chromaflock/Source/DSP/Delay.h

66 lines
2.3 KiB
C++

#pragma once
#include <vector>
#include <algorithm>
#include <cmath>
class Delay {
public:
void prepare(double sr) {
sampleRate = sr;
int maxSamples = static_cast<int>(sr * 2.0);
bufferL.resize(maxSamples, 0.0f);
bufferR.resize(maxSamples, 0.0f);
writePos = 0;
}
void setParameters(float timeMs, float fb, float mx, bool pingpong = false) {
timeSamplesF = timeMs * 0.001f * static_cast<float>(sampleRate);
float bufMax = static_cast<float>(bufferL.size()) - 1.0f;
timeSamplesF = std::clamp(timeSamplesF, 1.0f, bufMax);
feedback = std::clamp(fb, 0.0f, 0.95f);
mix = std::clamp(mx, 0.0f, 1.0f);
pingPong = pingpong;
}
void process(float& left, float& right) {
int bufSize = static_cast<int>(bufferL.size());
float readPosF = static_cast<float>(writePos) - timeSamplesF;
while (readPosF < 0.0f) readPosF += static_cast<float>(bufSize);
int i0 = static_cast<int>(readPosF) % bufSize;
int i1 = (i0 + 1) % bufSize;
float frac = readPosF - std::floor(readPosF);
float outL = bufferL[i0] * (1.0f - frac) + bufferL[i1] * frac;
float outR = bufferR[i0] * (1.0f - frac) + bufferR[i1] * frac;
if (pingPong) {
// Classic ping-pong: the (summed) input enters one line and each
// echo is bounced to the opposite channel on the next repeat, so the
// taps alternate L/R. Only the cross-coupled echo is fed into the
// opposite line (never the dry input) so the bounce is audible even
// for a mono source where L == R.
float in = 0.5f * (left + right);
bufferL[writePos] = in + outR * feedback;
bufferR[writePos] = outL * feedback;
} else {
bufferL[writePos] = left + outL * feedback;
bufferR[writePos] = right + outR * feedback;
}
writePos = (writePos + 1) % bufSize;
left = left * (1.0f - mix) + outL * mix;
right = right * (1.0f - mix) + outR * mix;
}
private:
std::vector<float> bufferL, bufferR;
int writePos = 0;
double sampleRate = 44100;
float timeSamplesF = 8820.0f;
float feedback = 0.3f;
float mix = 0.25f;
bool pingPong = false;
};