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453
Source/Components/Displays/SamplePainter.cpp
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453
Source/Components/Displays/SamplePainter.cpp
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/*
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==============================================================================
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SamplePainter.cpp
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Created: 19 Sep 2023 3:02:14pm
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Author: binya
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==============================================================================
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*/
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#include <JuceHeader.h>
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#include <algorithm>
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#include "SamplePainter.h"
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SamplePainter::SamplePainter(ListenableAtomic<int>& primaryVisibleChannel, float resolutionScale, UIDummyParam* uiDummyParam) :
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resolutionScale(resolutionScale), sampleData(2, 0),
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primaryChannel(primaryVisibleChannel), dummyParam(uiDummyParam)
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{
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primaryChannel.addListener(this);
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setBufferedToImage(true);
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}
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SamplePainter::~SamplePainter()
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{
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primaryChannel.removeListener(this);
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}
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void SamplePainter::paint(juce::Graphics& g)
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{
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if (!sample || !sample->getNumChannels() || sample->getNumSamples() <= 1 || viewEnd <= viewStart || viewStart >= sample->getNumSamples() ||
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viewEnd >= sample->getNumSamples() || sample->getNumSamples() != sampleSize || numPoints == 0)
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return;
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using namespace juce;
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g.setColour(findColour(Colors::painterColorId, true));
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// Draw a horizontal line at 0
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float dividerHeight = getHeight() * 0.0035f;
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g.fillRect(0.f, (getHeight() - dividerHeight) / 2.f, float(getWidth()), dividerHeight);
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int start = viewStart;
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int end = viewEnd;
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int viewSize = end - start + 1;
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// While we could do a more general solution with a variable amount of caches, let's just use two fixed caches
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int cacheRatio = intervalWidth >= cache2Amount ? cache2Amount : intervalWidth >= cache1Amount ? cache1Amount : 1;
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auto& cacheData = (mono && sample->getNumChannels() > 1)
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? (cacheRatio == cache1Amount ? cache1DataMono : cache2DataMono)
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: (cacheRatio == cache1Amount ? cache1Data : cache2Data);
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auto strokeWidth = getWidth() / resolution * 1.25f;
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// Regular display
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if (!isSampleBySample())
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{
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// Sample the data
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sampleData.setSize(sampleData.getNumChannels(), numPoints, false, false, true);
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// To keep sampling more consistent, we round down to intervalWidth
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float startX = std::floor(start / intervalWidth) * intervalWidth / cacheRatio;
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for (auto i = 0; i < numPoints; i++)
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{
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int index = int(startX + intervalWidth / cacheRatio * i);
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int numValues = int(startX + intervalWidth / cacheRatio * (i + 1)) - index;
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float min;
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float max;
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if (cacheRatio > 1.f)
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{
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min = FloatVectorOperations::findMinimum(cacheData.getReadPointer(0, index), numValues);
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max = FloatVectorOperations::findMaximum(cacheData.getReadPointer(1, index), numValues);
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}
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else if (mono)
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{
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downsample(*sample, true, index, numValues, min, max);
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}
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else
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{
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downsample(*sample, false, index, numValues, min, max);
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}
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sampleData.setSample(0, i, min * gain);
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sampleData.setSample(1, i, max * gain);
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}
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// Create the path
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float offset = float(startX * cacheRatio - viewStart) / viewSize * getWidth();
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Path path;
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path.preallocateSpace(numPoints * 2 * 3);
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for (auto i = 0; i < numPoints; i++)
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{
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float x = offset + jmap<float>(float(i), 0.f, numPoints - 2.f, 0.f, float(getWidth()));
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float yMax = jmap<float>(sampleData.getSample(1, i), -1.f, 1.f, float(getHeight()), 0.f);
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float yMin = jmap<float>(sampleData.getSample(0, i), -1.f, 1.f, float(getHeight()), 0.f);
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if (!i)
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path.startNewSubPath(x, yMax);
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else
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path.lineTo(x, yMax);
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path.lineTo(x, yMin);
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}
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g.strokePath(path, PathStrokeType(strokeWidth, PathStrokeType::beveled));
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}
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// Sample by sample display
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else
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{
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// If mono is enabled, we average the channels and exit this loop on the first iteration
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// Otherwise, we draw each channel separately with a different opacity
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// Find the primary channel to display
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int primary = primaryChannel;
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if (selectingChannel >= 0)
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primary = selectingChannel;
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Path path;
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path.preallocateSpace(3 * (viewSize + 1));
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Path circles;
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auto circRadius = 0.003125f * getWidth();
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bool drawCircles = viewSize <= SAMPLE_BY_SAMPLE_THRESHOLD;
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if (drawCircles)
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path.preallocateSpace(4 * viewSize);
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for (auto ch = 0; ch < sample->getNumChannels(); ch++)
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{
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for (auto i = 0; i < viewSize; i++)
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{
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float level = sample->getSample(ch, start + i);
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// If mono is enabled, we average the channels
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if (mono)
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{
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level = 0;
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for (auto ch2 = 0; ch2 < sample->getNumChannels(); ch2++)
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level += sample->getSample(ch2, start + i);
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level /= sample->getNumChannels();
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}
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level *= gain;
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float xPos = float(getWidth() * i) / (end - start);
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float yPos = jmap<float>(level, -1, 1, float(getHeight()), 0);
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if (!i)
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path.startNewSubPath(0, yPos);
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path.lineTo(xPos, yPos);
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// Only draw the circles when we are further zoomed in
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if (drawCircles)
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circles.addEllipse(xPos - circRadius, yPos - circRadius, circRadius * 2.f, circRadius * 2.f);
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}
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int channelOrderNum = (primary - ch + sample->getNumChannels()) % sample->getNumChannels();
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float opacity = std::pow(0.6f, float(channelOrderNum));
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if (mono)
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opacity = 1.f;
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g.setColour(findColour(Colors::painterColorId, true).withMultipliedAlpha(opacity));
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g.strokePath(path, PathStrokeType(strokeWidth, PathStrokeType::curved));
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g.fillPath(circles);
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if (mono)
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break;
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path.clear();
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circles.clear();
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}
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path.clear();
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circles.clear();
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}
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}
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void SamplePainter::resized()
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{
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recalculateIntervals();
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}
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void SamplePainter::enablementChanged()
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{
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repaint();
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}
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void SamplePainter::colourChanged()
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{
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repaint();
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}
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juce::String SamplePainter::getCustomHelpText()
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{
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auto mousePos = getMouseXYRelative();
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int hoveringChannel = getChannel(mousePos.x, mousePos.y);
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if (hoveringChannel == -1 || sample->getNumChannels() == 1)
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return "";
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if (sample->getNumChannels() == 2)
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return "Focus " + juce::String(hoveringChannel == 0 ? "left" : "right") + " channel";
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return "Focus channel " + juce::String(hoveringChannel + 1);
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}
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bool SamplePainter::isSampleBySample() const
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{
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return intervalWidth <= 5.f;
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}
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int SamplePainter::getChannel(int x, int y) const
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{
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if (!sample || !sample->getNumChannels() || !isSampleBySample() || mono)
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return -1;
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int closestCh = -1;
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float bestYDist = getHeight() / 6.f;
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int start = viewStart;
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int end = viewEnd;
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int viewSize = end - start + 1;
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// Estimate closest sample index from x
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float normX = float(x) / getWidth();
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int i = juce::jlimit(0, viewSize - 1, int(std::round(normX * (end - start))));
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for (int ch = 0; ch < sample->getNumChannels(); ++ch)
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{
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float level = sample->getSample(ch, start + i) * gain;
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float yPos = juce::jmap<float>(level, -1, 1, float(getHeight()), 0);
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float yDist = std::abs(y - yPos);
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if (yDist < bestYDist)
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{
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bestYDist = yDist;
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closestCh = ch;
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}
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}
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return closestCh;
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}
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void SamplePainter::mouseDown(const juce::MouseEvent& event)
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{
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if (!isSampleBySample() || mono)
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return;
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selectingChannel = getChannel(event.x, event.y);
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repaint();
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}
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void SamplePainter::mouseUp(const juce::MouseEvent& event)
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{
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if (!isSampleBySample() || mono)
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return;
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int hoveringChannel = getChannel(event.x, event.y);
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if (selectingChannel >= 0 && hoveringChannel == selectingChannel)
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{
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primaryChannel = selectingChannel;
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if (dummyParam)
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dummyParam->sendUIUpdate();
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}
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selectingChannel = -1;
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repaint();
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}
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void SamplePainter::valueChanged(ListenableValue<int>&, int)
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{
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repaint();
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}
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void SamplePainter::downsample(const juce::AudioBuffer<float>& buffer, bool average, int start, int numSamples, float& outMin, float& outMax)
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{
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// Average channels for mono downsample
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if (average)
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{
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downsampleBuffer.setSize(1, numSamples, false, false, true);
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downsampleBuffer.clear();
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for (int ch = 0; ch < buffer.getNumChannels(); ch++)
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downsampleBuffer.addFrom(0, 0, buffer, ch, start, numSamples);
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auto range = juce::FloatVectorOperations::findMinAndMax(downsampleBuffer.getReadPointer(0), numSamples);
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outMin = range.getStart() / buffer.getNumChannels();
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outMax = range.getEnd() / buffer.getNumChannels();
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}
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// Downsample across all channels
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else
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{
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float min = std::numeric_limits<float>::max();
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float max = std::numeric_limits<float>::lowest();
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for (int ch = 0; ch < buffer.getNumChannels(); ch++)
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{
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auto range = juce::FloatVectorOperations::findMinAndMax(buffer.getReadPointer(ch, start), numSamples);
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min = juce::jmin(range.getStart(), min);
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max = juce::jmax(range.getEnd(), max);
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}
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outMin = min;
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outMax = max;
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}
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}
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void SamplePainter::updateCaches(int start, int end)
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{
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if (!sample || start < 0)
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return;
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float min;
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float max;
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int cacheRatio = int(cache2Amount / cache1Amount);
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const int cache1Size = int(1 + std::ceil(float(sample->getNumSamples()) / cache1Amount));
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int effectiveStart = (start / cache1Amount) * cache1Amount; // Round down to the nearest cache1Amount
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cache1Data.setSize(2, cache1Size, true, false, false);
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for (int i = effectiveStart; i < end; i += cache1Amount)
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{
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int numSamples = juce::jmin(cache1Amount, sample->getNumSamples() - i);
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downsample(*sample, false, i, numSamples, min, max);
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cache1Data.setSample(0, i / cache1Amount, min);
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cache1Data.setSample(1, i / cache1Amount, max);
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}
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const int cache2Size = int(std::ceil(float(cache1Data.getNumSamples() + 1) / cacheRatio));
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int effectiveCache2Start = (effectiveStart / cache1Amount / cacheRatio) * cacheRatio; // Round down to the nearest cacheRatio
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cache2Data.setSize(2, cache2Size, true, false, false);
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for (int i = effectiveCache2Start; i < end / cache1Amount; i += cacheRatio)
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{
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int numSamples = juce::jmin(cacheRatio, cache1Data.getNumSamples() - i);
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min = juce::FloatVectorOperations::findMinimum(cache1Data.getReadPointer(0, i), numSamples);
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max = juce::FloatVectorOperations::findMaximum(cache1Data.getReadPointer(1, i), numSamples);
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cache2Data.setSample(0, i / cacheRatio, min);
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cache2Data.setSample(1, i / cacheRatio, max);
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}
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if (sample->getNumChannels() > 1)
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{
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cache1DataMono.setSize(2, cache1Size, true, false, false);
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for (int i = effectiveStart; i < end; i += cache1Amount)
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{
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int numSamples = juce::jmin(cache1Amount, sample->getNumSamples() - i);
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downsample(*sample, true, i, numSamples, min, max);
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cache1DataMono.setSample(0, i / cache1Amount, min);
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cache1DataMono.setSample(1, i / cache1Amount, max);
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}
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cache2DataMono.setSize(2, cache2Size, true, false, false);
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for (int i = effectiveCache2Start; i < end / cache1Amount; i += cacheRatio)
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{
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int numSamples = juce::jmin(cacheRatio, cache1DataMono.getNumSamples() - i);
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min = juce::FloatVectorOperations::findMinimum(cache1DataMono.getReadPointer(0, i), numSamples);
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max = juce::FloatVectorOperations::findMaximum(cache1DataMono.getReadPointer(1, i), numSamples);
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cache2DataMono.setSample(0, i / cacheRatio, min);
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cache2DataMono.setSample(1, i / cacheRatio, max);
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}
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}
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}
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void SamplePainter::appendToPath(int startSample, int endSample)
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{
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if (!sample)
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return;
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updateCaches(startSample, endSample);
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recalculateIntervals();
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repaint();
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}
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void SamplePainter::setSample(const juce::AudioBuffer<float>& sampleBuffer)
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{
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sample = &sampleBuffer;
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sampleSize = sampleBuffer.getNumSamples();
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viewStart = 0;
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viewEnd = sampleBuffer.getNumSamples() - 1;
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if (!sample)
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return;
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updateCaches(0, sample->getNumSamples());
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recalculateIntervals();
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repaint();
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}
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void SamplePainter::setSample(const juce::AudioBuffer<float>& sampleBuffer, int viewStartSample, int viewEndSample)
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{
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setSample(sampleBuffer);
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viewStart = viewStartSample;
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viewEnd = viewEndSample;
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recalculateIntervals();
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repaint();
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}
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void SamplePainter::setSampleView(int viewStartSample, int viewEndSample)
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{
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viewStart = viewStartSample;
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viewEnd = viewEndSample;
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recalculateIntervals();
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repaint();
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}
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void SamplePainter::recalculateIntervals()
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{
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int viewSize = viewEnd - viewStart + 1;
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// Set resolution as a constant factor of the screen width
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int width = getWidth();
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if (const juce::Displays::Display* screen = juce::Desktop::getInstance().getDisplays().getPrimaryDisplay())
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width = screen->userArea.getWidth();
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resolution = width * resolutionScale;
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// We adjust numPoints in factors of 2 to keep the view smooth looking
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float sampleDiv = viewSize / resolution;
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float base = 2.f;
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float nextPower = std::pow(base, std::ceil(std::log(sampleDiv) / std::log(base)));
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intervalWidth = nextPower / base;
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numPoints = int(viewSize / intervalWidth);
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}
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void SamplePainter::setGain(float newGain)
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{
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gain = newGain;
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repaint();
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}
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void SamplePainter::setMono(bool isMono)
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{
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mono = isMono;
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if (!isMono)
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selectingChannel = -1;
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repaint();
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}
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