monoslicer/Source/SliceManager.h

71 lines
2 KiB
C++

#pragma once
#include <juce_audio_processors/juce_audio_processors.h>
#include <juce_dsp/juce_dsp.h>
#include <vector>
#include <algorithm>
#include <cmath>
class SliceManager
{
public:
struct Slice
{
int startSample;
int endSample;
int midiNote; // pitch class (0 = C, 1 = C#, ..., 11 = B)
};
SliceManager();
void setSampleBuffer(juce::AudioBuffer<float>* buffer, double sampleRate);
void setSensitivity(float s);
void setBassGain(float g);
void setTrebleGain(float g);
void autoSlice();
void clearSlices();
void addSliceManual(int samplePos);
void removeSliceAt(int samplePos, int tolerance = 5);
void moveSlice(int fromSample, int toSample);
void trimStart(int sample);
void trimEnd(int sample);
void undo();
void redo();
bool canUndo() const;
bool canRedo() const;
std::vector<Slice> getSlices() const;
int getNumSlices() const;
Slice getSlice(int index) const;
void setSlices(const std::vector<Slice>& newSlices);
int findSliceIndexForSample(int samplePos) const;
juce::AudioBuffer<float>* getMutableBuffer() { return sampleBuffer; }
private:
void sortSlices();
void assignMidiNotes();
void pushHistory();
void truncateHistory();
mutable juce::CriticalSection mutex;
std::vector<Slice> slices;
std::vector<std::vector<Slice>> undoStack;
std::vector<std::vector<Slice>> redoStack;
static constexpr size_t maxHistory = 50;
juce::AudioBuffer<float>* sampleBuffer = nullptr;
double currentSampleRate = 44100.0;
float sensitivity = 0.5f;
float bassGain = 1.0f;
float trebleGain = 1.0f;
std::vector<float> computeEnvelope(const float* channelData, int numSamples);
std::vector<float> lowpassFilter(const std::vector<float>& input, float cutoffHz);
std::vector<float> highpassFilter(const std::vector<float>& input, float cutoffHz);
std::vector<float> detectOnsets(const std::vector<float>& envelope, float threshold);
};