wavetable/plugin/Source/FX/DeRez2.h

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/* ========================================
* DeRez2 - DeRez2.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license
* ======================================== */
#pragma once
#include "FXBase.h"
#include <set>
#include <string>
#include <math.h>
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class DeRez2 final : public AudioEffectX
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{
public:
enum {
kParamA = 0,
kParamB = 1,
kParamC = 2,
kParamD = 3,
kNumParameters = 4
}; //
static constexpr int kNumPrograms = 0;
static constexpr int kNumInputs = 2;
static constexpr int kNumOutputs = 2;
static constexpr unsigned long kUniqueId = 'eerz'; //Change this to what the AU identity is!
DeRez2(audioMasterCallback audioMaster);
~DeRez2();
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void reset();
bool getEffectName(char* name); // The plug-in name
VstPlugCategory getPlugCategory(); // The general category for the plug-in
bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
bool getVendorString(char* text); // Vendor info
VstInt32 getVendorVersion(); // Version number
void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
void getProgramName(char *name); // read the name from the host
void setProgramName(char *name); // changes the name of the preset displayed in the host
VstInt32 getChunk (void** data, bool isPreset);
VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
float getParameter(VstInt32 index); // get the parameter value at the specified index
void setParameter(VstInt32 index, float value); // set the parameter at index to value
void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
void getParameterName(VstInt32 index, char *text); // name of the parameter
void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
VstInt32 canDo(char *text);
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private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
double lastSampleL;
double heldSampleL;
double lastDrySampleL;
double lastOutputSampleL;
double lastSampleR;
double heldSampleR;
double lastDrySampleR;
double lastOutputSampleR;
double position;
double incrementA;
double incrementB;
uint32_t fpdL;
uint32_t fpdR;
//default stuff
float A;
float B;
float C;
float D;
};