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Use correct sample rate for generating wave tables
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3 changed files with 30 additions and 5 deletions
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@ -251,6 +251,14 @@ public:
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juce::AudioPlayHead* playhead = nullptr;
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struct CurTable
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{
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juce::String name;
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double sampleRate = 0.0;
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};
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CurTable curTables[Cfg::numOSCs];
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WavetableAudioProcessor)
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};
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