UI polish: amber theme, smooth spectrum, MIDI LED, VU tuning

- Rename section labels: COMPRESSOR → COMPRESSION, AUTO-PAN → PANNING
- Replace spectrum analyzer bars with smooth gapless filled wave
- Use gold (#c59c07) for wave/spectrum strokes and piano roll active keys
- Amber CRT-style patch LCD with dark background and gold dot-matrix text
- Add MIDI signal LED with glow between semi and scale controls
- Reduce VU meter sensitivity (5x → 1.5x) and match amber gradient theme
- Add subtle glow behind section and sub-section boxes
- Fix Compressor.h class name and PluginProcessor include to match
This commit is contained in:
Armin 2026-07-16 02:31:34 +02:00
commit 628e1e3cba
6 changed files with 120 additions and 41 deletions

View file

@ -276,7 +276,7 @@ void ChromaFlockProcessor::prepareToPlay(double sampleRate, int samplesPerBlock)
currentSampleRate = sampleRate;
synth.setCurrentPlaybackSampleRate(sampleRate);
distortion.prepare(sampleRate);
compressor.prepare(sampleRate);
compression.prepare(sampleRate);
limiter.prepare(sampleRate);
delay.prepare(sampleRate);
reverbFX.prepare(sampleRate);
@ -407,7 +407,7 @@ void ChromaFlockProcessor::processBlock(juce::AudioBuffer<float>& buffer, juce::
getParam("distSymmetry"),
getParam("distTone"));
compressor.setParameters(
compression.setParameters(
getParam("compThreshold"),
getParam("compRatio"),
getParam("compAttack"),
@ -449,8 +449,8 @@ void ChromaFlockProcessor::processBlock(juce::AudioBuffer<float>& buffer, juce::
right = distortion.process(right);
// Compression (stereo)
left = compressor.process(left);
right = compressor.process(right);
left = compression.process(left);
right = compression.process(right);
// Brickwall limiter (stereo)
left = limiter.process(left);
@ -504,7 +504,7 @@ void ChromaFlockProcessor::processBlock(juce::AudioBuffer<float>& buffer, juce::
float rms = std::sqrt(sumSquares / static_cast<float>(numSamples));
float level = juce::jmax(rms, peak);
level = std::min(level * 5.0f, 1.0f);
level = std::min(level * 1.5f, 1.0f);
float prev = rmsLevel.load(std::memory_order_relaxed);
if (level > prev)