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237
External/Gin/gin_distortion.h
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External/Gin/gin_distortion.h
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/*
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==============================================================================
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This file is part of the GIN library.
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Copyright (c) 2020 - Roland Rabien.
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MIT License
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Copyright (c) 2018 Chris Johnson
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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==============================================================================
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*/
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#pragma once
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#include <JuceHeader.h>
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namespace gin
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{
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//==============================================================================
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/** Distortion based on AirWindows plugins
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*/
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class AirWindowsDistortion
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{
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public:
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AirWindowsDistortion()
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{
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reset();
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}
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void setSampleRate(double sr)
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{
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sampleRate = sr;
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}
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void reset()
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{
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A = 0.2f;
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B = 0.0f;
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C = 1.0f;
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D = 1.0f;
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iirSampleAL = 0.0f;
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iirSampleBL = 0.0f;
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iirSampleAR = 0.0f;
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iirSampleBR = 0.0f;
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fpFlip = true;
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fpNShapeL = 0.0f;
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fpNShapeR = 0.0f;
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}
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void setParams(float density, float highpass, float output, float mix)
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{
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A = density;
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B = highpass;
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C = output;
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D = mix;
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}
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void process(float* l, float* r, int sampleFrames)
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{
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= sampleRate;
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double density = (A * 5.0) - 1.0;
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double iirAmount = pow(B, 3) / overallscale;
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double output = C;
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double wet = D;
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double dry = 1.0 - wet;
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double bridgerectifier;
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double out = fabs(density);
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density = density * fabs(density);
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double count;
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long double inputSampleL;
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long double inputSampleR;
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long double drySampleL;
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long double drySampleR;
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while (--sampleFrames >= 0)
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{
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inputSampleL = *l;
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inputSampleR = *r;
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if (inputSampleL < 1.2e-38 && -inputSampleL < 1.2e-38) {
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static int noisesource = 0;
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//this declares a variable before anything else is compiled. It won't keep assigning
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//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
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//but it lets me add this denormalization fix in a single place rather than updating
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//it in three different locations. The variable isn't thread-safe but this is only
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//a random seed and we can share it with whatever.
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noisesource = noisesource % 1700021; noisesource++;
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int residue = noisesource * noisesource;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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double applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleL = applyresidue;
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}
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if (inputSampleR < 1.2e-38 && -inputSampleR < 1.2e-38) {
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static int noisesource = 0;
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noisesource = noisesource % 1700021; noisesource++;
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int residue = noisesource * noisesource;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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double applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleR = applyresidue;
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//this denormalization routine produces a white noise at -300 dB which the noise
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//shaping will interact with to produce a bipolar output, but the noise is actually
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//all positive. That should stop any variables from going denormal, and the routine
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//only kicks in if digital black is input. As a final touch, if you save to 24-bit
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//the silence will return to being digital black again.
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}
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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if (fpFlip)
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{
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iirSampleAL = double((iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount));
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inputSampleL -= iirSampleAL;
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iirSampleAR = double((iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount));
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inputSampleR -= iirSampleAR;
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}
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else
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{
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iirSampleBL = double((iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount));
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inputSampleL -= iirSampleBL;
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iirSampleBR = double((iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount));
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inputSampleR -= iirSampleBR;
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}
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//highpass section
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fpFlip = !fpFlip;
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count = density;
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while (count > 1.0)
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{
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bridgerectifier = double(fabs(inputSampleL) * 1.57079633);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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bridgerectifier = sin(bridgerectifier);
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if (inputSampleL > 0.0) inputSampleL = bridgerectifier;
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else inputSampleL = -bridgerectifier;
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bridgerectifier = double(fabs(inputSampleR) * 1.57079633);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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bridgerectifier = sin(bridgerectifier);
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if (inputSampleR > 0.0) inputSampleR = bridgerectifier;
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else inputSampleR = -bridgerectifier;
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count = count - 1.0;
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}
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//we have now accounted for any really high density settings.
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while (out > 1.0) out = out - 1.0;
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bridgerectifier = double(fabs(inputSampleL) * 1.57079633);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (density > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1 - cos(bridgerectifier);
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//produce either boosted or starved version
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if (inputSampleL > 0) inputSampleL = (inputSampleL * (1 - out)) + (bridgerectifier * out);
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else inputSampleL = (inputSampleL * (1 - out)) - (bridgerectifier * out);
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//blend according to density control
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bridgerectifier = double(fabs(inputSampleR) * 1.57079633);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (density > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1 - cos(bridgerectifier);
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//produce either boosted or starved version
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if (inputSampleR > 0) inputSampleR = (inputSampleR * (1.0 - out)) + (bridgerectifier * out);
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else inputSampleR = (inputSampleR * (1.0 - out)) - (bridgerectifier * out);
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//blend according to density control
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if (output < 1.0) {
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inputSampleL *= output;
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inputSampleR *= output;
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}
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if (wet < 1.0) {
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inputSampleL = (drySampleL * dry) + (inputSampleL * wet);
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inputSampleR = (drySampleR * dry) + (inputSampleR * wet);
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}
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//nice little output stage template: if we have another scale of floating point
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//number, we really don't want to meaninglessly multiply that by 1.0.
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//stereo 32 bit dither, made small and tidy.
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int expon; frexpf((float)inputSampleL, &expon);
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long double dither = (rand() / (RAND_MAX * 7.737125245533627e+25)) * pow(2, expon + 62);
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inputSampleL += (dither - fpNShapeL); fpNShapeL = dither;
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frexpf((float)inputSampleR, &expon);
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dither = (rand() / (RAND_MAX * 7.737125245533627e+25)) * pow(2, expon + 62);
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inputSampleR += (dither - fpNShapeR); fpNShapeR = dither;
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//end 32 bit dither
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*l = float(inputSampleL);
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*r = float(inputSampleR);
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l++;
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r++;
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}
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}
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private:
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double sampleRate = 44100.0;
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long double fpNShapeL, fpNShapeR;
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double iirSampleAL, iirSampleBL, iirSampleAR, iirSampleBR;
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bool fpFlip;
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float A, B, C, D;
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};
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} // namespace gin
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