Add delay tempo sync, rack faceplate, README, docs

- Add host-tempo-synced delay: FX screen gains a 4th SYNC row for
  rhythmic divisions (1/16 .. 1/1) that lock delay time to DAW tempo
- Embed rack faceplate background (b2.png) via juce binary data
- Add offline dev probe (rmx_probe) for GUI-less MIDI testing
- Allow overriding JUCE_ROOT when configuring the build
- Write comprehensive README describing the instrument, UI, MIDI, DSP,
  and build/install steps
This commit is contained in:
Armin 2026-09-08 15:10:12 +02:00
commit 2e870380d4
17 changed files with 1413 additions and 324 deletions

View file

@ -14,6 +14,7 @@ public:
void navUp(); void navDown();
void navLeft(); void navRight();
void navEnter(); void navExit();
void applyPatchOnBrowserMove();
void resetToHome();
@ -34,19 +35,28 @@ private:
int patchCursor = 0;
int paramScreenIdx = 0; // which param screen is open
float meterL = 0.0f, meterR = 0.0f;
float powerGlow = 0.0f;
int lastVoices = -1;
juce::uint32 lastMidi = 0;
juce::Image dotImage;
juce::Image dotImage; // 160x64 content scratch buffer
juce::Image displayImage; // 320x128 cached green-on-black result
juce::Image backdrop; // 320x128 static base (backlight + ghost dots)
bool contentDirty = true;
static const juce::uint8* glyphFor (int key);
static const juce::uint8* glyphM (int key);
void rebuild();
void buildBackdrop();
void drawContent (juce::Graphics&);
void px (juce::Graphics&, int x, int y, float intensity);
void pxText (juce::Graphics&, int x, int y, const juce::String&, float intensity);
void pxText (juce::Graphics&, int x, int y, const juce::String&, float intensity);
void pxTextM (juce::Graphics&, int x, int y, const juce::String&, float intensity);
void drawFilled (juce::Graphics&, int x, int y, int w, int h, float intensity);
void drawHBar (juce::Graphics&, int x, int y, int w, double level, float intensity);
void drawSelBar (juce::Graphics&, int y);
void drawSplash (juce::Graphics&);
void drawHome (juce::Graphics&);
@ -57,9 +67,12 @@ private:
void drawInfo (juce::Graphics&);
void drawFooter (juce::Graphics&);
void stepParam (prm::Id id, int dir, bool coarse);
void selectPatchCyclic (int dir);
void setDirty() { dotImage.clear (dotImage.getBounds()); repaint(); }
void stepParam (prm::Id id, int dir, bool coarse);
void stepDelaySync (int dir);
void setDirty() { contentDirty = true; repaint(); }
void enterScreen (Screen s) { screen = s; cursor = 0; setDirty(); }
void timerCallback() override;