Revert per-sample parameter smoothing; caused filter hiss/edginess and broke MIDI CC mapping

This commit is contained in:
Armin 2026-09-08 16:37:33 +02:00
commit 43e90ca448
4 changed files with 18 additions and 77 deletions

View file

@ -175,23 +175,6 @@ void RMX19AudioProcessor::processMidi (juce::MidiBuffer& midi, const VParams& p)
} }
} }
void RMX19AudioProcessor::smoothGain (juce::AudioBuffer<float>& buffer, float targetVol)
{
const int num = buffer.getNumSamples();
const int ch = buffer.getNumChannels();
if (num <= 0 || ch <= 0) { volSmooth = targetVol; return; }
const float k = 0.03f; // per-sample glide so volume doesn't step between blocks
for (int s = 0; s < num; ++s)
{
volSmooth += (targetVol - volSmooth) * k;
const float g = volSmooth;
for (int c = 0; c < ch; ++c)
*buffer.getWritePointer (c, s) *= g;
}
volSmooth = targetVol;
}
void RMX19AudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midi) void RMX19AudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midi)
{ {
juce::ScopedNoDenormals noDenormals; juce::ScopedNoDenormals noDenormals;
@ -266,7 +249,7 @@ void RMX19AudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::
L[s] = oL; L[s] = oL;
R[s] = oR; R[s] = oR;
} }
smoothGain (buffer, p.vol); if (p.vol != 1.0f) buffer.applyGain (p.vol);
} }
else if (L != nullptr) else if (L != nullptr)
{ {
@ -296,7 +279,7 @@ void RMX19AudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::
} }
for (int c = 0; c < numChannels; ++c) for (int c = 0; c < numChannels; ++c)
buffer.copyFrom (c, 0, dummy, 0, 0, numSamples); buffer.copyFrom (c, 0, dummy, 0, 0, numSamples);
smoothGain (buffer, p.vol); buffer.applyGain (p.vol);
} }
cpu = 0.7f * cpu + 0.3f * (float) (juce::Time::getMillisecondCounter() - start); cpu = 0.7f * cpu + 0.3f * (float) (juce::Time::getMillisecondCounter() - start);

View file

@ -45,7 +45,6 @@ int getPatchIndex() const noexcept { return patchIndex; }
private: private:
void processMidi (juce::MidiBuffer&, const VParams&); void processMidi (juce::MidiBuffer&, const VParams&);
void smoothGain (juce::AudioBuffer<float>& buffer, float targetVol);
juce::AudioProcessorValueTreeState::ParameterLayout createParams(); juce::AudioProcessorValueTreeState::ParameterLayout createParams();
@ -59,7 +58,6 @@ private:
juce::uint32 lastMidi = 0; juce::uint32 lastMidi = 0;
float cpu = 0.0f; float cpu = 0.0f;
float dcL = 0.0f, dcR = 0.0f, dcPrevL = 0.0f, dcPrevR = 0.0f; float dcL = 0.0f, dcR = 0.0f, dcPrevL = 0.0f, dcPrevR = 0.0f;
float volSmooth = 1.0f;
juce::AudioBuffer<float> osBuf; // internal 2x oversample target (HQ mode) juce::AudioBuffer<float> osBuf; // internal 2x oversample target (HQ mode)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (RMX19AudioProcessor) JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (RMX19AudioProcessor)

View file

@ -62,25 +62,6 @@ SynthEngine::Voice* SynthEngine::acquireVoice()
return &voices[stealIdx]; return &voices[stealIdx];
} }
void SynthEngine::glideParams (VParams& sp, const VParams& tgt, float k)
{
auto glide = [k] (float& cur, float tgtv) { cur += (tgtv - cur) * k; };
glide (sp.detune, tgt.detune);
glide (sp.oscMix, tgt.oscMix);
glide (sp.fltCut, tgt.fltCut);
glide (sp.fltRes, tgt.fltRes);
glide (sp.fltEnv, tgt.fltEnv);
glide (sp.fltKey, tgt.fltKey);
glide (sp.ampA, tgt.ampA); glide (sp.ampD, tgt.ampD);
glide (sp.ampS, tgt.ampS); glide (sp.ampR, tgt.ampR);
glide (sp.fA, tgt.fA); glide (sp.fD, tgt.fD);
glide (sp.fS, tgt.fS); glide (sp.fR, tgt.fR);
glide (sp.lfoRate, tgt.lfoRate); glide (sp.lfoDepth, tgt.lfoDepth);
glide (sp.fxAmt, tgt.fxAmt);
glide (sp.vol, tgt.vol); glide (sp.pan, tgt.pan);
glide (sp.glide, tgt.glide);
}
void SynthEngine::noteOn (int midiNote, float velocity) void SynthEngine::noteOn (int midiNote, float velocity)
{ {
const float noteFreq = (float) (440.0 * std::exp2 ((midiNote - 69.0) / 12.0)); const float noteFreq = (float) (440.0 * std::exp2 ((midiNote - 69.0) / 12.0));
@ -127,31 +108,18 @@ void SynthEngine::noteOff (int midiNote)
void SynthEngine::render (const VParams& p, float* left, float* right, int num) void SynthEngine::render (const VParams& p, float* left, float* right, int num)
{ {
// Parameter glide: smooth CC/automation changes that arrive between blocks.
// Without this, several MIDI CC values that fall inside one audio block are
// collapsed into a single block step, so fast knob rotation appears to skip
// intermediate values ("zipper"/stepped sound). We ramp the continuous
// parameters per-sample toward their targets instead of snapping.
if (! svValid)
{
sv = p;
svValid = true;
}
VParams sp = sv;
const float k = 0.02f;
for (auto& v : voices) for (auto& v : voices)
{ {
v.amp.setRates (sp.ampA, sp.ampD, sp.ampS, sp.ampR, sr); v.amp.setRates (p.ampA, p.ampD, p.ampS, p.ampR, sr);
v.flt.setRates (sp.fA, sp.fD, sp.fS, sp.fR, sr); v.flt.setRates (p.fA, p.fD, p.fS, p.fR, sr);
} }
lastGlide = p.glide; lastGlide = p.glide;
lastPan = sp.pan; lastPan = p.pan;
polyLimit = juce::jlimit (1, maxVoice, (int) p.poly); polyLimit = juce::jlimit (1, maxVoice, (int) p.poly);
const float glideRate = sp.glide <= 0.001f ? 1.0f const float glideRate = p.glide <= 0.001f ? 1.0f
: 1.0f - std::exp (-1.0f / (sp.glide * (float) sr)); : 1.0f - std::exp (-1.0f / (p.glide * (float) sr));
const float detuneRatio = std::exp2f (sp.detune / 1200.0f); const float detuneRatio = std::exp2f (p.detune / 1200.0f);
const float tuneRatio = std::exp2f (p.tune / 12.0f); const float tuneRatio = std::exp2f (p.tune / 12.0f);
const float maxFc = 18000.0f, minFc = 30.0f; const float maxFc = 18000.0f, minFc = 30.0f;
@ -159,20 +127,18 @@ void SynthEngine::render (const VParams& p, float* left, float* right, int num)
{ {
float mixL = 0.0f, mixR = 0.0f; float mixL = 0.0f, mixR = 0.0f;
glideParams (sp, p, k);
for (auto& v : voices) for (auto& v : voices)
{ {
if (! v.active) if (! v.active)
continue; continue;
if (sp.glide > 0.001f) if (p.glide > 0.001f)
v.curFreq += (v.targetFreq - v.curFreq) * glideRate; v.curFreq += (v.targetFreq - v.curFreq) * glideRate;
else else
v.curFreq = v.targetFreq; v.curFreq = v.targetFreq;
// LFO // LFO
v.lfoPh += (double) sp.lfoRate / sr; v.lfoPh += (double) p.lfoRate / sr;
while (v.lfoPh >= 1.0) while (v.lfoPh >= 1.0)
{ {
v.lfoPh -= 1.0; v.lfoPh -= 1.0;
@ -193,7 +159,7 @@ void SynthEngine::render (const VParams& p, float* left, float* right, int num)
// frequency, vibrato, bend, tune // frequency, vibrato, bend, tune
float freq = v.curFreq * tuneRatio; float freq = v.curFreq * tuneRatio;
if ((int) p.lfoTarget == 1) if ((int) p.lfoTarget == 1)
freq *= std::exp2f (lfo * sp.lfoDepth * 1.6f / 12.0f); freq *= std::exp2f (lfo * p.lfoDepth * 1.6f / 12.0f);
if (bendSmooth != bendCents) if (bendSmooth != bendCents)
bendSmooth += (bendCents - bendSmooth) * 0.08f; bendSmooth += (bendCents - bendSmooth) * 0.08f;
freq *= std::exp2f (bendSmooth / 1200.0f); freq *= std::exp2f (bendSmooth / 1200.0f);
@ -206,17 +172,17 @@ void SynthEngine::render (const VParams& p, float* left, float* right, int num)
const float o1 = osc ((int) p.osc1w, v.ph1); const float o1 = osc ((int) p.osc1w, v.ph1);
const float o2 = osc ((int) p.osc2w, v.ph2); const float o2 = osc ((int) p.osc2w, v.ph2);
const float mixb = sp.oscMix * 0.01f; const float mixb = p.oscMix * 0.01f;
float sig = o1 * (1.0f - mixb) + o2 * mixb; float sig = o1 * (1.0f - mixb) + o2 * mixb;
const float fe = v.flt.next(); const float fe = v.flt.next();
// cutoff with keytrack + filter envelope + LFO + mod wheel // cutoff with keytrack + filter envelope + LFO + mod wheel
float fc = sp.fltCut; float fc = p.fltCut;
fc *= std::exp2f (sp.fltKey * 0.01f * std::log2f (freq / 261.6256f)); fc *= std::exp2f (p.fltKey * 0.01f * std::log2f (freq / 261.6256f));
fc *= std::exp2f (sp.fltEnv * 0.01f * fe * std::log2f (maxFc / fc)); fc *= std::exp2f (p.fltEnv * 0.01f * fe * std::log2f (maxFc / fc));
if ((int) p.lfoTarget == 0) if ((int) p.lfoTarget == 0)
fc *= std::exp2f (lfo * sp.lfoDepth * 10.0f / 12.0f); fc *= std::exp2f (lfo * p.lfoDepth * 10.0f / 12.0f);
fc *= std::exp2f (mod); fc *= std::exp2f (mod);
fc = std::min (maxFc, std::max (minFc, fc)); fc = std::min (maxFc, std::max (minFc, fc));
v.fcSm += (fc - v.fcSm) * 0.25f; v.fcSm += (fc - v.fcSm) * 0.25f;
@ -225,7 +191,7 @@ void SynthEngine::render (const VParams& p, float* left, float* right, int num)
// SVF (cap f1 to keep the Chamberlin structure stable; past ~1.5 the // SVF (cap f1 to keep the Chamberlin structure stable; past ~1.5 the
// resonance feedback can self-oscillate and sputter at maxed cutoff+res) // resonance feedback can self-oscillate and sputter at maxed cutoff+res)
const float f1 = std::min (1.50f, 2.0f * std::sin (juce::MathConstants<float>::pi * fc / (float) sr)); const float f1 = std::min (1.50f, 2.0f * std::sin (juce::MathConstants<float>::pi * fc / (float) sr));
const float q1 = 1.0f / (1.0f + sp.fltRes * 3.0f); const float q1 = 1.0f / (1.0f + p.fltRes * 3.0f);
v.f1c = f1; v.f1c = f1;
const float hp = sig - v.lp - q1 * v.bp; const float hp = sig - v.lp - q1 * v.bp;
v.bp += f1 * hp; v.bp += f1 * hp;
@ -244,7 +210,7 @@ void SynthEngine::render (const VParams& p, float* left, float* right, int num)
const float ae = v.amp.next(); const float ae = v.amp.next();
float ampMod = 1.0f; float ampMod = 1.0f;
if ((int) p.lfoTarget == 2) if ((int) p.lfoTarget == 2)
ampMod = 1.0f - sp.lfoDepth * 0.5f * (1.0f + lfo); ampMod = 1.0f - p.lfoDepth * 0.5f * (1.0f + lfo);
v.outSmooth += (filtered - v.outSmooth) * 0.12f; v.outSmooth += (filtered - v.outSmooth) * 0.12f;
float o = v.outSmooth * (ae * ampMod) * v.vel; float o = v.outSmooth * (ae * ampMod) * v.vel;
@ -267,7 +233,5 @@ void SynthEngine::render (const VParams& p, float* left, float* right, int num)
left[s] += mixL; left[s] += mixL;
right[s] += mixR; right[s] += mixR;
sv = sp;
} }
} }

View file

@ -112,8 +112,6 @@ public:
int activeVoices() const noexcept { return active; } int activeVoices() const noexcept { return active; }
private: private:
void glideParams (VParams& sp, const VParams& tgt, float k);
struct Voice struct Voice
{ {
bool active = false; bool active = false;
@ -136,8 +134,6 @@ private:
int active = 0; int active = 0;
int polyLimit = 16; int polyLimit = 16;
float mod = 0.0f, bendCents = 0.0f, bendSmooth = 0.0f; float mod = 0.0f, bendCents = 0.0f, bendSmooth = 0.0f;
VParams sv; // smoothed parameter values (per-sample glide)
bool svValid = false;
bool pedal = false; bool pedal = false;
float lastNoteFreq = 440.0f, lastGlide = 0.0f, lastPan = 0.0f; float lastNoteFreq = 440.0f, lastGlide = 0.0f, lastPan = 0.0f;
int stealIdx = 0; int stealIdx = 0;