Use correct sample rate for generating wave tables

This commit is contained in:
Roland Rabien 2023-08-25 14:43:55 -07:00
commit 134fe08983
3 changed files with 30 additions and 5 deletions

View file

@ -251,6 +251,14 @@ public:
juce::AudioPlayHead* playhead = nullptr;
struct CurTable
{
juce::String name;
double sampleRate = 0.0;
};
CurTable curTables[Cfg::numOSCs];
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WavetableAudioProcessor)
};