Added very old code for driving a 5x7 dot matrix LED display

This commit is contained in:
Johannes Findeisen 2015-09-10 03:29:00 +02:00
commit 3a53fb0805
2 changed files with 458 additions and 0 deletions

233
Matrix/MatrixFonts3x5.h Normal file
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@ -0,0 +1,233 @@
#define A { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,0,0}, \
{0,0,0,1,0,1,0}, \
{0,1,1,1,1,0,0}, \
{0,0,0,0,0,0,0} \
}
#define B { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,1,0,1,0}, \
{0,0,1,0,1,0,0}, \
{0,0,0,0,0,0,0} \
}
#define C { \
{0,0,0,0,0,0,0}, \
{0,0,1,1,1,0,0}, \
{0,1,0,0,0,1,0}, \
{0,0,1,0,1,0,0}, \
{0,0,0,0,0,0,0} \
}
#define D { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,0,0,1,0}, \
{0,0,1,1,1,0,0}, \
{0,0,0,0,0,0,0} \
}
#define E { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,1,0,1,0}, \
{0,1,0,0,0,1,0}, \
{0,0,0,0,0,0,0} \
}
#define F { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,1,0,1,0}, \
{0,0,0,0,0,1,0}, \
{0,0,0,0,0,0,0} \
}
#define G { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,1,0,1,0}, \
{0,1,1,1,0,1,0}, \
{0,0,0,0,0,0,0} \
}
#define H { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,1,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define I { \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0} \
}
#define J { \
{0,0,0,0,0,0,0}, \
{0,0,1,1,0,0,0}, \
{0,1,0,0,0,0,0}, \
{0,0,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define K { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,1,0,0,0}, \
{0,1,1,0,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define L { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,0,0,0,0}, \
{0,1,0,0,0,0,0}, \
{0,0,0,0,0,0,0} \
}
#define M { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,1,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define N { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,1,1,1,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define O { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,0,0,1,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define P { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,1,0,1,0}, \
{0,0,0,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define Q { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,0,0,1,0}, \
{0,0,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define R { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,1,1,0,1,0}, \
{0,1,0,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define S { \
{0,0,0,0,0,0,0}, \
{0,1,0,0,1,0,0}, \
{0,1,0,1,0,1,0}, \
{0,0,1,0,0,1,0}, \
{0,0,0,0,0,0,0} \
}
#define T { \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,1,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,1,0}, \
{0,0,0,0,0,0,0} \
}
#define U { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,1,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define V { \
{0,0,0,0,0,0,0}, \
{0,0,1,1,1,1,0}, \
{0,1,0,0,0,0,0}, \
{0,0,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define W { \
{0,0,0,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,1,0,0,0,0}, \
{0,1,1,1,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define X { \
{0,0,0,0,0,0,0}, \
{0,1,1,0,1,1,0}, \
{0,0,0,1,0,0,0}, \
{0,1,1,0,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define Y { \
{0,0,0,0,0,0,0}, \
{0,0,0,0,1,1,0}, \
{0,1,1,1,0,0,0}, \
{0,0,0,0,1,1,0}, \
{0,0,0,0,0,0,0} \
}
#define Z { \
{0,0,0,0,0,0,0}, \
{0,1,0,0,1,1,0}, \
{0,1,0,1,0,1,0}, \
{0,1,1,0,0,1,0}, \
{0,0,0,0,0,0,0} \
}
#define DASH { \
{0,0,0,0,0,0,0}, \
{0,0,0,1,0,0,0}, \
{0,0,0,1,0,0,0}, \
{0,0,0,1,0,0,0}, \
{0,0,0,0,0,0,0} \
}
#define SPACE { \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0} \
}
#define DOT { \
{0,0,0,0,0,0,0}, \
{0,1,0,0,0,0,0}, \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0}, \
{0,0,0,0,0,0,0} \
}