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https://codeberg.org/armin/sm-26.git
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Smooth parameter changes, crossfade filter type, add note fade-in and soft limiter
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2 changed files with 111 additions and 73 deletions
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@ -8,6 +8,7 @@ SynthEngine::SynthEngine()
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auto def = defaultParams();
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for (int i = 0; i < kNumParams; ++i)
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params[i] = def[i];
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smooth = defaultParams();
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knobParams[0] = PCUTOFF;
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knobParams[1] = PRES;
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@ -30,6 +31,7 @@ void SynthEngine::prepare (double sr, int mb)
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sampleRate = sr;
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maxBlock = mb;
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delay.prepare (sr);
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smCoef = (float) (1.0 - std::exp (-1.0 / (0.02 * std::max (sr, 1.0) + 1.0)));
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allNotesOff();
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reset();
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}
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@ -141,6 +143,7 @@ void SynthEngine::resetVoice (Voice& v, int note, float vel)
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v.envState = 0;
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v.env = 0.0f;
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v.age = 0;
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v.fadeLen = (int) (sampleRate * 0.0035) + 8;
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v.ic1eq = 0.0;
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v.ic2eq = 0.0;
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@ -181,6 +184,30 @@ static float softClip (float x)
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return std::tanh (x * 1.5f) / std::tanh(1.5f);
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}
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// Which parameters get one-pole smoothed per-sample to avoid zipper noise.
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// Discrete/instant things (waves, filter type switch handled separately,
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// envelope times, delay time) are left to snap instantly.
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static constexpr bool kSmooth[kNumParams] =
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{
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false, false, false, false, false, false, // waves + octaves/detune
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true, true, true, true, true, false, // mix, noise, cutoff, res, fenv
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false, false, false, false, // atk/dec/sus/rel
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false, false, false, true, true, // dtime/dsteps/sync, dfb, dmix
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true, false, true, // drive, glide, master
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};
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// Soft output limiter: linear below the knee, smooth compression above.
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// Keeps chord/feedback peaks from hard-clipping at the DAW stage.
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static inline float limiterSample (float x)
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{
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const float T = 0.65f;
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const float R = 1.0f - T;
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float ax = x < 0.0f ? -x : x;
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if (ax <= T) return x;
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float p = T + R * std::tanh ((ax - T) / R);
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return x < 0.0f ? -p : p;
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}
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double SynthEngine::cutoffFor (const Voice& v, double baseCutoff, double envAmt, double envLevel)
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{
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double baseHz = paramReal (PCUTOFF, (float) baseCutoff);
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@ -194,6 +221,8 @@ double SynthEngine::cutoffFor (const Voice& v, double baseCutoff, double envAmt,
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void SynthEngine::process (AudioBuffer<float>& buffer, MidiBuffer& midi,
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int n, double bpm, bool transportPlaying)
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{
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if (n <= 0) return;
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wasPlaying = transportPlaying;
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lastBpmValue = (bpm > 10.0 && bpm < 300.0) ? bpm : 120.0;
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@ -203,49 +232,33 @@ void SynthEngine::process (AudioBuffer<float>& buffer, MidiBuffer& midi,
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for (int i = 0; i < kNumParams; ++i)
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snap[(size_t) i] = params[i];
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}
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const float* const params = snap.data();
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const float cutN01 = params[PCUTOFF];
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const float resN01 = params[PRES];
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const float fenvN01 = params[PFENV];
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const float ftypeN01= params[PFTYPE];
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const float atkN01 = params[PATK];
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const float decN01 = params[PDEC];
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const float susN01 = params[PSUS];
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const float relN01 = params[PREL];
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const float driveN01= params[PDRIVE];
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const float glideN01= params[PGLIDE];
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const float masterN01= params[PMASTER];
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const float mixN01 = params[PMIX];
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const float noiseN01= params[PNOISE];
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// Collect MIDI into a list sorted by sample and dispatch each event at its
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// exact position inside the block, instead of firing everything at sample 0.
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struct Ev { int at; MidiMessage msg; };
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std::vector<Ev> events;
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events.reserve (midi.getNumEvents());
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for (const auto& metadata : midi)
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events.push_back ({ juce::jlimit (0, n - 1, metadata.samplePosition), metadata.getMessage() });
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const double atkSec = paramReal (PATK, atkN01);
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const double decSec = paramReal (PDEC, decN01);
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const double susLevel = susN01;
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const double relSec = paramReal (PREL, relN01);
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const double atkSec = paramReal (PATK, snap[(size_t) PATK]);
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const double decSec = paramReal (PDEC, snap[(size_t) PDEC]);
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const double susLevel = snap[(size_t) PSUS];
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const double relSec = paramReal (PREL, snap[(size_t) PREL]);
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const double glideN01 = snap[(size_t) PGLIDE];
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const double atkCoef = 1.0 - std::exp (-1.0 / (atkSec * sampleRate + 1.0));
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const double decCoef = 1.0 - std::exp (-1.0 / (decSec * sampleRate + 1.0));
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const double relCoef = 1.0 - std::exp (-1.0 / (relSec * sampleRate + 1.0));
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const double drive = 0.1 + driveN01 * 2.4;
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const double glideCoef = glideN01 < 0.001 ? 1.0 : 1.0 - std::exp (-1.0 / (glideN01 * sampleRate + 1.0));
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const double master = masterN01;
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const double fenvScale = fenvN01 * 5.0;
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(void) fenvScale;
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const int filterType = paramFilterType (snap[(size_t) PFTYPE]);
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const int wave1 = paramWaveIndex (snap[(size_t) PO1WAVE]);
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const int wave2 = paramWaveIndex (snap[(size_t) PO2WAVE]);
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const float gMix = mixN01;
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const float g1 = 1.0f - gMix;
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const float g2 = gMix;
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const float g1p = (float) std::sqrt (g1);
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const float g2p = (float) std::sqrt (g2);
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const int filterType = paramFilterType (ftypeN01);
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bool delaySync = params[PDSYNC] > 0.5f;
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int stepIdx = juce::jlimit (0, 15, (int) juce::roundToInt (params[PDSTEPS]));
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float delayMsParam = paramReal (PDTIME, params[PDTIME]);
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bool delaySync = snap[(size_t) PDSYNC] > 0.5f;
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int stepIdx = juce::jlimit (0, 15, (int) juce::roundToInt (snap[(size_t) PDSTEPS]));
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float delayMsParam = paramReal (PDTIME, snap[(size_t) PDTIME]);
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float delaySec;
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if (delaySync)
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delaySec = (float) (stepsBeats()[stepIdx] * 60.0 / lastBpmValue);
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@ -254,29 +267,52 @@ void SynthEngine::process (AudioBuffer<float>& buffer, MidiBuffer& midi,
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delaySec = std::clamp (delaySec, 0.001f, 4.0f);
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lastDelaySamples = delaySec * sampleRate;
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const float delayFB = params[PDFB];
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const float delayMix= params[PDMIX];
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const float dryMix = 1.0f - delayMix;
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const float wetMix = delayMix;
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for (const auto& metadata : midi)
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{
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MidiMessage msg = metadata.getMessage();
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int sm = juce::jlimit (0, n - 1, metadata.samplePosition);
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if (msg.isNoteOn())
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noteOn (msg.getNoteNumber(), msg.getFloatVelocity());
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else if (msg.isNoteOff())
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noteOff (msg.getNoteNumber());
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else if (msg.isAllNotesOff() || msg.isAllSoundOff())
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allNotesOff();
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}
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const float* const sp = smooth.data();
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float* outL = buffer.getWritePointer (0);
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float* outR = buffer.getNumChannels() > 1 ? buffer.getWritePointer (1) : nullptr;
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int ei = 0;
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const int evCount = (int) events.size();
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for (int s = 0; s < n; ++s)
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{
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float sumL = 0.0f, sumR = 0.0f;
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// 1) trigger any MIDI events landing at (or before) this sample
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while (ei < evCount && events[(size_t) ei].at <= s)
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{
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const MidiMessage& msg = events[(size_t) ei].msg;
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if (msg.isNoteOn())
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noteOn (msg.getNoteNumber(), msg.getFloatVelocity());
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else if (msg.isNoteOff())
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noteOff (msg.getNoteNumber());
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else if (msg.isAllNotesOff() || msg.isAllSoundOff())
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allNotesOff();
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++ei;
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}
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// 2) glide continuous params toward their target (anti-zipper)
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for (int i = 0; i < kNumParams; ++i)
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{
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const float t = snap[(size_t) i];
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if (kSmooth[i])
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smooth[(size_t) i] += smCoef * (t - smooth[(size_t) i]);
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else
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smooth[(size_t) i] = t;
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}
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// 3) crossfade filter type (LP/BP/HP) to avoid switching clicks
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const float f0 = filterType == 0 ? 1.0f : 0.0f;
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const float f1 = filterType == 1 ? 1.0f : 0.0f;
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const float f2 = filterType == 2 ? 1.0f : 0.0f;
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ftA += smCoef * (f0 - ftA);
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ftB += smCoef * (f1 - ftB);
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ftC += smCoef * (f2 - ftC);
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const float gMix = sp[(size_t) PMIX];
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const float g1p = std::sqrt (1.0f - gMix);
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const float g2p = std::sqrt (gMix);
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float sum = 0.0f;
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for (auto& v : voices)
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{
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@ -298,14 +334,14 @@ void SynthEngine::process (AudioBuffer<float>& buffer, MidiBuffer& midi,
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case 3: v.env += (0.0 - v.env) * relCoef; if (v.env < 0.001) { v.active = false; v.env = 0.0; activeNotes--; } break;
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}
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float o1 = oscWave (paramWaveIndex (params[PO1WAVE]), v.ph1);
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float o2 = oscWave (paramWaveIndex (params[PO2WAVE]), v.ph2);
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float o1 = oscWave (wave1, v.ph1);
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float o2 = oscWave (wave2, v.ph2);
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float raw = g1p * o1 + g2p * o2 + noiseN01 * (float) (((double) std::rand() / (double) RAND_MAX) * 2.0 - 1.0) * 0.5f;
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float raw = g1p * o1 + g2p * o2 + sp[(size_t) PNOISE] * (float) (((double) std::rand() / (double) RAND_MAX) * 2.0 - 1.0) * 0.5f;
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raw *= 0.7f;
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float cutoffHz = cutoffFor (v, cutN01, fenvN01, v.env);
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float Q = 0.5f + resN01 * 14.0f;
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float cutoffHz = cutoffFor (v, sp[(size_t) PCUTOFF], sp[(size_t) PFENV], v.env);
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float Q = 0.5f + sp[(size_t) PRES] * 14.0f;
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float k = 1.0f / Q;
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double f = cutoffHz / (float) sampleRate;
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if (f > 0.49) f = 0.49;
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@ -321,33 +357,29 @@ void SynthEngine::process (AudioBuffer<float>& buffer, MidiBuffer& midi,
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v.ic1eq = 2.0 * v1 - v.ic1eq;
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v.ic2eq = 2.0 * v2 - v.ic2eq;
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float filtered;
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switch (filterType)
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{
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case 0: filtered = (float) v2; break;
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case 1: filtered = (float) v1; break;
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case 2: filtered = (float) (vin - k * v1 - v2); break;
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default: filtered = (float) v2; break;
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}
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float filtered = ftA * (float) v2 + ftB * (float) v1 + ftC * (float) (vin - k * v1 - v2);
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float sig = softClip (filtered * (float) drive);
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sig *= (float) (v.env * v.velocity * master);
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sumL += sig;
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sumR += sig;
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// short per-note fade-in kills onset/steal clicks
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float vg = v.age >= v.fadeLen ? 1.0f : (float) v.age / (float) v.fadeLen;
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float sig = softClip (filtered * (0.1f + sp[(size_t) PDRIVE] * 2.4f));
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sig *= (float) (v.env * v.velocity * sp[(size_t) PMASTER] * vg);
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sum += sig;
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}
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float dry = sumL;
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float dry = sum;
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int w = delay.writePos[0];
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int r = (w - (int) lastDelaySamples + delay.maxLen * 2) % delay.maxLen;
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float delayed = delay.buf[0][r];
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float fb = dry + delayed * (float) delayFB;
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float fb = dry + delayed * sp[(size_t) PDFB];
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fb = softClip (fb * 0.7f);
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delay.buf[0][w] = fb;
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delay.buf[1][w] = fb;
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delay.writePos[0] = (w + 1) % delay.maxLen;
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delay.writePos[1] = (w + 1) % delay.maxLen;
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outL[s] = dryMix * dry + wetMix * delayed;
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outL[s] = (1.0f - sp[(size_t) PDMIX]) * dry + sp[(size_t) PDMIX] * delayed;
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outL[s] = limiterSample (outL[s]);
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if (outR) outR[s] = outL[s];
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}
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}
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