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add ping-pong loop mode and crossfade length rotary
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10 changed files with 67 additions and 17 deletions
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@ -413,6 +413,7 @@ void JustaSampleAudioProcessor::loadSample(juce::AudioBuffer<float>& sample, int
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// The order here is actually important, because the start and end buttons can otherwise enable the main loop button
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pv(PluginParameters::LOOPING_HAS_START) = false;
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pv(PluginParameters::LOOPING_HAS_END) = false;
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pv(PluginParameters::IS_PING_PONG) = false;
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pv(PluginParameters::IS_LOOPING) = false;
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pluginState.loopStart = 0;
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