chromaflock/Source/DSP/Delay.h

91 lines
3.2 KiB
C++

#pragma once
#include <vector>
#include <algorithm>
#include <cmath>
class Delay {
public:
void prepare(double sr) {
sampleRate = sr;
int maxSamples = static_cast<int>(sr * 2.0);
bufferL.resize(maxSamples, 0.0f);
bufferR.resize(maxSamples, 0.0f);
writePos = 0;
}
void setParameters(float timeMs, float fb, float mx, bool pingpong = false,
bool invert = false, bool flatten = false) {
timeSamplesF = timeMs * 0.001f * static_cast<float>(sampleRate);
float bufMax = static_cast<float>(bufferL.size()) - 1.0f;
timeSamplesF = std::clamp(timeSamplesF, 1.0f, bufMax);
feedback = std::clamp(fb, 0.0f, 0.95f);
mix = std::clamp(mx, 0.0f, 1.0f);
pingPong = pingpong;
pingSign = invert ? -1 : 1;
// Flatten reduces the bounce *width* by 60% (0.4 of full) without
// touching the echo tail — tail length is governed solely by feedback.
pingStrength = flatten ? 0.4f : 1.0f;
timeSamplesI = static_cast<int>(std::round(timeSamplesF));
if (timeSamplesI < 1) timeSamplesI = 1;
}
void process(float& left, float& right) {
int bufSize = static_cast<int>(bufferL.size());
float readPosF = static_cast<float>(writePos) - timeSamplesF;
while (readPosF < 0.0f) readPosF += static_cast<float>(bufSize);
int i0 = static_cast<int>(readPosF) % bufSize;
int i1 = (i0 + 1) % bufSize;
float frac = readPosF - std::floor(readPosF);
if (pingPong) {
// Mono echo line. The tail length is set by feedback alone; the
// ping-pong bounce is applied as alternating L/R panning whose
// width is scaled by pingStrength, so flattening narrows the image
// without shortening the number of repeats.
float out = bufferL[i0] * (1.0f - frac) + bufferL[i1] * frac;
float in = 0.5f * (left + right);
bufferL[writePos] = in + out * feedback;
pingCounter += 1;
if (pingCounter >= timeSamplesI) {
pingCounter -= timeSamplesI;
pingPhase = -pingPhase;
}
float s = pingStrength * static_cast<float>(pingPhase * pingSign);
float lPan = 0.5f + 0.5f * s;
float rPan = 0.5f - 0.5f * s;
float wet = out * mix;
left = left * (1.0f - mix) + wet * lPan;
right = right * (1.0f - mix) + wet * rPan;
} else {
float outL = bufferL[i0] * (1.0f - frac) + bufferL[i1] * frac;
float outR = bufferR[i0] * (1.0f - frac) + bufferR[i1] * frac;
bufferL[writePos] = left + outL * feedback;
bufferR[writePos] = right + outR * feedback;
left = left * (1.0f - mix) + outL * mix;
right = right * (1.0f - mix) + outR * mix;
}
writePos = (writePos + 1) % bufSize;
}
private:
std::vector<float> bufferL, bufferR;
int writePos = 0;
double sampleRate = 44100;
float timeSamplesF = 8820.0f;
int timeSamplesI = 8820;
float feedback = 0.3f;
float mix = 0.25f;
bool pingPong = false;
int pingSign = 1;
float pingStrength = 1.0f;
int pingCounter = 0;
int pingPhase = 1;
};