monostep/Source/dsp/WaveTables.h

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#pragma once
#include <cmath>
#include <algorithm>
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#include <random>
namespace monostep
{
enum class Waveform : int
{
sine = 0,
triangle = 1,
saw = 2,
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square = 3,
pulse = 4,
noise = 5,
sub = 6,
pluck = 7
};
inline float frac (float x)
{
return x - std::floor (x);
}
inline float polyBlep (float t, float dt)
{
if (t < dt)
{
t /= dt;
return t + t - t * t - 1.0f;
}
if (t > 1.0f - dt)
{
t = (t - 1.0f) / dt;
return t * t + t + t + 1.0f;
}
return 0.0f;
}
inline float renderWave (Waveform w, float phase, float inc)
{
switch (w)
{
case Waveform::sine:
return std::sin (phase * 6.283185307179586f);
case Waveform::triangle:
{
const float f = frac (phase);
return 4.0f * std::min (f, 1.0f - f) - 1.0f;
}
case Waveform::saw:
{
const float f = frac (phase);
return (2.0f * f - 1.0f) - polyBlep (f, inc);
}
case Waveform::square:
{
const float f = frac (phase);
float v = (f < 0.5f) ? 1.0f : -1.0f;
v += polyBlep (f, inc);
v -= polyBlep (frac (f + 0.5f), inc);
return v;
}
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case Waveform::pulse:
{
const float f = frac (phase);
return (f < 0.3f) ? 1.0f : -1.0f;
}
case Waveform::sub:
{
const float f = frac (phase * 0.25f);
return 4.0f * std::min (f, 1.0f - f) - 1.0f;
}
case Waveform::noise:
{
thread_local static std::mt19937 rng { std::random_device {}() };
thread_local static std::uniform_real_distribution<float> dist (-1.0f, 1.0f);
return dist (rng);
}
case Waveform::pluck:
{
const float f = frac (phase);
return 2.0f * std::sin (f * 6.283185307179586f * 2.0f) * std::exp (-10.0f * f);
}
}
return 0.0f;
}
} // namespace monostep