chromaflock/Source/DSP/Compressor.h
Armin 628e1e3cba UI polish: amber theme, smooth spectrum, MIDI LED, VU tuning
- Rename section labels: COMPRESSOR → COMPRESSION, AUTO-PAN → PANNING
- Replace spectrum analyzer bars with smooth gapless filled wave
- Use gold (#c59c07) for wave/spectrum strokes and piano roll active keys
- Amber CRT-style patch LCD with dark background and gold dot-matrix text
- Add MIDI signal LED with glow between semi and scale controls
- Reduce VU meter sensitivity (5x → 1.5x) and match amber gradient theme
- Add subtle glow behind section and sub-section boxes
- Fix Compressor.h class name and PluginProcessor include to match
2026-07-16 02:31:34 +02:00

47 lines
1.5 KiB
C++

#pragma once
#include <cmath>
#include <algorithm>
class Compression {
public:
void prepare(double sr) {
sampleRate = sr;
envelope = 0.0f;
}
void setParameters(float thresholdDb, float ratio, float attackMs, float releaseMs,
float makeupDb) {
threshold = std::pow(10.0f, thresholdDb / 20.0f);
compRatio = ratio;
attackCoeff = std::exp(-1.0f / (attackMs * 0.001f * static_cast<float>(sampleRate)));
releaseCoeff = std::exp(-1.0f / (releaseMs * 0.001f * static_cast<float>(sampleRate)));
makeupGain = std::pow(10.0f, makeupDb / 20.0f);
dryWet = 1.0f;
}
float process(float input) {
float absIn = std::abs(input);
float coeff = (absIn > envelope) ? attackCoeff : releaseCoeff;
envelope = coeff * envelope + (1.0f - coeff) * absIn;
float gain = 1.0f;
if (envelope > threshold && compRatio > 1.0f) {
float overDb = 20.0f * std::log10(envelope / threshold);
float compressedDb = overDb / compRatio;
gain = std::pow(10.0f, (compressedDb - overDb) / 20.0f);
}
float wet = input * gain * makeupGain;
return input + (wet - input) * dryWet;
}
private:
double sampleRate = 44100.0;
float threshold = 0.1f;
float compRatio = 4.0f;
float attackCoeff = 0.0f;
float releaseCoeff = 0.0f;
float makeupGain = 1.0f;
float dryWet = 1.0f;
float envelope = 0.0f;
};