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Add delay/reverb dry-wet, granular randomize toggles, rework accent DSP
- Add delay and reverb Dry/Wet parameters and knobs, wired into presets - Add Accent/Slide/Fine/Rate toggles to the Randomize panel with new per-aspect pattern randomizers - Soften accent: modest volume lift plus small cutoff and filter-attack modulation instead of the heavy 5x gain boost - Halve reverb comb/allpass delays so the wet speaks sooner - Regenerate a fresh build stamp on every build
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11 changed files with 310 additions and 97 deletions
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@ -59,6 +59,10 @@ public:
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void randomizeEnv();
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void randomizeSeqSettings();
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void randomizeFx();
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void randomizeAccent();
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void randomizeSlide();
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void randomizeFine();
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void randomizeRate();
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juce::String getStepNoteName (int idx) const;
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@ -110,9 +114,11 @@ private:
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std::atomic<float>* delayTimeParam = nullptr;
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std::atomic<float>* delayStrengthParam = nullptr;
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std::atomic<float>* delaySyncParam = nullptr;
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std::atomic<float>* delayDryWetParam = nullptr;
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std::atomic<float>* reverbRoomParam = nullptr;
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std::atomic<float>* reverbStrengthParam = nullptr;
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std::atomic<float>* reverbDiffusionParam = nullptr;
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std::atomic<float>* reverbDryWetParam = nullptr;
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monostep::StepSequencer sequencer;
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monostep::SynthVoice voice;
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