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rework arpeggiator patterns
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parent
56fc80c405
commit
7c444ad849
4 changed files with 71 additions and 18 deletions
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@ -27,6 +27,9 @@ public:
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UpMajor,
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DownMajor,
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UpDownMinor,
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C3C4A,
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C3C4B,
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C3C4C,
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numPatterns
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};
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@ -189,14 +192,42 @@ private:
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}
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std::vector<NotePitch> buildOrder(const std::vector<NotePitch>& pool) {
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// Sequential patterns play by ascending pitch; Direction Down inverts
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// the traversal so the arpeggio descends. As Played keeps the
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// key-press order; Random is direction-agnostic.
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std::vector<NotePitch> seq(pool);
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std::sort(seq.begin(), seq.end(),
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[](const NotePitch& a, const NotePitch& b) { return a.note < b.note; });
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int n = static_cast<int>(seq.size());
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// "Down" patterns (and any harmony pattern with Direction Down) always
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// descend from each held note through the chord tones of the octave
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// below it: root, fifth below, third below, then the next octave's
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// root. Built from the held notes directly so nothing ever plays
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// above them.
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bool wantDownFigure = hasHarmony()
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&& (direction == DirectionDown || pattern == Down || pattern == DownMajor);
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if (wantDownFigure) {
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std::vector<NotePitch> down;
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int thirdBelow = 12 - harmonyThird();
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std::vector<int> tops(heldNotes.begin(), heldNotes.end());
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std::sort(tops.begin(), tops.end(), [](int a, int b) { return a > b; });
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for (int root : tops) {
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if (std::find(tops.begin(), tops.end(), root + 12) != tops.end())
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continue;
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float vel = velocities[root];
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for (int k = 0; k < octaves; ++k) {
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auto pushClamped = [&](int pitch) {
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pitch = pitch < 0 ? 0 : (pitch > 127 ? 127 : pitch);
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down.push_back({pitch, vel});
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};
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pushClamped(root - 12 * k);
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if (k < octaves - 1) {
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pushClamped(root - 12 * k - 5);
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pushClamped(root - 12 * k - thirdBelow);
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}
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}
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}
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return down;
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}
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std::vector<NotePitch> order;
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auto push = [&](int i) { order.push_back(seq[i]); };
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@ -283,6 +314,26 @@ private:
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case AsPlayed:
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order = pool;
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break;
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case C3C4A:
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case C3C4B:
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case C3C4C: {
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int anchor = heldNotes.empty() ? 48 : heldNotes.back();
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int up = anchor + 12;
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up = up > 127 ? 127 : up;
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float vel = heldNotes.empty() ? 0.9f : velocities[heldNotes.back()];
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order.clear();
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if (pattern == C3C4A) {
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order = {{anchor, vel}, {anchor, vel}, {up, vel}, {anchor, vel},
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{up, vel}, {anchor, vel}, {anchor, vel}, {up, vel}};
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} else if (pattern == C3C4B) {
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order = {{up, vel}, {anchor, vel}, {anchor, vel}, {anchor, vel},
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{anchor, vel}, {anchor, vel}, {anchor, vel}, {anchor, vel}};
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} else {
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order = {{anchor, vel}, {anchor, vel}, {anchor, vel}, {up, vel},
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{anchor, vel}, {anchor, vel}, {anchor, vel}, {anchor, vel}};
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}
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break;
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}
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case Chord:
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case Up:
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case UpMajor:
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@ -291,10 +342,6 @@ private:
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break;
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}
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if (direction == DirectionDown && pattern != Random && pattern != RandomOnce
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&& pattern != AsPlayed)
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std::reverse(order.begin(), order.end());
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if (hasHarmony()) {
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std::vector<NotePitch> expanded;
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expanded.reserve(order.size() * 3);
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@ -311,6 +358,11 @@ private:
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order.swap(expanded);
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}
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if (direction == DirectionDown && pattern != Random && pattern != RandomOnce
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&& pattern != AsPlayed && pattern != C3C4A && pattern != C3C4B && pattern != C3C4C)
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std::sort(order.begin(), order.end(),
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[](const NotePitch& a, const NotePitch& b) { return a.note > b.note; });
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return order;
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}
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