imagination || snoopy->dog.breed ||
snoopy->dog.animal.vtable)
return -1;
copy = dupstr(imagination);
if (!copy)
return -1;
/*
* Let Dog build the part it owns -- which lets Animal build the part it
* owns -- then take over the vtable with Snoopy's own.
*/
if (dog_init(&snoopy->dog, name, age, breed) != 0) {
free(copy);
return -1;
}
snoopy->imagination = copy;
snoopy->dog.animal.vtable = &vt;
return 0;
}
/*
* Create a Snoopy named `name`, of the given `breed` and `imagination`, and
* return it, or NULL.
*
* Two steps, as in dog_new() and cat_new(): allocate through ooc_new() with a
* reference count of one, so the caller owns the result and must release it, and
* then let snoopy_init() build the members. The allocation carries Snoopy's
* destructor from the start, which frees the whole hierarchy, so a failed init
* releases cleanly -- on every failure path above, nothing was written and
* free(NULL) is what the destructor finds.
*
* Returns NULL if the allocation fails or snoopy_init() refuses, in both cases
* leaving nothing to release.
*/
Snoopy *snoopy_new(const char *name, int age, const char *breed,
const char *imagination)
{
Snoopy *snoopy = ooc_new(&Snoopy_class);
if (!snoopy)
return NULL;
if (snoopy_init(snoopy, name, age, breed, imagination) != 0) {
ooc_release(snoopy);
return NULL;
}
return snoopy;
}
/*
* Read back `__flights`, the field ooc_get() withholds.
*
* The only way to learn the value, since nothing outside the class can reach the
* field by name in either direction. Animal exposes `__legs` the same way, and
* the two differ from a single underscore only in that this one cannot be read
* by name at all.
*
* Takes a const object, so a caller with a const pointer can still be told the
* count.
*
* Returns 0 for a NULL object, which is indistinguishable from a real count of
* zero, so a caller that has to tell the two apart should check the pointer
* first.
*/
int snoopy_flights(const Snoopy *snoopy)
{
return snoopy ? snoopy->__flights : 0;
}

111
example/snoopy.h Normal file
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@ -0,0 +1,111 @@
/*
* This file is part of libooc.
* https://xw3.org/hanez/libooc
*
* Copyright 2026 Johannes Findeisen <you@hanez.org>
* Licensed under the terms of the Apache-2.0 license.
* https://opensource.org/license/apache-2-0
*/
#ifndef SNOOPY_H
#define SNOOPY_H
#include "dog.h"
typedef struct Snoopy Snoopy;
/*
* A subclass of Dog, and so a subclass of a subclass on the other branch of the
* example hierarchy.
*
* The embedded Dog comes first, which is the same arrangement Garfield uses: the
* ooc_object header stays at offset zero where the library looks for it, and the
* upcast to Animal * is a no-op cast because every address is the same. No member
* may go before the base.
*
* Snoopy adds an imagination and keeps the flying hours to itself. The important
* thing about this branch is not the members but the shape: the hierarchy now
* forks, so Garfield is a Cat and Snoopy is a Dog and neither is anything to do
* with the other beyond their shared Animal. Field lookup walks up and stops at
* the first class that has the name, so "imagination" never resolves on a
* Garfield and "colour" never resolves on a Snoopy.
*/
struct Snoopy {
Dog dog;
/*
* Snoopy's own field, and the only public one it adds. Marked as owned in
* the field table, so ooc_set() releases the string it displaces exactly as
* it does for a Dog's breed. Nothing about ownership changes with depth.
*/
char *imagination;
/*
* A private counter, set once and not adjustable from outside.
*
* Two underscores rather than one, which is a difference in degree rather
* than in kind: `__flights` is unreadable as well as unwritable by name, so
* snoopy_flights() is the only way to learn it. Dog has no private field of
* its own and Animal hides `__legs` the same way, so the convention is
* visible at every level of this hierarchy.
*/
int __flights;
};
/*
* Snoopy's runtime type record, the value ooc_new() takes.
*
* Its `super` is Dog_class, so lookup continues from there for "breed" and
* onwards to Animal_class for "name", "age", "_id" and "__legs". Its `size` is
* sizeof(Snoopy), which has to hold Dog and Snoopy's own members on top.
*/
extern const ooc_class Snoopy_class;
/*
* Create a Snoopy named `name`, of the given `breed` and `imagination`, and
* return it, or NULL.
*
* The result has a reference count of one, so ownership is the caller's and it
* must reach ooc_release() eventually. Returns NULL if any step of the
* construction fails, leaving nothing to release.
*
* The object is a Snoopy and answers to Snoopy's `speak` however it is later
* reached -- through a Snoopy *, a Dog * or an Animal * alike.
*/
Snoopy *snoopy_new(const char *name, int age, const char *breed,
const char *imagination);
/*
* Initialise the members Snoopy owns, so a subclass of Snoopy could build this
* part for itself.
*
* The third link in the chain of constructors: snoopy_init() composes
* dog_init(), which composes animal_init(). Each one installs its own vtable and
* the one above overwrites it, so the object ends up speaking as the most
* derived class.
*
* The caller supplies storage that ooc_new() has already allocated and zeroed.
* On failure the object is left exactly as it was found, so the caller may
* release it without a destructor having anything to do.
*
* Returns 0, or -1 for a NULL object, an already initialised one, or a failed
* copy. Requires zero-initialised members and external synchronization between
* constructors in different threads.
*/
int snoopy_init(Snoopy *snoopy, const char *name, int age, const char *breed,
const char *imagination);
/*
* Read back `__flights`, the field ooc_get() withholds.
*
* The only route to the value, which is what a two-underscore name asks for: no
* amount of ooc_get() or ooc_set() will reach it, so a caller wanting the count
* has to come through here. Animal exposes `__legs` the same way.
*
* Returns 0 for a NULL object, which is indistinguishable from a real count of
* zero, so a caller that has to tell the two apart should check the pointer
* first. The count starts at 0, since Snoopy has not flown anywhere yet.
*/
int snoopy_flights(const Snoopy *snoopy);
#endif /* SNOOPY_H */