mirror of
https://codeberg.org/armin/rmx-19.git
synced 2026-10-11 16:51:55 +02:00
237 lines
No EOL
7.5 KiB
C++
237 lines
No EOL
7.5 KiB
C++
#include "SynthEngine.h"
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SynthEngine::SynthEngine() { rng.setSeedRandomly(); }
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SynthEngine::~SynthEngine() {}
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void SynthEngine::setSampleRate (double s)
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{
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sr = s;
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}
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float SynthEngine::osc (int wave, double ph)
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{
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switch (wave)
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{
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case 0: return (float) std::sin (ph * 2.0 * juce::MathConstants<double>::pi);
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case 1: return (float) (ph < 0.5 ? 4.0 * ph - 1.0 : 3.0 - 4.0 * ph);
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case 2: return (float) (1.0 - 2.0 * ph);
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case 3: return (float) (ph < 0.5 ? -1.0 : 1.0);
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case 4: return rng.nextFloat() * 2.0f - 1.0f;
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default: return 0.0f;
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}
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}
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void SynthEngine::allNotesOff (bool immediate)
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{
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for (auto& v : voices)
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{
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if (v.active)
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{
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if (immediate) v.active = false;
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else v.amp.noteOff();
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}
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}
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sustainedNotes.clear();
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if (immediate) active = 0;
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}
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void SynthEngine::sustainPedal (bool down)
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{
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pedal = down;
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if (! down)
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{
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for (auto n : sustainedNotes)
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for (auto& v : voices)
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if (v.active && v.note == n)
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v.amp.noteOff();
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sustainedNotes.clear();
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}
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}
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void SynthEngine::pitchBend (float cents) { bendCents = cents; }
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void SynthEngine::modWheel (float v) { mod = juce::jlimit (0.0f, 1.0f, v); }
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SynthEngine::Voice* SynthEngine::acquireVoice()
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{
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const int lim = juce::jlimit (1, maxVoice, polyLimit);
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for (int i = 0; i < lim; ++i)
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if (! voices[i].active)
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return &voices[i];
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stealIdx = (stealIdx + 1) % lim;
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return &voices[stealIdx];
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}
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void SynthEngine::noteOn (int midiNote, float velocity)
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{
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const float noteFreq = (float) (440.0 * std::exp2 ((midiNote - 69.0) / 12.0));
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Voice* v = acquireVoice();
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const bool fresh = ! v->active;
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v->active = true;
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v->note = midiNote;
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v->vel = 1.0f - std::pow (1.0f - velocity, 1.35f);
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v->curFreq = (lastGlide > 0.001f && lastNoteFreq > 0.0f) ? lastNoteFreq : noteFreq;
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v->targetFreq = noteFreq;
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v->ph1 = rng.nextDouble() * 0.5;
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v->ph2 = rng.nextDouble() * 0.5;
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v->lfoPh = rng.nextDouble();
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v->lfoIdx = 0;
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v->lfoSH = rng.nextFloat() * 2.0f - 1.0f;
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v->lp = v->bp = 0.0f;
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v->fcSm = 0.0f;
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v->outSmooth = 0.0f;
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const float p = juce::jlimit (-1.0f, 1.0f, lastPan + (rng.nextFloat() - 0.5f) * 0.1f);
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const float ang = (p + 1.0f) * juce::MathConstants<float>::pi * 0.25f;
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const float mag = 0.7071f + 0.25f * rng.nextFloat();
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v->panL = std::cos (ang) * mag;
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v->panR = std::sin (ang) * mag;
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v->amp.reset(); v->flt.reset();
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v->amp.noteOn(); v->flt.noteOn();
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lastNoteFreq = noteFreq;
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if (fresh) ++active;
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}
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void SynthEngine::noteOff (int midiNote)
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{
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if (pedal)
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{
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if (! sustainedNotes.contains (midiNote))
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sustainedNotes.add (midiNote);
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return;
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}
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for (auto& v : voices)
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if (v.active && v.note == midiNote)
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v.amp.noteOff();
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}
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void SynthEngine::render (const VParams& p, float* left, float* right, int num)
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{
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for (auto& v : voices)
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{
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v.amp.setRates (p.ampA, p.ampD, p.ampS, p.ampR, sr);
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v.flt.setRates (p.fA, p.fD, p.fS, p.fR, sr);
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}
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lastGlide = p.glide;
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lastPan = p.pan;
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polyLimit = juce::jlimit (1, maxVoice, (int) p.poly);
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const float glideRate = p.glide <= 0.001f ? 1.0f
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: 1.0f - std::exp (-1.0f / (p.glide * (float) sr));
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const float detuneRatio = std::exp2f (p.detune / 1200.0f);
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const float tuneRatio = std::exp2f (p.tune / 12.0f);
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const float maxFc = 18000.0f, minFc = 30.0f;
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for (int s = 0; s < num; ++s)
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{
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float mixL = 0.0f, mixR = 0.0f;
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for (auto& v : voices)
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{
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if (! v.active)
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continue;
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if (p.glide > 0.001f)
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v.curFreq += (v.targetFreq - v.curFreq) * glideRate;
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else
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v.curFreq = v.targetFreq;
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// LFO
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v.lfoPh += (double) p.lfoRate / sr;
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while (v.lfoPh >= 1.0)
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{
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v.lfoPh -= 1.0;
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v.lfoIdx++;
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v.lfoSH = rng.nextFloat() * 2.0f - 1.0f;
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}
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float lfo = 0.0f;
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switch ((int) p.lfoShape)
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{
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case 0: lfo = (float) std::sin (v.lfoPh * 2.0 * juce::MathConstants<double>::pi); break;
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case 1: lfo = (float) (v.lfoPh < 0.5 ? 4.0 * v.lfoPh - 1.0 : 3.0 - 4.0 * v.lfoPh); break;
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case 2: lfo = v.lfoPh < 0.5 ? -1.0f : 1.0f; break;
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case 3: lfo = v.lfoSH; break;
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default: lfo = 0.0f; break;
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}
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// frequency, vibrato, bend, tune
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float freq = v.curFreq * tuneRatio;
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if ((int) p.lfoTarget == 1)
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freq *= std::exp2f (lfo * p.lfoDepth * 1.6f / 12.0f);
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if (bendSmooth != bendCents)
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bendSmooth += (bendCents - bendSmooth) * 0.08f;
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freq *= std::exp2f (bendSmooth / 1200.0f);
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const float d1 = (float) (freq / sr);
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const float d2 = d1 * detuneRatio;
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v.ph1 += d1; if (v.ph1 >= 1.0) v.ph1 -= 1.0;
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v.ph2 += d2; if (v.ph2 >= 1.0) v.ph2 -= 1.0;
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const float o1 = osc ((int) p.osc1w, v.ph1);
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const float o2 = osc ((int) p.osc2w, v.ph2);
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const float mixb = p.oscMix * 0.01f;
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float sig = o1 * (1.0f - mixb) + o2 * mixb;
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const float fe = v.flt.next();
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// cutoff with keytrack + filter envelope + LFO + mod wheel
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float fc = p.fltCut;
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fc *= std::exp2f (p.fltKey * 0.01f * std::log2f (freq / 261.6256f));
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fc *= std::exp2f (p.fltEnv * 0.01f * fe * std::log2f (maxFc / fc));
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if ((int) p.lfoTarget == 0)
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fc *= std::exp2f (lfo * p.lfoDepth * 10.0f / 12.0f);
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fc *= std::exp2f (mod);
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fc = std::min (maxFc, std::max (minFc, fc));
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v.fcSm += (fc - v.fcSm) * 0.25f;
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fc = v.fcSm;
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// SVF (cap f1 to keep the Chamberlin structure stable; past ~1.5 the
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// resonance feedback can self-oscillate and sputter at maxed cutoff+res)
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const float f1 = std::min (1.50f, 2.0f * std::sin (juce::MathConstants<float>::pi * fc / (float) sr));
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const float q1 = 1.0f / (1.0f + p.fltRes * 3.0f);
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v.f1c = f1;
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const float hp = sig - v.lp - q1 * v.bp;
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v.bp += f1 * hp;
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v.lp += f1 * v.bp;
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float filtered = sig;
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switch ((int) p.fltType)
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{
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case 1: filtered = v.lp; break;
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case 2: filtered = v.bp; break;
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case 3: filtered = hp; break;
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default: break;
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}
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// amplitude envelope (+ tremolo if LFO targets amp)
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const float ae = v.amp.next();
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float ampMod = 1.0f;
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if ((int) p.lfoTarget == 2)
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ampMod = 1.0f - p.lfoDepth * 0.5f * (1.0f + lfo);
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v.outSmooth += (filtered - v.outSmooth) * 0.12f;
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float o = v.outSmooth * (ae * ampMod) * v.vel;
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if (! std::isfinite (o)) o = 0.0f;
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mixL += o * v.panL;
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mixR += o * v.panR;
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if (v.amp.getState() == Env::Off)
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{
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v.active = false;
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if (active > 0) --active;
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}
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}
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if (! std::isfinite (mixL)) mixL = 0.0f;
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if (! std::isfinite (mixR)) mixR = 0.0f;
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mixL = std::tanh (mixL);
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mixR = std::tanh (mixR);
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left[s] += mixL;
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right[s] += mixR;
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}
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} |