rmx-19/Source/PresetBank.cpp

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#include "PresetBank.h"
// Oscillator wave indices (see prm::waveName)
enum { O_SIN = 0, O_TRI, O_SAW, O_PUL, O_NOI, O_FM, O_PWM, O_SUP, O_DSW, O_WRP,
O_HSY, O_TNE, O_SEQ, O_CHD, O_SPL };
// Parameter order matches the prm::desc table:
// 0 osc1Wave 1 osc2Wave 2 detune 3 oscMix
// 4 fltType 5 fltCutoff 6 fltRes 7 fltEnv 8 fltKey
// 9 ampA 10 ampD 11 ampS 12 ampR
// 13 fenvA 14 fenvD 15 fenvS 16 fenvR
// 17 lfoRate 18 lfoShape 19 lfoDepth 20 lfoTarget
// 21 fxType 22 fxAmt 23 fxTime
// 24 vol 25 pan 26 poly 27 glide 28 tune 29 hq
// 30 arpOn 31 arpRate 32 arpPattern 33 arpOct 34 arpGate
// 35 detune1 36 xmod 37 xmix 38 evolve 39 warp
static const Patch defs[] = {
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// == POLY PAD ==========================================================
// 1 Warm Pad
{ "Warm Pad", "POLY PAD", { O_SAW, O_SAW, 8, 55, 1, 2600, 0.20f, 60, 35,
0.60f, 1.6f, 0.80f, 1.20f,
0.40f, 0.9f, 0.35f, 0.5f,
4.0f, 0, 0.18f, 0,
5, 0.40, 0.30,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 2 Glass Pad
{ "Glass Pad", "POLY PAD", { O_TRI, O_TRI, 12, 60, 1, 1400, 0.55f, 75, 30,
0.80f, 1.8f, 0.90f, 1.60f,
0.50f, 1.2f, 0.40f, 0.8f,
5.2f, 0, 0.16f, 2,
5, 0.40, 0.30,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 1, 0.38, 0.50, 0.30} },
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// 3 Dream Pad
{ "Dream Pad", "POLY PAD", { O_SUP, O_SUP, -7, 50, 1, 3000, 0.25f, 70, 40,
1.10f, 2.4f, 0.85f, 1.80f,
0.60f, 1.4f, 0.30f, 0.9f,
2.5f, 1, 0.55f, 0,
5, 0.40, 0.30,
0.40f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 15 Choir Layered
{ "Choir Layered", "POLY PAD",{ O_SUP, O_PUL, 9, 48, 1, 2600, 0.14f, 62, 45,
0.35f, 0.80f, 0.85f, 1.10f,
0.30f, 0.60f, 0.35f, 0.60f,
2.0f, 2, 0.25, 0,
7, 0.50, 0.28,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.50, 0.30} },
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// 17 Shimmer Pad
{ "Shimmer Pad", "POLY PAD", { O_CHD, O_SUP, 14, 55, 1, 1800, 0.50f, 60, 20,
0.50f, 2.0f, 0.85f, 2.0f,
0.30f, 1.5f, 0.40f, 1.0f,
1.2f, 0, 0.6f, 2,
5, 0.40, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 1, 0.51, 0.50, 0.30} },
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// 25 Deep Space Pad
{ "Deep Space Pad","POLY PAD", { O_DSW, O_SAW, 16, 60, 1, 1500, 0.45f, 70, 35,
0.90f, 2.4f, 0.85f, 2.2f,
0.50f, 1.6f, 0.45f, 1.2f,
0.5f, 0, 0.5f, 2,
5, 0.40, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 1, 0.51, 0.50, 0.30} },
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// 34 Space Choir
{ "Space Choir", "POLY PAD", { O_SUP, O_TRI, 12, 50, 1, 2400, 0.35f, 65, 45,
0.45f, 1.4f, 0.82f, 1.7f,
0.30f, 0.90f, 0.40f, 0.9f,
1.0f, 0, 0.55f, 2,
7, 0.50, 0.28,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 1, 0.47, 0.50, 0.30} },
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// 39 Crystal Pad
{ "Crystal Pad", "POLY PAD", { O_TNE, O_SIN, 18, 55, 1, 3600, 0.40f, 50, 25,
0.60f, 2.2f, 0.85f, 2.0f,
0.40f, 1.4f, 0.40f, 1.2f,
1.8f, 1, 0.4f, 2,
5, 0.40, 0.30,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 1, 0.48, 0.50, 0.30} },
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// 41 Infinite Pad
{ "Infinite Pad", "POLY PAD", { O_PWM, O_PWM, 20, 50, 1, 1800, 0.30f, 75, 35,
2.0f, 3.5f, 0.90f, 4.0f,
1.5f, 2.5f, 0.50f, 3.0f,
0.7f, 0, 0.55f, 2,
5, 0.40, 0.30,
0.85f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 42 Nebula
{ "Nebula", "POLY PAD", { O_TRI, O_PUL, 15, 55, 1, 2000, 0.25f, 65, 30,
1.8f, 3.0f, 0.88f, 3.5f,
1.2f, 2.0f, 0.45f, 2.5f,
1.5f, 3, 0.5f, 0,
5, 0.40, 0.30,
0.99f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 43 Cathedral Pad
{ "Cathedral Pad","POLY PAD", { O_CHD, O_SAW, 12, 45, 2, 1600, 0.45f, 80, 40,
2.5f, 4.0f, 0.92f, 5.0f,
1.8f, 3.0f, 0.55f, 3.5f,
0.9f, 0, 0.5f, 0,
7, 0.40, 0.40,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
6, 0, 0.00, 0.50, 0.30} },
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// 45 Monolith
{ "Monolith", "POLY PAD", { O_SIN, O_SIN, 0, 50, 1, 320, 0.25f, 40, 15,
2.0f, 3.0f, 0.88f, 4.5f,
1.5f, 2.5f, 0.50f, 3.0f,
3.5f, 0, 0.18f, 2,
5, 0.40, 0.30,
0.92f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 46 Quantum Drift
{ "Quantum Drift","POLY PAD", { O_SEQ, O_SAW, 22, 48, 2, 2200, 0.40f, 70, 30,
0.80f, 2.2f, 0.88f, 3.0f,
0.50f, 1.8f, 0.45f, 2.0f,
2.2f, 3, 0.5f, 0,
5, 0.40, 0.30,
0.87f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 47 Horizon
{ "Horizon", "POLY PAD", { O_TRI, O_SUP, 4, 50, 1, 1800, 0.20f, 65, 35,
1.5f, 2.8f, 0.90f, 3.5f,
1.0f, 2.0f, 0.50f, 2.5f,
1.1f, 0, 0.5f, 2,
5, 0.40, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 52 Abyss
{ "Abyss", "POLY PAD", { O_DSW, O_TRI, 14, 50, 1, 1200, 0.35f, 80, 30,
2.5f, 3.5f, 0.90f, 5.0f,
2.0f, 3.0f, 0.50f, 3.5f,
0.9f, 2, 0.25, 0,
5, 0.40, 0.30,
0.98f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 53 Shimmer Reverb
{ "Shimmer Reverb","POLY PAD",{ O_CHD, O_SIN, 8, 55, 2, 3400, 0.50f, 75, 25,
3.0f, 4.0f, 0.92f, 5.5f,
2.2f, 3.5f, 0.55f, 4.0f,
1.5f, 1, 0.6f, 0,
5, 0.40, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 1, 0.44, 0.50, 0.30} },
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// 54 Temple
{ "Temple", "POLY PAD", { O_PUL, O_SAW, 6, 48, 1, 1600, 0.30f, 70, 35,
2.0f, 3.0f, 0.88f, 4.5f,
1.5f, 2.5f, 0.48f, 3.0f,
3.5f, 0, 0.15f, 0,
5, 0.40, 0.30,
0.94f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 55 Silk Pad
{ "Silk Pad", "POLY PAD", { O_PWM, O_TRI, 6, 55, 1, 3400, 0.20f, 55, 25,
1.2f, 2.5f, 0.90f, 3.0f,
0.8f, 1.8f, 0.45f, 2.0f,
0.8f, 0, 0.5f, 0,
5, 0.40, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// 56 Glass Cloud
{ "Glass Cloud", "POLY PAD", { O_TNE, O_TRI, 16, 50, 1, 3800, 0.35f, 65, 20,
1.5f, 2.8f, 0.88f, 3.5f,
1.0f, 2.0f, 0.40f, 2.5f,
2.0f, 1, 0.45f, 2,
5, 0.40, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 1, 0.51, 0.50, 0.30} },
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// 57 Velvet Pad
{ "Velvet Pad", "POLY PAD", { O_PWM, O_TRI, 10, 52, 1, 1600, 0.25f, 70, 30,
1.8f, 3.0f, 0.90f, 3.5f,
1.2f, 2.2f, 0.50f, 2.5f,
0.6f, 0, 0.5f, 0,
5, 0.40, 0.30,
0.77f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 0, 0.00, 0.50, 0.30} },
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// == KEY ===============================================================
// 5 Electric Piano
{ "Electric Piano", "KEY", { O_PUL, O_TRI, 5, 62, 1, 2800, 0.25f, 45, 40,
0.004f, 1.4f, 0.30f, 0.40f,
0.004f, 0.2f, 0.10f, 0.3f,
6.0f, 0, 0.05f, 2,
4, 0.30, 0.32,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.37, 0.30, 0.18} },
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// 6 Acoustic Piano
{ "Acoustic Piano", "KEY", { O_SAW, O_TRI, 3, 55, 1, 5200, 0.18f, 30, 60,
0.003f, 2.2f, 0.25f, 0.50f,
0.002f, 0.25f, 0.05f, 0.35f,
4.0f, 0, 0.03f, 2,
4, 0.30, 0.32,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.41, 0.30, 0.18} },
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// 7 Toy Piano
{ "Toy Piano", "KEY", { O_TNE, O_PUL, 0, 70, 1, 2100, 0.50f, 30, 45,
0.002f, 0.35f, 0.0f, 0.18f,
0.002f, 0.05f, 0.02f, 0.08f,
3.0f, 2, 0.35f, 2,
4, 0.30, 0.32,
0.90f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.53, 0.30, 0.18} },
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// 8 Clavinet 70
{ "Clavinet 70", "KEY", { O_WRP, O_PUL, 0, 40, 1, 1500, 0.40f, 60, 30,
0.002f, 0.50f, 0.45f, 0.12f,
0.001f, 0.05f, 0.05f, 0.10f,
4.0f, 2, 0.25, 0,
4, 0.30, 0.32,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 0, 0.00, 0.30, 0.18} },
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// 9 Organ Drawbar
{ "Organ Drawbar", "KEY", { O_CHD, O_SAW, 0, 50, 1, 10000, 0.10f, 20, 80,
0.010f, 0.10f, 0.98f, 0.10f,
0.010f, 0.10f, 0.50f, 0.10f,
1.5f, 2, 0.10, 1,
7, 0.40, 0.40,
0.72f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
6, 2, 0.39, 0.30, 0.18} },
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// 10 FM E.Piano
{ "FM E.Piano", "KEY", { O_FM, O_FM, 0, 30, 1, 4000, 0.12f, 50, 50,
0.002f, 1.0f, 0.50f, 0.30f,
0.002f, 0.20f, 0.10f, 0.25f,
1.2f, 0, 0.35f, 2,
4, 0.30, 0.32,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.42, 0.30, 0.18} },
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// 19 Church Bell
{ "Church Bell", "KEY", { O_TNE, O_SIN, 0, 40, 1, 3200, 0.40f, 40, 30,
0.002f, 2.5f, 0.10f, 1.8f,
0.002f, 0.3f, 0.10f, 0.6f,
2.5f, 3, 0.4f, 2,
7, 0.40, 0.40,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
6, 1, 0.41, 0.30, 0.18} },
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// 20 E.Piano 2
{ "E.Piano 2", "KEY", { O_TNE, O_TRI, 4, 58, 1, 2500, 0.30f, 40, 35,
0.003f, 1.2f, 0.40f, 0.5f,
0.003f, 0.25f, 0.20f, 0.3f,
1.6f, 1, 0.4f, 2,
4, 0.30, 0.32,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.44, 0.30, 0.18} },
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// 26 Liquid Keys
{ "Liquid Keys", "KEY", { O_PWM, O_TRI, 8, 55, 1, 2800, 0.30f, 55, 30,
0.30f, 1.6f, 0.60f, 0.90f,
0.20f, 1.0f, 0.30f, 0.60f,
2.2f, 0, 0.45f, 0,
4, 0.30, 0.32,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 0, 0.00, 0.30, 0.18} },
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// 29 Glassy Chime
{ "Glassy Chime", "KEY", { O_TNE, O_TRI, 20, 65, 1, 4200, 0.35f, 35, 40,
0.005f, 2.0f, 0.30f, 1.6f,
0.004f, 0.35f, 0.15f, 0.6f,
3.0f, 1, 0.5f, 2,
4, 0.30, 0.32,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.41, 0.30, 0.18} },
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// 30 Chorus Organ
{ "Chorus Organ", "KEY", { O_SPL, O_SPL, 0, 42, 1, 8000, 0.14f, 30, 75,
0.010f, 0.10f, 0.95f, 0.12f,
0.010f, 0.12f, 0.60f, 0.15f,
2.0f, 2, 0.10, 1,
7, 0.40, 0.40,
0.74f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
6, 0, 0.00, 0.30, 0.18} },
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// 35 Retro Clav
{ "Retro Clav", "KEY", { O_PUL, O_TRI, 2, 55, 1, 2600, 0.35f, 40, 35,
0.003f, 0.60f, 0.40f, 0.15f,
0.002f, 0.10f, 0.08f, 0.12f,
5.0f, 0, 0.05f, 2,
4, 0.30, 0.32,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 0, 0.00, 0.30, 0.18} },
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// 40 Funk Wah
{ "Funk Wah", "KEY", { O_PUL, O_SAW, 0, 40, 1, 1800, 0.55f, 75, 20,
0.004f, 0.70f, 0.50f, 0.20f,
0.004f, 0.20f, 0.20f, 0.15f,
7.0f, 2, 0.25, 0,
4, 0.30, 0.32,
1.00f, 0.0f, 1, 0.03f, 0, 0,
0, 0, 0, 0, 0,
4, 2, 0.30, 0.30, 0.18} },
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// == BASS ==============================================================
// 11 Analog Bass
{ "Analog Bass", "BASS", { O_PUL, O_SIN, 0, 80, 1, 700, 0.35f, 35, 10,
0.002f, 0.30f, 0.82f, 0.12f,
0.002f, 0.10f, 0.15f, 0.10f,
3.0f, 0, 0.05f, 0,
2, 0.16, 0.19,
1.00f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.39, 0.45, 0.35} },
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// 12 Sub Rez Bass
{ "Sub Rez Bass", "BASS", { O_DSW, O_PUL, -4, 45, 1, 520, 0.70f, 55, 15,
0.004f, 0.40f, 0.70f, 0.10f,
0.004f, 0.15f, 0.25f, 0.10f,
3.0f, 2, 0.28, 0,
2, 0.16, 0.19,
0.75f, 0.0f, 1, 0.03f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.45, 0.60, 0.45} },
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// 21 Acid Bass
{ "Acid Bass", "BASS", { O_SAW, O_PUL, 0, 72, 1, 650, 0.60f, 70, 0,
0.002f, 0.30f, 0.75f, 0.15f,
0.002f, 0.10f, 0.12f, 0.05f,
0.6f, 1, 0.30f, 0,
2, 0.20, 0.24,
0.85f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.35, 0.50, 0.35} },
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// 22 Analog Bass II
{ "Analog Bass II", "BASS", { O_HSY, O_SIN, 0, 82, 1, 420, 0.40f, 45, 20,
0.002f, 0.25f, 0.80f, 0.12f,
0.002f, 0.12f, 0.20f, 0.08f,
3.0f, 1, 0.4f, 0,
2, 0.16, 0.19,
0.87f, 0.0f, 1, 0.08f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.36, 0.45, 0.35} },
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// 33 Sine Sub Bass
{ "Sine Sub Bass","BASS", { O_SIN, O_SIN, 0, 100, 1, 380, 0.20f, 55, 10,
0.003f, 0.35f, 0.85f, 0.10f,
0.003f, 0.10f, 0.30f, 0.10f,
3.5f, 0, 0.06f, 0,
2, 0.16, 0.19,
0.92f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.38, 0.45, 0.35} },
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// == LEAD ==============================================================
// 13 Saw Lead
{ "Saw Lead", "LEAD", { O_SAW, O_SAW, 14, 50, 1, 3800, 0.25f, 30, 60,
0.005f, 0.30f, 0.80f, 0.20f,
0.005f, 0.15f, 0.30f, 0.15f,
5.4f, 0, 0.14f, 1,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.06f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 14 Mr. Square
{ "Mr. Square", "LEAD", { O_SPL, O_SPL, 7, 60, 1, 2400, 0.22f, 20, 70,
0.003f, 0.25f, 0.72f, 0.18f,
0.003f, 0.12f, 0.25f, 0.12f,
3.5f, 2, 0.25, 0,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 16 8bit Chiptune
{ "8bit Chiptune", "LEAD", { O_SPL, O_PUL, 0, 30, 1, 9000, 0.10f, 10, 70,
0.003f, 0.12f, 0.90f, 0.12f,
0.003f, 0.06f, 0.10f, 0.08f,
6.0f, 3, 0.3f, 0,
3, 0.26, 0.22,
0.97f, 0.0f, 6, 0.0f, 0, 0,
0, 0, 0, 0, 0,
5, 2, 0.31, 0.35, 0.25} },
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// 23 Detuned Lead
{ "Detuned Lead", "LEAD", { O_SUP, O_SAW, 18, 45, 1, 4100, 0.20f, 35, 60,
0.004f, 0.22f, 0.85f, 0.16f,
0.004f, 0.12f, 0.30f, 0.10f,
2.8f, 2, 0.25, 0,
3, 0.26, 0.22,
0.95f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 24 Square Lead
{ "Square Lead", "LEAD", { O_PUL, O_PUL, 10, 55, 1, 5200, 0.25f, 30, 65,
0.004f, 0.35f, 0.72f, 0.20f,
0.004f, 0.15f, 0.25f, 0.12f,
7.2f, 0, 0.08f, 1,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.06f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 28 Octave Lead
{ "Octave Lead", "LEAD", { O_DSW, O_PUL, 0, 45, 1, 4200, 0.20f, 25, 65,
0.004f, 0.28f, 0.78f, 0.18f,
0.004f, 0.14f, 0.28f, 0.12f,
3.2f, 2, 0.25, 0,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 32 Pulse Echo
{ "Pulse Echo", "LEAD", { O_PUL, O_PUL, 0, 35, 1, 6000, 0.18f, 15, 60,
0.005f, 0.32f, 0.70f, 0.20f,
0.005f, 0.16f, 0.30f, 0.15f,
8.0f, 0, 0.10f, 0,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 37 Echo Flute
{ "Echo Flute", "LEAD", { O_TRI, O_SIN, 0, 85, 1, 3000, 0.15f, 20, 55,
0.05f, 0.50f, 0.75f, 0.25f,
0.04f, 0.30f, 0.40f, 0.20f,
4.8f, 0, 0.10f, 1,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.06f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 48 Delay Garden
{ "Delay Garden", "LEAD", { O_SUP, O_PUL, 12, 50, 1, 3200, 0.20f, 55, 40,
0.005f, 0.40f, 0.75f, 0.30f,
0.15f, 0.80f, 0.35f, 0.60f,
1.8f, 1, 0.5f, 2,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.06f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 49 Cosmic Echo
{ "Cosmic Echo", "LEAD", { O_TNE, O_TRI, 0, 70, 1, 2600, 0.30f, 50, 35,
0.015f, 0.50f, 0.70f, 0.40f,
0.10f, 1.0f, 0.40f, 0.80f,
2.0f, 3, 0.5f, 2,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 50 Stellar Delay
{ "Stellar Delay", "LEAD", { O_HSY, O_PUL, 10, 45, 1, 2800, 0.35f, 50, 35,
0.008f, 0.45f, 0.72f, 0.35f,
0.12f, 0.90f, 0.38f, 0.70f,
2.5f, 0, 0.5f, 2,
3, 0.26, 0.22,
1.00f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// 51 Pulse Train
{ "Pulse Train", "LEAD", { O_PWM, O_PWM, 0, 60, 1, 4000, 0.25f, 45, 55,
0.005f, 0.35f, 0.80f, 0.25f,
0.08f, 0.50f, 0.30f, 0.40f,
4.0f, 2, 0.25, 0,
3, 0.26, 0.22,
0.72f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
5, 0, 0.00, 0.35, 0.25} },
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// == STRINGS ===========================================================
// 4 Movie Strings
{ "Movie Strings", "STRINGS", { O_SAW, O_SAW, 6, 45, 1, 2200, 0.15f, 65, 55,
0.50f, 1.2f, 0.80f, 0.70f,
0.40f, 0.8f, 0.35f, 0.5f,
3.1f, 0, 0.10f, 0,
5, 0.36, 0.30,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// 18 Strings Ensemble
{ "Strings Ens.", "STRINGS", { O_SUP, O_SUP, 8, 58, 1, 3000, 0.10f, 65, 55,
0.25f, 1.2f, 0.82f, 1.8f,
0.20f, 0.7f, 0.40f, 0.6f,
2.2f, 0, 0.5f, 0,
5, 0.36, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// 31 Night Strings
{ "Night Strings","STRINGS", { O_SAW, O_TRI, 10, 52, 0, 2600, 0.10f, 60, 50,
1.10f, 2.6f, 0.85f, 2.0f,
0.55f, 1.6f, 0.40f, 1.1f,
3.2f, 0, 0.14f, 0,
5, 0.36, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// 36 High Strings
{ "High Strings", "STRINGS", { O_SUP, O_PUL, 6, 60, 1, 3400, 0.10f, 55, 60,
0.20f, 1.0f, 0.80f, 1.6f,
0.15f, 0.60f, 0.40f, 0.7f,
2.0f, 0, 0.5f, 2,
5, 0.36, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// 44 Frozen Strings
{ "Frozen Strings","STRINGS", { O_SUP, O_PWM, 10, 55, 1, 2400, 0.12f, 60, 55,
0.20f, 1.0f, 0.80f, 1.6f,
0.15f, 0.60f, 0.40f, 0.7f,
1.6f, 1, 0.5f, 0,
5, 0.36, 0.30,
0.70f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 1, 0.35, 0.55, 0.28} },
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// 58 Deep Strings
{ "Deep Strings", "STRINGS", { O_DSW, O_SAW, 12, 50, 1, 1800, 0.12f, 65, 50,
0.40f, 1.4f, 0.82f, 1.5f,
0.30f, 0.80f, 0.38f, 0.60f,
1.5f, 1, 0.5f, 0,
5, 0.36, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// 59 Vinyl Strings
{ "Vinyl Strings","STRINGS", { O_SAW, O_TRI, 8, 48, 1, 2000, 0.15f, 60, 45,
0.35f, 1.2f, 0.78f, 1.4f,
0.25f, 0.70f, 0.35f, 0.55f,
2.0f, 1, 0.4f, 0,
5, 0.36, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// 60 Brass Ensemble
{ "Brass Ens.", "STRINGS", { O_WRP, O_SAW, 5, 55, 1, 2600, 0.20f, 50, 50,
0.15f, 0.80f, 0.75f, 0.50f,
0.10f, 0.50f, 0.30f, 0.40f,
1.8f, 2, 0.25, 0,
5, 0.36, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// == DUB ===============================================================
// 27 Techno Bass
{ "Techno Bass", "DUB", { O_DSW, O_PUL, 0, 88, 1, 480, 0.45f, 60, 10,
0.003f, 0.40f, 0.75f, 0.10f,
0.003f, 0.12f, 0.15f, 0.08f,
2.5f, 2, 0.28, 0,
6, 0.32, 0.30,
0.75f, 0.0f, 1, 0.03f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.42, 0.40, 0.25} },
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// 38 Dub Rez Bass
{ "Dub Rez Bass", "DUB", { O_SAW, O_PUL, -5, 60, 1, 500, 0.65f, 45, 5,
0.004f, 0.35f, 0.80f, 0.12f,
0.004f, 0.15f, 0.25f, 0.12f,
0.8f, 3, 0.30f, 0,
6, 0.32, 0.30,
0.62f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.40, 0.55, 0.40} },
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// 61 Dub Sub
{ "Dub Sub", "DUB", { O_SIN, O_SIN, 0, 100, 1, 350, 0.15f, 30, 15,
0.003f, 0.40f, 0.85f, 0.15f,
0.003f, 0.12f, 0.25f, 0.10f,
3.0f, 0, 0.05f, 0,
6, 0.32, 0.30,
1.00f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.33, 0.40, 0.25} },
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// 62 Dub Wobble
{ "Dub Wobble", "DUB", { O_SAW, O_PUL, 0, 75, 1, 400, 0.55f, 65, 20,
0.003f, 0.35f, 0.78f, 0.12f,
0.003f, 0.15f, 0.20f, 0.10f,
0.5f, 2, 0.28, 0,
6, 0.32, 0.30,
0.90f, 0.0f, 1, 0.03f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.50, 0.60, 0.45} },
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// 63 Dub Rumble
{ "Dub Rumble", "DUB", { O_HSY, O_SIN, -3, 65, 1, 380, 0.40f, 50, 10,
0.004f, 0.30f, 0.82f, 0.10f,
0.004f, 0.10f, 0.18f, 0.08f,
2.5f, 0, 0.4f, 0,
6, 0.32, 0.30,
1.00f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.30, 0.40, 0.25} },
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// 64 Dub Delay Bass
{ "Dub Delay Bs", "DUB", { O_PWM, O_SIN, 0, 78, 1, 420, 0.50f, 55, 15,
0.003f, 0.30f, 0.80f, 0.10f,
0.003f, 0.10f, 0.20f, 0.08f,
1.8f, 0, 0.45f, 0,
6, 0.32, 0.30,
0.70f, 0.0f, 1, 0.03f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.30, 0.40, 0.25} },
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// == CHORDS ============================================================
// 65 Chord Stab
{ "Chord Stab", "CHORDS", { O_CHD, O_SAW, 6, 55, 1, 3200, 0.20f, 40, 30,
0.003f, 0.20f, 0.0f, 0.10f,
0.002f, 0.10f, 0.02f, 0.08f,
2.5f, 2, 0.25, 0,
5, 0.36, 0.30,
0.84f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 2, 0.33, 0.40, 0.20} },
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// 66 Super Chord
{ "Super Chord", "CHORDS", { O_SUP, O_SUP, 10, 50, 1, 2800, 0.18f, 45, 35,
0.004f, 0.25f, 0.0f, 0.12f,
0.003f, 0.12f, 0.03f, 0.10f,
2.2f, 2, 0.5f, 2,
5, 0.36, 0.30,
0.84f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 2, 0.34, 0.40, 0.20} },
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// 67 Poly Brass
{ "Poly Brass", "CHORDS", { O_WRP, O_SAW, 8, 52, 1, 3000, 0.25f, 35, 40,
0.005f, 0.30f, 0.0f, 0.15f,
0.004f, 0.15f, 0.05f, 0.12f,
2.0f, 2, 0.25, 0,
5, 0.36, 0.30,
0.82f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.40, 0.20} },
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// 68 Saw Stack
{ "Saw Stack", "CHORDS", { O_SUP, O_SAW, 14, 55, 1, 2600, 0.15f, 50, 30,
0.003f, 0.18f, 0.0f, 0.08f,
0.002f, 0.08f, 0.02f, 0.06f,
2.8f, 2, 0.25, 0,
5, 0.36, 0.30,
0.82f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.40, 0.20} },
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// 69 Deep Chord
{ "Deep Chord", "CHORDS", { O_CHD, O_TRI, 4, 50, 1, 2200, 0.22f, 55, 35,
0.004f, 0.22f, 0.0f, 0.12f,
0.003f, 0.10f, 0.03f, 0.10f,
1.8f, 1, 0.5f, 2,
5, 0.36, 0.30,
0.84f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 2, 0.30, 0.40, 0.20} },
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// 70 Synth Stab
{ "Synth Stab", "CHORDS", { O_PWM, O_SAW, 5, 58, 1, 3500, 0.30f, 35, 25,
0.003f, 0.15f, 0.0f, 0.08f,
0.002f, 0.08f, 0.02f, 0.06f,
3.0f, 2, 0.25, 0,
5, 0.36, 0.30,
0.86f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.40, 0.20} },
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// == SYNTH =============================================================
// 71 Poly Sync
{ "Poly Sync", "SYNTH", { O_HSY, O_HSY, 8, 55, 1, 3400, 0.25f, 40, 35,
0.005f, 0.30f, 0.75f, 0.18f,
0.004f, 0.15f, 0.25f, 0.12f,
2.5f, 2, 0.25, 0,
3, 0.26, 0.22,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
5, 2, 0.25, 0.45, 0.30} },
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// 72 Dark Synth
{ "Dark Synth", "SYNTH", { O_DSW, O_SAW, 12, 48, 1, 2000, 0.35f, 60, 25,
0.008f, 0.35f, 0.70f, 0.20f,
0.006f, 0.20f, 0.30f, 0.15f,
1.5f, 2, 0.25, 0,
3, 0.26, 0.22,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
5, 2, 0.25, 0.45, 0.30} },
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// 73 Bright Synth
{ "Bright Synth", "SYNTH", { O_HSY, O_TRI, 10, 50, 1, 4200, 0.15f, 30, 45,
0.004f, 0.25f, 0.80f, 0.15f,
0.003f, 0.12f, 0.28f, 0.10f,
3.0f, 0, 0.5f, 2,
3, 0.26, 0.22,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
5, 2, 0.25, 0.45, 0.30} },
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// 74 Mono Synth
{ "Mono Synth", "SYNTH", { O_PWM, O_SAW, 0, 60, 1, 3000, 0.30f, 45, 40,
0.003f, 0.22f, 0.78f, 0.15f,
0.003f, 0.10f, 0.25f, 0.10f,
2.8f, 2, 0.25, 0,
3, 0.26, 0.22,
0.83f, 0.0f, 1, 0.06f, 0, 0,
0, 0, 0, 0, 0,
5, 2, 0.25, 0.45, 0.30} },
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// 75 Retro Synth
{ "Retro Synth", "SYNTH", { O_SAW, O_PUL, 6, 52, 1, 2800, 0.22f, 38, 50,
0.005f, 0.28f, 0.72f, 0.18f,
0.004f, 0.14f, 0.22f, 0.12f,
5.5f, 0, 0.10f, 0,
3, 0.26, 0.22,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
5, 2, 0.25, 0.45, 0.30} },
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// 76 Sine Synth
{ "Sine Synth", "SYNTH", { O_FM, O_TRI, 4, 60, 1, 3600, 0.18f, 35, 30,
0.006f, 0.30f, 0.78f, 0.20f,
0.005f, 0.18f, 0.28f, 0.15f,
2.2f, 1, 0.45f, 2,
3, 0.26, 0.22,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
5, 2, 0.25, 0.45, 0.30} },
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// == ARP ===============================================================
// 77 Arp Saw
{ "Arp Saw", "ARP", { O_SAW, O_SAW, 6, 55, 1, 3800, 0.20f, 35, 45,
0.005f, 0.15f, 0.70f, 0.08f,
0.004f, 0.10f, 0.20f, 0.08f,
6.0f, 0, 0.10f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 2, 0, 2, 70,
4, 0, 0.00, 0.35, 0.20} },
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// 78 Arp Pulse
{ "Arp Pulse", "ARP", { O_PWM, O_PWM, 4, 58, 1, 3200, 0.25f, 40, 50,
0.004f, 0.12f, 0.65f, 0.06f,
0.003f, 0.08f, 0.18f, 0.06f,
4.5f, 2, 0.25, 0,
3, 0.24, 0.27,
0.87f, 0.0f, 10, 0.0f, 0, 0,
1, 2, 0, 2, 70,
4, 0, 0.00, 0.35, 0.20} },
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// 79 Arp Sine
{ "Arp Sine", "ARP", { O_SIN, O_TRI, 0, 70, 1, 4000, 0.15f, 30, 35,
0.003f, 0.10f, 0.60f, 0.05f,
0.002f, 0.06f, 0.15f, 0.05f,
5.5f, 0, 0.06f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 1, 2, 2, 60,
4, 0, 0.00, 0.35, 0.20} },
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// 80 Arp Space
{ "Arp Space", "ARP", { O_TRI, O_SAW, 8, 52, 1, 3000, 0.22f, 45, 40,
0.005f, 0.18f, 0.70f, 0.10f,
0.004f, 0.12f, 0.22f, 0.08f,
5.0f, 0, 0.12f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 4, 0, 2, 70,
4, 1, 0.51, 0.35, 0.20} },
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// 81 Arp Trance
{ "Arp Trance", "ARP", { O_SUP, O_SAW, 10, 50, 1, 3500, 0.18f, 40, 50,
0.004f, 0.12f, 0.72f, 0.08f,
0.003f, 0.08f, 0.20f, 0.06f,
5.0f, 2, 0.25, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 2, 0, 3, 60,
4, 1, 0.35, 0.45, 0.30} },
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// 82 Arp Square
{ "Arp Square", "ARP", { O_SPL, O_SAW, 0, 65, 1, 3000, 0.30f, 35, 45,
0.003f, 0.10f, 0.65f, 0.05f,
0.002f, 0.06f, 0.18f, 0.05f,
4.0f, 2, 0.25, 0,
3, 0.24, 0.27,
0.91f, 0.0f, 10, 0.0f, 0, 0,
1, 2, 1, 2, 60,
4, 0, 0.00, 0.35, 0.20} },
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// 83 Arp Pluck
{ "Arp Pluck", "ARP", { O_WRP, O_TRI, 3, 60, 1, 3200, 0.18f, 30, 40,
0.002f, 0.08f, 0.55f, 0.04f,
0.002f, 0.05f, 0.15f, 0.04f,
3.5f, 1, 0.4f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 1, 2, 2, 50,
4, 0, 0.00, 0.35, 0.20} },
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// 84 Moon Pad
{ "Moon Pad", "POLY PAD", { O_SUP, O_TRI, 14, 55, 1, 2200, 0.30f, 55, 25,
1.5f, 2.8f, 0.88f, 3.2f,
1.0f, 2.0f, 0.40f, 2.2f,
0.65f, 0, 0.6f, 2,
5, 0.40, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
10, 1, 0.36, 0.50, 0.30} },
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// 85 Orchestral
{ "Orchestral", "STRINGS", { O_SUP, O_SAW, 8, 55, 1, 2400, 0.12f, 60, 55,
0.30f, 1.1f, 0.80f, 1.8f,
0.20f, 0.70f, 0.38f, 0.60f,
1.2f, 0, 0.5f, 2,
5, 0.36, 0.30,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.55, 0.28} },
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// 86 Arp Bubble
{ "Arp Bubble", "ARP", { O_TRI, O_SIN, 0, 70, 1, 3800, 0.12f, 25, 30,
0.002f, 0.08f, 0.55f, 0.04f,
0.002f, 0.05f, 0.12f, 0.04f,
7.5f, 0, 0.05f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 1, 3, 2, 50,
4, 0, 0.00, 0.35, 0.20} },
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// 87 Arp Pyramid
{ "Arp Pyramid", "ARP", { O_PUL, O_SAW, 0, 62, 1, 3000, 0.25f, 30, 45,
0.003f, 0.10f, 0.60f, 0.05f,
0.002f, 0.06f, 0.15f, 0.05f,
6.0f, 0, 0.06f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 3, 2, 3, 60,
4, 0, 0.00, 0.35, 0.20} },
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// 88 Arp Sweep
{ "Arp Sweep", "ARP", { O_SUP, O_SAW, 8, 55, 1, 3400, 0.20f, 45, 35,
0.004f, 0.15f, 0.68f, 0.08f,
0.003f, 0.10f, 0.20f, 0.06f,
4.0f, 0, 0.5f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 4, 0, 2, 65,
4, 0, 0.00, 0.35, 0.20} },
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// 89 Arp Chimes
{ "Arp Chimes", "ARP", { O_TNE, O_TNE, 12, 60, 1, 4200, 0.25f, 35, 30,
0.002f, 0.06f, 0.50f, 0.03f,
0.002f, 0.04f, 0.10f, 0.03f,
3.8f, 3, 0.5f, 2,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 2, 2, 2, 45,
4, 1, 0.39, 0.35, 0.20} },
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// 90 Arp Midnight
{ "Arp Midnight", "ARP", { O_PUL, O_PUL, 6, 55, 1, 2600, 0.30f, 40, 40,
0.004f, 0.12f, 0.62f, 0.06f,
0.003f, 0.08f, 0.18f, 0.05f,
5.0f, 0, 0.08f, 0,
3, 0.24, 0.27,
0.92f, 0.0f, 10, 0.0f, 0, 0,
1, 2, 1, 2, 55,
4, 2, 0.44, 0.35, 0.20} },
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// 91 Arp Cascade
{ "Arp Cascade", "ARP", { O_SAW, O_TRI, 10, 52, 1, 3200, 0.15f, 35, 45,
0.003f, 0.10f, 0.65f, 0.06f,
0.003f, 0.06f, 0.20f, 0.05f,
7.0f, 0, 0.06f, 0,
3, 0.24, 0.27,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 2, 0, 3, 65,
4, 0, 0.00, 0.35, 0.20} },
// == PSYCHEDELIC =======================================================
// 92 Acid Trip
{ "Acid Trip", "PSYCHEDELIC", { O_SAW, O_SAW, 4, 60, 1, 900, 0.65f, 80, 20,
0.003f, 0.20f, 0.60f, 0.10f,
0.10f, 0.40f, 0.10f, 0.08f,
5.0f, 2, 0.25, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.39, 0.75, 0.50} },
// 93 Purple Haze
{ "Purple Haze", "PSYCHEDELIC", { O_SAW, O_SAW, 12, 55, 1, 2400, 0.22f, 55, 30,
0.02f, 0.40f, 0.85f, 0.50f,
0.50f, 0.80f, 0.30f, 0.40f,
1.5f, 1, 0.55f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 94 Neon Spiral
{ "Neon Spiral", "PSYCHEDELIC", { O_PWM, O_TRI, 6, 58, 2, 2500, 0.40f, 45, 40,
0.003f, 0.12f, 0.60f, 0.06f,
0.002f, 0.08f, 0.15f, 0.05f,
3.5f, 3, 0.45f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 3, 3, 60,
3, 0, 0.00, 0.75, 0.50} },
// 95 Magic Fungus
{ "Magic Fungus", "PSYCHEDELIC", { O_FM, O_SAW, -9, 45, 1, 1800, 0.35f, 70, 25,
0.60f, 2.0f, 0.85f, 2.4f,
0.70f, 1.6f, 0.40f, 1.8f,
2.0f, 3, 0.6f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 96 Kaleidoscope
{ "Kaleidoscope", "PSYCHEDELIC", { O_SUP, O_SAW, 8, 50, 1, 3200, 0.28f, 35, 40,
0.003f, 0.10f, 0.60f, 0.05f,
0.002f, 0.06f, 0.15f, 0.05f,
3.5f, 3, 0.5f, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 2, 2, 3, 55,
3, 0, 0.00, 0.75, 0.50} },
// 97 Mind Bender
{ "Mind Bender", "PSYCHEDELIC", { O_FM, O_TRI, 14, 50, 1, 2800, 0.18f, 50, 30,
0.05f, 0.60f, 0.80f, 0.80f,
0.40f, 1.0f, 0.30f, 0.60f,
2.5f, 2, 0.55f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 6, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 98 Astral Projection
{ "Astral Projection", "PSYCHEDELIC", { O_TNE, O_TRI, 10, 60, 1, 2400, 0.25f, 50, 30,
0.40f, 1.2f, 0.80f, 2.0f,
0.60f, 1.4f, 0.40f, 1.6f,
0.9f, 0, 0.55f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 12, 0.0f, 0, 0,
1, 1, 2, 2, 80,
3, 1, 0.40, 0.90, 0.60} },
// 99 Cosmic Dust
{ "Cosmic Dust", "PSYCHEDELIC", { O_SUP, O_TRI, 16, 52, 3, 1200, 0.20f, 60, 20,
0.80f, 2.2f, 0.85f, 3.0f,
0.60f, 1.8f, 0.45f, 2.2f,
1.0f, 3, 0.6f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 1, 0.30, 0.90, 0.45} },
// 100 Time Warp
{ "Time Warp", "PSYCHEDELIC", { O_WRP, O_PUL, 8, 55, 1, 2000, 0.30f, 70, 35,
0.40f, 1.5f, 0.82f, 1.6f,
0.50f, 1.2f, 0.30f, 1.2f,
2.0f, 0, 0.5f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.40, 0.85, 0.55} },
// 101 Galactic Disco
{ "Galactic Disco", "PSYCHEDELIC", { O_HSY, O_SAW, 6, 58, 1, 3000, 0.35f, 40, 45,
0.05f, 0.30f, 0.75f, 0.30f,
0.20f, 0.50f, 0.20f, 0.20f,
4.5f, 2, 0.25, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 4, 0.04f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.36, 0.75, 0.50} },
// 102 Prism Dreams
{ "Prism Dreams", "PSYCHEDELIC", { O_SEQ, O_TRI, 12, 55, 2, 3200, 0.35f, 40, 30,
0.02f, 0.50f, 0.70f, 0.60f,
0.30f, 0.80f, 0.20f, 0.50f,
3.0f, 3, 0.5f, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 2, 2, 60,
3, 1, 0.35, 0.80, 0.50} },
// 103 Wavy Gravy
{ "Wavy Gravy", "PSYCHEDELIC", { O_PWM, O_TRI, 10, 50, 1, 1600, 0.28f, 65, 25,
0.80f, 2.5f, 0.85f, 3.0f,
0.60f, 2.0f, 0.40f, 2.4f,
1.6f, 0, 0.6f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 104 Color Wheel
{ "Color Wheel", "PSYCHEDELIC", { O_SUP, O_PWM, 15, 50, 2, 2200, 0.45f, 60, 30,
0.20f, 1.0f, 0.80f, 1.2f,
0.30f, 0.90f, 0.30f, 1.0f,
3.2f, 3, 0.55f, 0,
6, 0.30, 0.26,
0.88f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 105 Toadstool Waltz
{ "Toadstool Waltz", "PSYCHEDELIC", { O_TRI, O_PUL, 5, 65, 1, 2600, 0.15f, 30, 40,
0.003f, 0.10f, 0.55f, 0.06f,
0.003f, 0.06f, 0.12f, 0.05f,
5.0f, 1, 0.08f, 0,
6, 0.30, 0.26,
0.94f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 0, 2, 50,
3, 0, 0.00, 0.75, 0.50} },
// 106 Rainbow Serpent
{ "Rainbow Serpent", "PSYCHEDELIC", { O_SAW, O_SAW, 8, 55, 1, 1200, 0.55f, 75, 20,
0.03f, 0.25f, 0.65f, 0.20f,
0.15f, 0.50f, 0.12f, 0.15f,
5.0f, 3, 0.32f, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 6, 0.04f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.39, 0.75, 0.50} },
// 107 Inner Vision
{ "Inner Vision", "PSYCHEDELIC", { O_SIN, O_TRI, -14, 42, 1, 2000, 0.30f, 55, 20,
1.2f, 3.0f, 0.88f, 3.5f,
1.0f, 2.2f, 0.45f, 2.8f,
2.5f, 0, 0.25f, 2,
6, 0.30, 0.26,
0.97f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 108 Psychedelic Saw
{ "Psychedelic Saw", "PSYCHEDELIC", { O_SUP, O_SAW, 18, 48, 1, 3000, 0.20f, 45, 35,
0.03f, 0.40f, 0.80f, 0.40f,
0.30f, 0.70f, 0.25f, 0.40f,
4.0f, 2, 0.25, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.30, 0.75, 0.45} },
// 109 Neon Cavern
{ "Neon Cavern", "PSYCHEDELIC", { O_SEQ, O_SAW, 10, 55, 3, 1600, 0.25f, 55, 25,
0.50f, 1.8f, 0.82f, 2.6f,
0.50f, 1.6f, 0.30f, 2.0f,
3.0f, 3, 0.5f, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 110 Third Eye
{ "Third Eye", "PSYCHEDELIC", { O_SPL, O_SPL, 7, 50, 1, 3800, 0.25f, 65, 40,
0.008f, 0.30f, 0.80f, 0.30f,
0.20f, 0.50f, 0.20f, 0.25f,
4.0f, 2, 0.25, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 111 Lizard Parade
{ "Lizard Parade", "PSYCHEDELIC", { O_PUL, O_TRI, 4, 60, 1, 3100, 0.20f, 28, 40,
0.003f, 0.09f, 0.55f, 0.05f,
0.002f, 0.05f, 0.12f, 0.05f,
7.0f, 3, 0.06f, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 2, 3, 2, 45,
3, 2, 0.44, 0.75, 0.50} },
// 112 Hologram Field
{ "Hologram Field", "PSYCHEDELIC", { O_FM, O_TRI, 20, 50, 1, 4000, 0.25f, 40, 20,
0.50f, 2.0f, 0.85f, 2.5f,
0.40f, 1.5f, 0.40f, 1.8f,
2.5f, 3, 0.5f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.40, 0.90, 0.55} },
// 113 Velvet Sludge
{ "Velvet Sludge", "PSYCHEDELIC", { O_SAW, O_SAW, 6, 60, 1, 1500, 0.60f, 70, 25,
0.05f, 0.50f, 0.78f, 0.60f,
0.30f, 0.80f, 0.18f, 0.50f,
4.0f, 3, 0.25f, 0,
6, 0.30, 0.26,
0.95f, 0.0f, 4, 0.03f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// 114 Neuron Fizz
{ "Neuron Fizz", "PSYCHEDELIC", { O_SEQ, O_NOI, 0, 62, 1, 5000, 0.15f, 30, 0,
0.002f, 0.08f, 0.50f, 0.10f,
0.002f, 0.06f, 0.10f, 0.08f,
5.5f, 3, 0.5f, 0,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 3, 2, 40,
3, 2, 0.45, 0.85, 0.40} },
// 115 Laser Lotus
{ "Laser Lotus", "PSYCHEDELIC", { O_HSY, O_SIN, 9, 72, 2, 4500, 0.30f, 55, 30,
0.004f, 0.20f, 0.70f, 0.12f,
0.003f, 0.10f, 0.20f, 0.10f,
4.5f, 0, 0.6f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 4, 0, 3, 70,
3, 2, 0.45, 0.85, 0.45} },
// 116 Perception Shift
{ "Perception Shift","PSYCHEDELIC",{ O_FM, O_TRI, -10, 50, 3, 1900, 0.38f, 60, 25,
0.40f, 1.8f, 0.85f, 2.2f,
0.40f, 1.4f, 0.35f, 1.6f,
2.2f, 3, 0.55f, 0,
6, 0.22, 0.30,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.35, 0.85, 0.50} },
// 117 Stardust Mandala
{ "Stardust Mandala","PSYCHEDELIC",{ O_TNE, O_TRI, 10, 58, 1, 3600, 0.20f, 45, 35,
0.40f, 1.0f, 0.80f, 1.8f,
0.40f, 1.2f, 0.35f, 1.4f,
2.0f, 1, 0.5f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 12, 0.0f, 0, 0,
1, 2, 2, 2, 75,
3, 1, 0.46, 0.75, 0.50} },
// 118 Electric Kool-Aid
{ "Electric Kool-Aid","PSYCHEDELIC",{ O_WRP, O_SAW, 14, 52, 1, 2000, 0.35f, 65, 30,
0.30f, 1.5f, 0.85f, 2.0f,
0.40f, 1.2f, 0.30f, 1.4f,
3.0f, 2, 0.5f, 2,
6, 0.30, 0.26,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
3, 0, 0.00, 0.75, 0.50} },
// == TECHNO =============================================================
// 119 Berlin Spur
{ "Berlin Spur", "TECHNO", { O_HSY, O_SAW, 0, 80, 1, 800, 0.30f, 45, 10,
0.001f, 0.20f, 0.85f, 0.08f,
0.10f, 0.15f, 0.20f, 0.06f,
3.0f, 0, 0.05f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 1, 0.02f, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0.00, 0.30, 0.20} },
// 120 Acid House
{ "Acid House", "TECHNO", { O_SAW, O_PUL, 0, 62, 1, 650, 0.70f, 85, 5,
0.002f, 0.12f, 0.80f, 0.06f,
0.10f, 0.30f, 0.08f, 0.05f,
7.0f, 0, 0.35f, 0,
2, 0.20, 0.24,
0.72f, 0.0f, 1, 0.03f, 0, 0,
0, 0, 0, 0, 0,
3, 2, 0.34, 0.30, 0.20} },
// 121 Detroit Dusk
{ "Detroit Dusk", "TECHNO", { O_TNE, O_PUL, 5, 55, 1, 2000, 0.25f, 60, 40,
0.02f, 0.60f, 0.75f, 0.50f,
0.30f, 0.80f, 0.20f, 0.50f,
4.0f, 0, 0.12f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 8, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.40, 0.30, 0.20} },
// 122 Warehouse Stab
{ "Warehouse Stab", "TECHNO", { O_PWM, O_PUL, 8, 50, 1, 3500, 0.30f, 70, 50,
0.004f, 0.10f, 0.70f, 0.08f,
0.003f, 0.08f, 0.18f, 0.06f,
6.0f, 0, 0.10f, 0,
2, 0.20, 0.24,
0.95f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.41, 0.30, 0.20} },
// 123 Raw Filter
{ "Raw Filter", "TECHNO", { O_SAW, O_SAW, 4, 58, 1, 1300, 0.40f, 75, 30,
0.003f, 0.15f, 0.78f, 0.10f,
0.20f, 0.40f, 0.12f, 0.20f,
7.0f, 1, 0.18f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 4, 0.03f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.31, 0.30, 0.20} },
// 124 Industrialist
{ "Industrialist", "TECHNO", { O_NOI, O_WRP, 0, 55, 2, 3000, 0.35f, 40, 20,
0.003f, 0.08f, 0.60f, 0.08f,
0.003f, 0.05f, 0.15f, 0.05f,
15.0f, 3, 0.15f, 0,
2, 0.20, 0.24,
1.0f, 0.0f, 4, 0.0f, 0, 0,
1, 2, 3, 1, 40,
0, 2, 0.31, 0.30, 0.20} },
// 125 Steel Frame
{ "Steel Frame", "TECHNO", { O_FM, O_FM, 0, 70, 2, 4200, 0.45f, 25, 20,
0.002f, 0.10f, 0.55f, 0.06f,
0.003f, 0.08f, 0.10f, 0.05f,
8.0f, 0, 0.05f, 0,
4, 0.30, 0.30,
1.0f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 0, 2, 40,
4, 2, 0.35, 0.30, 0.20} },
// 126 Voltage Drop
{ "Voltage Drop", "TECHNO", { O_SIN, O_DSW, 0, 68, 1, 500, 0.15f, 25, 5,
0.002f, 0.12f, 0.88f, 0.06f,
0.10f, 0.10f, 0.30f, 0.05f,
2.0f, 0, 0.08f, 0,
2, 0.20, 0.24,
0.89f, 0.0f, 1, 0.02f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.40, 0.30, 0.20} },
// 127 Rave Ready
{ "Rave Ready", "TECHNO", { O_SUP, O_SAW, 10, 50, 1, 3000, 0.20f, 55, 45,
0.008f, 0.30f, 0.75f, 0.30f,
0.20f, 0.40f, 0.20f, 0.30f,
6.0f, 0, 0.12f, 0,
2, 0.20, 0.24,
1.0f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.33, 0.30, 0.20} },
// 128 Unity Arp
{ "Unity Arp", "TECHNO", { O_SPL, O_SAW, 0, 55, 1, 3200, 0.25f, 30, 45,
0.003f, 0.08f, 0.60f, 0.05f,
0.002f, 0.06f, 0.15f, 0.05f,
12.0f, 0, 0.08f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 4, 0, 3, 65,
0, 2, 0.30, 0.45, 0.30} },
// 129 Cement Block
{ "Cement Block", "TECHNO", { O_SAW, O_WRP, 3, 70, 1, 2100, 0.45f, 50, 20,
0.006f, 0.40f, 0.80f, 0.30f,
0.20f, 0.60f, 0.15f, 0.30f,
7.0f, 3, 0.14f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0.00, 0.30, 0.20} },
// 130 Modular Beast
{ "Modular Beast", "TECHNO", { O_FM, O_PWM, 6, 65, 2, 1500, 0.35f, 40, 15,
0.004f, 0.15f, 0.65f, 0.10f,
0.05f, 0.20f, 0.10f, 0.08f,
13.0f, 3, 0.45f, 0,
2, 0.20, 0.24,
0.63f, 0.0f, 6, 0.0f, 0, 0,
1, 3, 3, 2, 50,
0, 2, 0.50, 0.50, 0.45} },
// 131 Midnight Club
{ "Midnight Club", "TECHNO", { O_DSW, O_TRI, 8, 55, 1, 900, 0.35f, 55, 30,
0.03f, 0.50f, 0.80f, 0.60f,
0.30f, 0.70f, 0.20f, 0.40f,
5.0f, 1, 0.15f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 8, 0.05f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.43, 0.30, 0.20} },
// 132 Neon District
{ "Neon District", "TECHNO", { O_FM, O_PUL, 9, 58, 1, 2600, 0.22f, 40, 40,
0.02f, 0.40f, 0.70f, 0.40f,
0.20f, 0.50f, 0.18f, 0.30f,
8.0f, 3, 0.10f, 1,
2, 0.20, 0.24,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 1, 0.35, 0.50, 0.35} },
// 133 Machine Funk
{ "Machine Funk", "TECHNO", { O_PUL, O_FM, 0, 72, 1, 1200, 0.40f, 55, 15,
0.01f, 0.25f, 0.75f, 0.15f,
0.15f, 0.40f, 0.12f, 0.15f,
1.0f, 0, 0.05f, 0,
2, 0.20, 0.24,
0.97f, 0.0f, 1, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.40, 0.40, 0.30} },
// 134 Circuit Cluster
{ "Circuit Cluster", "TECHNO", { O_SEQ, O_PUL, 0, 62, 1, 2900, 0.20f, 25, 40,
0.002f, 0.08f, 0.55f, 0.04f,
0.002f, 0.05f, 0.12f, 0.04f,
11.0f, 3, 0.06f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 3, 2, 50,
0, 2, 0.38, 0.30, 0.20} },
// 135 Subterranean
{ "Subterranean", "TECHNO", { O_SIN, O_DSW, 0, 58, 1, 400, 0.20f, 20, 5,
0.05f, 0.40f, 0.90f, 0.50f,
0.40f, 0.50f, 0.25f, 0.40f,
4.0f, 0, 0.20f, 0,
2, 0.20, 0.24,
0.78f, 0.0f, 1, 0.05f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.42, 0.30, 0.20} },
// 136 Power Plant
{ "Power Plant", "TECHNO", { O_CHD, O_PUL, 5, 50, 1, 2400, 0.20f, 45, 40,
0.006f, 0.25f, 0.78f, 0.20f,
0.20f, 0.40f, 0.18f, 0.25f,
5.0f, 3, 0.12f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 6, 0.03f, 0, 0,
1, 2, 0, 2, 60,
0, 0, 0.00, 0.30, 0.20} },
// 137 Hyperspace
{ "Hyperspace", "TECHNO", { O_FM, O_SAW, 12, 55, 1, 3400, 0.25f, 50, 35,
0.003f, 0.12f, 0.68f, 0.08f,
0.003f, 0.08f, 0.20f, 0.06f,
15.0f, 3, 0.12f, 1,
2, 0.20, 0.24,
1.00f, 0.0f, 10, 0.0f, 0, 0,
1, 4, 3, 3, 70,
0, 2, 0.40, 0.55, 0.40} },
// 138 Grid Runner
{ "Grid Runner", "TECHNO", { O_PWM, O_SAW, 6, 58, 1, 4000, 0.18f, 35, 40,
0.02f, 0.35f, 0.72f, 0.30f,
0.15f, 0.40f, 0.15f, 0.25f,
10.0f, 0, 0.08f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 0, 3, 60,
0, 2, 0.35, 0.30, 0.20} },
// 139 Amplitude
{ "Amplitude", "TECHNO", { O_SAW, O_PUL, 8, 52, 1, 2800, 0.25f, 50, 40,
0.008f, 0.25f, 0.75f, 0.20f,
0.15f, 0.40f, 0.20f, 0.20f,
8.0f, 2, 0.40f, 2,
2, 0.20, 0.24,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.34, 0.30, 0.20} },
// 140 Ghastly
{ "Ghastly", "TECHNO", { O_WRP, O_NOI, -8, 50, 3, 1800, 0.50f, 60, 20,
0.02f, 0.80f, 0.80f, 1.20f,
0.30f, 1.00f, 0.25f, 1.00f,
2.0f, 0, 0.30f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 6, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0.00, 0.30, 0.20} },
// 141 Velocity
{ "Velocity", "TECHNO", { O_DSW, O_PUL, 0, 68, 1, 3500, 0.15f, 20, 30,
0.002f, 0.08f, 0.55f, 0.04f,
0.002f, 0.05f, 0.10f, 0.03f,
16.0f, 3, 0.04f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 2, 2, 2, 40,
0, 2, 0.35, 0.30, 0.20} },
// 142 Bunker
{ "Bunker", "TECHNO", { O_SAW, O_NOI, 0, 55, 1, 1100, 0.55f, 65, 15,
0.005f, 0.30f, 0.82f, 0.30f,
0.20f, 0.40f, 0.15f, 0.25f,
6.0f, 3, 0.20f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 4, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.34, 0.30, 0.20} },
// 143 Analog Night
{ "Analog Night", "TECHNO", { O_WRP, O_TRI, 6, 55, 1, 1700, 0.30f, 55, 35,
0.04f, 0.60f, 0.78f, 0.50f,
0.20f, 0.70f, 0.20f, 0.50f,
4.0f, 1, 0.10f, 0,
2, 0.20, 0.24,
1.0f, 0.0f, 8, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0.00, 0.30, 0.20} },
// 144 Techno Swarm
{ "Techno Swarm", "TECHNO", { O_SUP, O_SAW, 20, 48, 1, 3200, 0.22f, 60, 40,
0.003f, 0.15f, 0.70f, 0.10f,
0.30f, 0.50f, 0.15f, 0.30f,
14.0f, 3, 0.25f, 0,
2, 0.20, 0.24,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.30, 0.45, 0.30} },
// 145 Funk Bot
{ "Funk Bot", "TECHNO", { O_PWM, O_PWM, 4, 60, 1, 2200, 0.35f, 35, 35,
0.02f, 0.30f, 0.72f, 0.25f,
0.15f, 0.50f, 0.15f, 0.20f,
7.0f, 1, 0.12f, 0,
2, 0.20, 0.24,
0.74f, 0.0f, 4, 0.04f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.40, 0.40, 0.25} },
// == AMBIENT ============================================================
// 146 Aurora Borealis
{ "Aurora Borealis", "AMBIENT", { O_SUP, O_TRI, 15, 50, 1, 2800, 0.20f, 65, 25,
1.2f, 2.8f, 0.88f, 4.0f,
0.90f, 2.2f, 0.45f, 3.0f,
0.8f, 0, 0.55f, 2,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.40, 0.95, 0.60} },
// 147 Liquid Sky
{ "Liquid Sky", "AMBIENT", { O_PWM, O_TRI, 10, 55, 1, 2200, 0.25f, 60, 20,
0.90f, 2.6f, 0.85f, 3.2f,
0.80f, 2.0f, 0.40f, 2.4f,
0.7f, 0, 0.5f, 0,
7, 0.50, 0.38,
0.73f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 148 Breathing Room
{ "Breathing Room", "AMBIENT", { O_SAW, O_TRI, 8, 50, 1, 1500, 0.20f, 70, 20,
1.5f, 3.0f, 0.90f, 3.5f,
1.0f, 2.4f, 0.50f, 3.0f,
0.20f, 0, 0.40f, 2,
7, 0.50, 0.38,
0.66f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 149 Gentle Rain
{ "Gentle Rain", "AMBIENT", { O_NOI, O_TRI, 0, 75, 1, 4500, 0.10f, 30, 0,
0.80f, 2.0f, 0.85f, 4.0f,
0.60f, 1.8f, 0.40f, 3.0f,
4.0f, 3, 0.10f, 0,
7, 0.50, 0.38,
0.83f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 150 Ocean Drift
{ "Ocean Drift", "AMBIENT", { O_SAW, O_PWM, 18, 48, 1, 1800, 0.30f, 75, 20,
1.8f, 3.5f, 0.88f, 4.0f,
1.2f, 2.8f, 0.45f, 3.2f,
0.5f, 1, 0.55f, 2,
7, 0.50, 0.38,
0.82f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 151 Evening Mist
{ "Evening Mist", "AMBIENT", { O_CHD, O_TRI, 12, 58, 1, 2000, 0.35f, 60, 20,
1.0f, 2.4f, 0.85f, 3.0f,
0.80f, 1.8f, 0.40f, 2.2f,
0.6f, 0, 0.5f, 0,
7, 0.50, 0.38,
0.99f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 152 Silent Witness
{ "Silent Witness", "AMBIENT", { O_SIN, O_TRI, 10, 50, 1, 1400, 0.20f, 65, 15,
1.5f, 3.2f, 0.88f, 4.0f,
1.0f, 2.4f, 0.50f, 3.0f,
0.30f, 0, 0.30f, 0,
7, 0.50, 0.38,
0.78f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.90, 0.40} },
// 153 Floating Leaves
{ "Floating Leaves", "AMBIENT", { O_TRI, O_SAW, 8, 55, 1, 2600, 0.15f, 50, 25,
0.80f, 2.2f, 0.86f, 2.8f,
0.60f, 1.6f, 0.40f, 2.0f,
0.70f, 1, 0.20f, 0,
7, 0.50, 0.38,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 154 Through the Veil
{ "Through the Veil","AMBIENT", { O_FM, O_TRI, 10, 52, 3, 1500, 0.35f, 70, 20,
1.2f, 2.8f, 0.88f, 3.5f,
0.90f, 2.4f, 0.45f, 2.8f,
1.0f, 2, 0.5f, 2,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.35, 0.90, 0.55} },
// 155 Distant Echoes
{ "Distant Echoes", "AMBIENT", { O_TNE, O_TRI, 14, 55, 1, 3200, 0.25f, 40, 20,
0.50f, 2.0f, 0.85f, 3.5f,
0.40f, 1.6f, 0.40f, 2.5f,
1.2f, 1, 0.5f, 2,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 156 Silent Glacier
{ "Silent Glacier", "AMBIENT", { O_TNE, O_TRI, 16, 55, 1, 3600, 0.30f, 45, 15,
1.0f, 2.6f, 0.88f, 3.5f,
0.80f, 2.0f, 0.45f, 2.5f,
0.8f, 0, 0.5f, 0,
7, 0.50, 0.38,
0.75f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.50, 0.70, 0.45} },
// 157 Whisper Choir
{ "Whisper Choir", "AMBIENT", { O_SUP, O_TRI, 12, 52, 1, 2400, 0.18f, 60, 40,
0.80f, 2.4f, 0.85f, 3.0f,
0.60f, 1.8f, 0.40f, 2.2f,
1.4f, 0, 0.5f, 0,
7, 0.50, 0.28,
0.68f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 0, 0.00, 0.70, 0.45} },
// 158 Inner Temple
{ "Inner Temple", "AMBIENT", { O_SIN, O_SAW, 8, 55, 1, 1700, 0.22f, 55, 25,
1.0f, 3.0f, 0.88f, 3.8f,
0.80f, 2.2f, 0.50f, 2.8f,
0.50f, 1, 0.20f, 0,
7, 0.50, 0.38,
0.79f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 159 Cloud Nine
{ "Cloud Nine", "AMBIENT", { O_SAW, O_TRI, 10, 50, 1, 1900, 0.25f, 65, 20,
1.3f, 3.0f, 0.90f, 3.5f,
1.0f, 2.4f, 0.45f, 2.8f,
0.30f, 0, 0.35f, 2,
7, 0.50, 0.38,
0.93f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 160 Polar Night
{ "Polar Night", "AMBIENT", { O_TRI, O_SIN, 14, 45, 1, 1200, 0.30f, 70, 15,
1.5f, 3.5f, 0.90f, 4.5f,
1.2f, 2.6f, 0.55f, 3.5f,
0.20f, 0, 0.40f, 0,
7, 0.50, 0.38,
0.85f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.90, 0.45} },
// 161 Sunbeam
{ "Sunbeam", "AMBIENT", { O_HSY, O_TRI, 12, 55, 1, 4200, 0.20f, 40, 20,
0.60f, 2.2f, 0.85f, 2.8f,
0.50f, 1.8f, 0.40f, 2.0f,
1.8f, 0, 0.5f, 2,
7, 0.50, 0.38,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 162 Winter Sleep
{ "Winter Sleep", "AMBIENT", { O_SAW, O_SAW, 8, 50, 1, 1500, 0.28f, 60, 20,
1.2f, 3.0f, 0.88f, 3.8f,
0.90f, 2.4f, 0.45f, 3.0f,
0.40f, 1, 0.30f, 2,
7, 0.50, 0.38,
0.86f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 163 Desert Glass
{ "Desert Glass", "AMBIENT", { O_TNE, O_SIN, 0, 65, 1, 6000, 0.40f, 30, 10,
0.01f, 1.5f, 0.80f, 3.0f,
0.30f, 1.2f, 0.20f, 2.0f,
1.5f, 3, 0.45f, 2,
7, 0.50, 0.38,
0.96f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.53, 0.70, 0.45} },
// 164 Underwater Cathedral
{ "Underwater Cathedral","AMBIENT", { O_CHD, O_SAW, 20, 50, 1, 2400, 0.35f, 65, 25,
1.0f, 2.5f, 0.88f, 3.5f,
0.80f, 2.0f, 0.45f, 2.6f,
0.7f, 1, 0.55f, 2,
7, 0.40, 0.40,
0.94f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
6, 1, 0.35, 0.95, 0.60} },
// 165 Longest Journey
{ "Longest Journey", "AMBIENT", { O_TRI, O_TRI, 10, 52, 1, 2000, 0.20f, 55, 20,
1.8f, 3.5f, 0.90f, 5.0f,
1.5f, 2.8f, 0.50f, 4.0f,
0.20f, 0, 0.35f, 2,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.90, 0.45} },
// 166 Fading Aurora
{ "Fading Aurora", "AMBIENT", { O_PWM, O_TRI, 16, 48, 1, 3000, 0.18f, 55, 20,
1.0f, 2.8f, 0.88f, 4.0f,
0.80f, 2.2f, 0.45f, 3.0f,
0.6f, 0, 0.5f, 0,
7, 0.50, 0.38,
0.57f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.40, 0.90, 0.60} },
// 167 Still Lake
{ "Still Lake", "AMBIENT", { O_SIN, O_TRI, 10, 55, 1, 1400, 0.15f, 50, 15,
0.80f, 2.8f, 0.88f, 3.5f,
0.60f, 2.0f, 0.45f, 2.5f,
0.30f, 1, 0.25f, 2,
7, 0.50, 0.38,
0.77f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 168 Golden Hour
{ "Golden Hour", "AMBIENT", { O_SAW, O_PUL, 8, 55, 1, 2600, 0.22f, 55, 35,
0.50f, 2.0f, 0.85f, 2.5f,
0.40f, 1.6f, 0.40f, 1.8f,
0.50f, 0, 0.20f, 2,
7, 0.50, 0.38,
0.87f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 169 Oxygen
{ "Oxygen", "AMBIENT", { O_SUP, O_TRI, 6, 55, 1, 2100, 0.20f, 60, 25,
1.0f, 2.6f, 0.88f, 3.2f,
0.80f, 2.0f, 0.40f, 2.6f,
1.0f, 0, 0.5f, 2,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.70, 0.45} },
// 170 Zero Gravity
{ "Zero Gravity", "AMBIENT", { O_TRI, O_SAW, 20, 45, 1, 2800, 0.25f, 65, 15,
1.5f, 3.2f, 0.90f, 4.0f,
1.2f, 2.5f, 0.50f, 3.2f,
0.30f, 0, 0.40f, 2,
7, 0.50, 0.38,
0.98f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.35, 0.90, 0.50} },
// 171 Sacred Space
{ "Sacred Space", "AMBIENT", { O_SAW, O_TRI, 10, 50, 1, 2200, 0.28f, 70, 30,
1.3f, 3.0f, 0.88f, 4.0f,
1.0f, 2.6f, 0.45f, 3.0f,
0.30f, 1, 0.30f, 0,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.30, 0.95, 0.55} },
// == CINEMATIC ==========================================================
// 172 Colossal Drone
{ "Colossal Drone", "CINEMATIC", { O_DSW, O_SUP, 4, 55, 1, 900, 0.35f, 60, 25,
0.6f, 2.5f, 0.9f, 3.0f,
0.5f, 2.0f, 0.5f, 2.5f,
0.45f, 0, 0.55f, 0,
7, 0.50, 0.38,
0.54f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.30, 0.90, 0.60} },
// 173 Tension Builder
{ "Tension Builder", "CINEMATIC", { O_SUP, O_SUP, 6, 50, 1, 1500, 0.25f, 70, 30,
0.8f, 2.8f, 0.92f, 3.5f,
0.4f, 1.8f, 0.6f, 2.5f,
0.8f, 2, 0.25, 0,
7, 0.50, 0.38,
0.87f, 0.0f, 10, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.35, 0.90, 0.60} },
// 174 Dark Undertone
{ "Dark Undertone", "CINEMATIC", { O_DSW, O_SIN, 0, 88, 1, 500, 0.3f, 40, 15,
0.2f, 1.5f, 0.95f, 2.5f,
0.3f, 1.2f, 0.6f, 2.0f,
0.5f, 0, 0.4f, 2,
7, 0.50, 0.38,
0.75f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.40, 0.90, 0.40} },
// 175 Brass Swell
{ "Brass Swell", "CINEMATIC", { O_WRP, O_SAW, 8, 48, 1, 2600, 0.3f, 75, 40,
0.4f, 2.2f, 0.85f, 2.8f,
0.5f, 2.0f, 0.4f, 1.8f,
0.35f, 0, 0.45f, 0,
7, 0.50, 0.38,
0.76f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.30, 0.80, 0.55} },
// 176 War Drums
{ "War Drums", "CINEMATIC", { O_DSW, O_PUL, 0, 70, 1, 700, 0.6f, 55, 10,
0.01f, 0.5f, 0.8f, 0.4f,
0.01f, 0.4f, 0.5f, 0.3f,
3.0f, 2, 0.28, 0,
6, 0.22, 0.30,
0.85f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
0, 2, 0.35, 0.70, 0.50} },
// 177 Cathedral Drones
{ "Cathedral Drones", "CINEMATIC", { O_CHD, O_SUP, 10, 50, 1, 1400, 0.3f, 65, 30,
1.2f, 3.0f, 0.9f, 4.0f,
0.9f, 2.2f, 0.5f, 3.0f,
0.3f, 1, 0.6f, 2,
7, 0.40, 0.40,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
6, 1, 0.38, 1.00, 0.60} },
// == SOUNDSCAPE =========================================================
// 178 Wind Chimes
{ "Wind Chimes", "SOUNDSCAPE", { O_TNE, O_TNE, 12, 55, 1, 4500, 0.3f, 30, 20,
0.0f, 3.0f, 0.6f, 4.0f,
0.0f, 0.5f, 0.3f, 2.0f,
2.5f, 3, 0.35f, 2,
7, 0.50, 0.38,
0.85f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.45, 0.85, 0.60} },
// 179 Ocean Bed
{ "Ocean Bed", "SOUNDSCAPE", { O_DSW, O_PWM, 5, 50, 1, 600, 0.35f, 72, 15,
1.0f, 3.0f, 0.9f, 3.5f,
0.6f, 2.0f, 0.5f, 2.5f,
0.25f, 0, 0.55f, 2,
7, 0.50, 0.38,
0.63f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.90, 0.50} },
// 180 Cave Echo
{ "Cave Echo", "SOUNDSCAPE", { O_SEQ, O_TRI, 0, 60, 1, 1100, 0.2f, 50, 15,
0.5f, 2.0f, 0.85f, 3.0f,
0.4f, 1.5f, 0.4f, 2.0f,
1.2f, 1, 0.5f, 0,
7, 0.50, 0.38,
0.71f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.90, 0.60} },
// 181 Night Forest
{ "Night Forest", "SOUNDSCAPE", { O_SUP, O_NOI, 4, 60, 1, 1800, 0.2f, 60, 0,
0.8f, 2.5f, 0.88f, 3.2f,
0.5f, 1.6f, 0.5f, 2.0f,
0.5f, 3, 0.6f, 0,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.30, 0.90, 0.50} },
// 182 Digital Rain
{ "Digital Rain", "SOUNDSCAPE", { O_SEQ, O_NOI, 0, 70, 1, 3200, 0.15f, 40, 0,
0.05f, 1.8f, 0.8f, 2.5f,
0.2f, 1.2f, 0.3f, 1.8f,
4.0f, 3, 0.45f, 0,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.40, 0.90, 0.45} },
// 183 Ice Field
{ "Ice Field", "SOUNDSCAPE", { O_TNE, O_SUP, 8, 55, 1, 3600, 0.2f, 50, 25,
0.3f, 2.0f, 0.85f, 3.5f,
0.3f, 1.8f, 0.4f, 2.2f,
0.4f, 0, 0.5f, 2,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.40, 0.90, 0.60} },
// == ATMOSPHERE ==========================================================
// 184 Morning Haze
{ "Morning Haze", "ATMOSPHERE", { O_PWM, O_TRI, 6, 55, 1, 1500, 0.25f, 65, 20,
0.9f, 2.8f, 0.9f, 3.5f,
0.7f, 2.0f, 0.5f, 2.5f,
0.35f, 0, 0.55f, 0,
7, 0.50, 0.38,
0.81f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 0, 0.00, 0.85, 0.50} },
// 185 Metal Sky
{ "Metal Sky", "ATMOSPHERE", { O_HSY, O_TRI, 0, 70, 1, 3200, 0.3f, 60, 30,
0.4f, 2.0f, 0.85f, 3.0f,
0.3f, 1.5f, 0.4f, 1.8f,
1.5f, 0, 0.6f, 2,
7, 0.50, 0.38,
0.85f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.35, 0.85, 0.55} },
// 186 Submerged
{ "Submerged", "ATMOSPHERE", { O_SIN, O_DSW, 0, 100, 1, 420, 0.25f, 50, 10,
0.8f, 3.0f, 0.92f, 4.0f,
0.6f, 2.0f, 0.5f, 3.0f,
0.2f, 0, 0.45f, 2,
7, 0.50, 0.38,
0.63f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.30, 0.95, 0.55} },
// 187 Electric Air
{ "Electric Air", "ATMOSPHERE", { O_FM, O_TRI, 6, 55, 1, 2600, 0.25f, 55, 25,
0.6f, 2.4f, 0.9f, 3.2f,
0.5f, 2.0f, 0.5f, 2.5f,
0.5f, 2, 0.5f, 2,
7, 0.50, 0.38,
0.91f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 1, 0.30, 0.85, 0.50} },
// 188 Static Bloom
{ "Static Bloom", "ATMOSPHERE", { O_SUP, O_SEQ, 0, 60, 1, 2200, 0.2f, 60, 0,
0.7f, 2.5f, 0.85f, 3.0f,
0.4f, 1.6f, 0.4f, 2.0f,
2.0f, 3, 0.6f, 0,
7, 0.50, 0.38,
1.00f, 0.0f, 16, 0.0f, 0, 0,
0, 0, 0, 0, 0,
9, 2, 0.45, 0.90, 0.55} },
// == SYNTH FX =============================================================
// 189 Rocket Launch
{ "Rocket Launch", "SYNTH FX", { O_NOI, O_SAW, 0, 80, 1, 5000, 0.2f, 85, 20,
0.8f, 3.0f, 0.9f, 3.5f,
0.2f, 1.5f, 0.3f, 1.5f,
7.0f, 0, 0.8f, 0,
7, 0.30, 0.30,
0.84f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 2, 0.45, 0.90, 0.60} },
// 190 Laser Sweep
{ "Laser Sweep", "SYNTH FX", { O_HSY, O_HSY, 0, 65, 1, 6000, 0.35f, 70, 30,
0.0f, 1.0f, 0.6f, 0.5f,
0.0f, 0.5f, 0.2f, 0.4f,
9.0f, 2, 0.25, 0,
7, 0.30, 0.30,
1.00f, 0.0f, 1, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 2, 0.44, 0.90, 0.65} },
// 191 Alien Voice
{ "Alien Voice", "SYNTH FX", { O_FM, O_FM, 0, 55, 1, 3000, 0.3f, 55, 20,
0.1f, 1.8f, 0.7f, 2.0f,
0.05f, 0.8f, 0.3f, 1.0f,
3.5f, 1, 0.7f, 2,
7, 0.50, 0.28,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
8, 2, 0.55, 1.00, 0.80} },
// 192 Data Stream
{ "Data Stream", "SYNTH FX", { O_SEQ, O_SEQ, 0, 60, 1, 4000, 0.2f, 30, 0,
0.0f, 0.5f, 0.5f, 0.3f,
0.0f, 0.3f, 0.1f, 0.2f,
6.0f, 3, 0.6f, 0,
7, 0.30, 0.30,
1.00f, 0.0f, 8, 0.0f, 0, 0,
1, 1, 3, 2, 50,
4, 2, 0.48, 0.90, 0.40} },
// 193 Ghost Feedback
{ "Ghost Feedback", "SYNTH FX", { O_WRP, O_WRP, 0, 55, 1, 2800, 0.5f, 70, 35,
0.3f, 2.0f, 0.8f, 3.0f,
0.3f, 1.6f, 0.4f, 2.0f,
4.0f, 2, 0.7f, 2,
7, 0.30, 0.30,
1.00f, 0.0f, 8, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 3, 0.50, 0.95, 0.75} },
// 194 Neon Sweep
{ "Neon Sweep", "SYNTH FX", { O_PWM, O_HSY, 0, 65, 1, 5000, 0.25f, 60, 30,
0.0f, 0.8f, 0.55f, 0.4f,
0.0f, 0.4f, 0.2f, 0.3f,
5.0f, 0, 0.8f, 0,
7, 0.30, 0.30,
1.00f, 0.0f, 1, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.53, 0.90, 0.65} },
// 195 Glass Shatter
{ "Glass Shatter", "SYNTH FX", { O_TNE, O_NOI, 0, 70, 1, 6000, 0.3f, 30, 0,
0.0f, 2.2f, 0.3f, 3.0f,
0.0f, 0.4f, 0.1f, 0.5f,
8.0f, 3, 0.4f, 0,
7, 0.30, 0.30,
1.00f, 0.0f, 12, 0.0f, 0, 0,
0, 0, 0, 0, 0,
4, 1, 0.37, 0.90, 0.65} },
};
PresetBank::PresetBank()
{
patches.assign (defs, defs + juce::numElementsInArray (defs));
2026-09-08 21:57:34 +02:00
buildCategoryIndex();
}
void PresetBank::buildCategoryIndex()
{
catIndex.names.clear();
catIndex.patchIndices.clear();
for (int i = 0; i < (int) patches.size(); ++i)
{
const juce::String cat (patches[i].category);
int idx = catIndex.names.indexOf (cat);
if (idx < 0)
{
idx = catIndex.names.size();
catIndex.names.add (cat);
catIndex.patchIndices.push_back ({});
}
catIndex.patchIndices[(size_t) idx].push_back (i);
}
}
int PresetBank::findByName (const juce::String& name) const
{
for (int i = 0; i < patches.size(); ++i)
if (juce::String (patches[i].name) == name)
return i;
return -1;
}
void PresetBank::writeTo (int i, juce::AudioProcessorValueTreeState& apvts) const
{
const int n = (int) patches.size();
i = juce::jlimit (0, n - 1, i);
const Patch& p = patches[i];
for (int k = 0; k < prm::num; ++k)
{
if (k == static_cast<int> (prm::Id::hq)) continue; // global, not per-patch
if (auto* par = apvts.getParameter (prm::desc (static_cast<prm::Id> (k)).id))
par->setValueNotifyingHost (par->convertTo0to1 (p.v[k]));
}
}