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https://codeberg.org/armin/chromaflock.git
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re-work appegiator patterns
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parent
278a14053a
commit
56fc80c405
4 changed files with 122 additions and 8 deletions
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@ -17,6 +17,16 @@ public:
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Random,
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AsPlayed,
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Chord,
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UpDownX,
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DownUpX,
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RandomOnce,
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OctaveUp,
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OctaveDown,
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PinkyUp,
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PinkyDown,
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UpMajor,
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DownMajor,
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UpDownMinor,
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numPatterns
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};
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@ -137,6 +147,19 @@ public:
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}
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private:
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// Harmony patterns arpeggiate a third + fifth after each root: minor
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// (root, +3, +7) or major (root, +4, +7). Each is a separate step.
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bool hasHarmony() const {
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return pattern == Up || pattern == Down || pattern == UpDown || pattern == DownUp
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|| pattern == UpMajor || pattern == DownMajor || pattern == UpDownMinor;
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}
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int harmonyThird() const {
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switch (pattern) {
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case Up: case Down: case UpDownMinor: return 3;
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default: return 4;
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}
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}
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void buildPool(std::vector<NotePitch>& pool) const {
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bool used[128] = {};
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auto addPitch = [&](int pitch, float velocity) {
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@ -166,8 +189,9 @@ private:
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}
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std::vector<NotePitch> buildOrder(const std::vector<NotePitch>& pool) {
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// Sequential patterns play by ascending pitch regardless of the
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// octave direction; As Played keeps the key-press order.
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// Sequential patterns play by ascending pitch; Direction Down inverts
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// the traversal so the arpeggio descends. As Played keeps the
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// key-press order; Random is direction-agnostic.
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std::vector<NotePitch> seq(pool);
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std::sort(seq.begin(), seq.end(),
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[](const NotePitch& a, const NotePitch& b) { return a.note < b.note; });
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@ -178,17 +202,43 @@ private:
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switch (pattern) {
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case Down:
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case DownMajor:
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for (int i = n - 1; i >= 0; --i) push(i);
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break;
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case UpDown:
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case UpDownMinor:
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for (int i = 0; i < n; ++i) push(i);
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for (int i = n - 2; i >= 0; --i) push(i);
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break;
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case DownUp:
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for (int i = n - 1; i >= 0; --i) push(i);
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for (int i = 1; i < n; ++i) push(i);
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break;
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case UpDownX:
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for (int i = 0; i < n; ++i) push(i);
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for (int i = n - 2; i >= 1; --i) push(i);
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break;
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case DownUp:
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case DownUpX:
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for (int i = n - 1; i >= 0; --i) push(i);
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for (int i = 1; i < n - 1; ++i) push(i);
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break;
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case Random:
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case RandomOnce: {
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if (pattern == RandomOnce) {
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std::vector<int> keys;
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for (const auto& np : seq) keys.push_back(np.note);
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if (keys != randomOncePool || stepIndex % n == 0) {
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randomOncePool = keys;
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randomOnceOrder = seq;
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for (int i = n - 1; i > 0; --i) {
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int j = static_cast<int>(randomState % static_cast<uint32_t>(i + 1));
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std::swap(randomOnceOrder[i], randomOnceOrder[j]);
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randomState = randomState * 1664525u + 1013904223u;
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}
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}
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order = randomOnceOrder;
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break;
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}
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order = seq;
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for (int i = n - 1; i > 0; --i) {
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int j = static_cast<int>(randomState % static_cast<uint32_t>(i + 1));
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@ -196,15 +246,71 @@ private:
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randomState = randomState * 1664525u + 1013904223u;
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}
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break;
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}
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case OctaveUp:
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case OctaveDown:
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for (const auto& np : seq) {
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bool isRoot = true;
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for (const auto& other : seq) {
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if (other.note == np.note - 12) { isRoot = false; break; }
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}
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if (!isRoot) continue;
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int step = (pattern == OctaveUp ? 12 : -12);
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for (int k = 0; k < octaves; ++k) {
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int pitch = np.note + step * k;
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pitch = pitch < 0 ? 0 : (pitch > 127 ? 127 : pitch);
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auto it = std::find_if(seq.begin(), seq.end(),
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[&](const NotePitch& o) { return o.note == pitch; });
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if (it != seq.end())
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order.push_back(*it);
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else
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order.push_back({pitch, np.velocity});
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}
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}
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break;
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case PinkyUp:
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case PinkyDown:
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for (int hi = n - 1, lo = 0; hi >= lo; --hi, ++lo) {
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if (pattern == PinkyUp) {
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push(hi);
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if (lo < hi) push(lo);
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} else {
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push(lo);
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if (lo < hi) push(hi);
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}
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}
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break;
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case AsPlayed:
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order = pool;
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break;
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case Chord:
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case Up:
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case UpMajor:
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default:
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for (int i = 0; i < n; ++i) push(i);
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break;
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}
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if (direction == DirectionDown && pattern != Random && pattern != RandomOnce
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&& pattern != AsPlayed)
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std::reverse(order.begin(), order.end());
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if (hasHarmony()) {
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std::vector<NotePitch> expanded;
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expanded.reserve(order.size() * 3);
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int third = harmonyThird();
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for (const auto& np : order) {
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expanded.push_back(np);
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auto pushClamped = [&](int pitch) {
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pitch = pitch < 0 ? 0 : (pitch > 127 ? 127 : pitch);
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expanded.push_back({pitch, np.velocity});
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};
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pushClamped(np.note + third);
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pushClamped(np.note + 7);
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}
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order.swap(expanded);
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}
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return order;
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}
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@ -222,4 +328,6 @@ private:
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bool needsImmediateStep = false;
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uint32_t randomState = 0x12345678u;
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std::vector<int> randomOncePool;
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std::vector<NotePitch> randomOnceOrder;
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};
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@ -699,7 +699,10 @@ MainContentComponent::MainContentComponent(ChromaFlockProcessor& p)
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setupCB(arpEnabledBox, arpEnabledAttach, "arpEnabled", {"Off", "On"});
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setupCB(arpPatternBox, arpPatternAttach, "arpPattern",
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{"Up", "Down", "UpDown", "DownUp", "Random", "As Played", "Chord"});
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{"Up / Minor", "Down / Minor", "Up & Down / Major", "Down & Up / Major", "Random",
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"As Played", "Chord", "Up & Down X", "Down & Up X", "Random Once", "Octave Up",
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"Octave Down", "Pinky Up", "Pinky Down", "Up / Major", "Down / Major",
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"Up & Down / Minor"});
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setupCB(arpOctavesBox, arpOctavesAttach, "arpOctaves", {"1", "2", "3"});
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setupCB(arpDirectionBox, arpDirectionAttach, "arpDirection", {"Up", "Down"});
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setupCB(arpRateBox, arpRateAttach, "arpRate", {"1/16", "1/8", "1/4", "1/2", "1", "2"});
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@ -280,7 +280,10 @@ juce::AudioProcessorValueTreeState::ParameterLayout ChromaFlockProcessor::create
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juce::StringArray{"Off", "On"}, 0));
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layout.add(std::make_unique<juce::AudioParameterChoice>(
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juce::ParameterID{"arpPattern", 1}, "Arp Pattern",
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juce::StringArray{"Up", "Down", "UpDown", "DownUp", "Random", "As Played", "Chord"}, 0));
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juce::StringArray{"Up / Minor", "Down / Minor", "Up & Down / Major",
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"Down & Up / Major", "Random", "As Played", "Chord", "Up & Down X",
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"Down & Up X", "Random Once", "Octave Up", "Octave Down", "Pinky Up",
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"Pinky Down", "Up / Major", "Down / Major", "Up & Down / Minor"}, 0));
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layout.add(std::make_unique<juce::AudioParameterChoice>(
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juce::ParameterID{"arpOctaves", 1}, "Arp Octaves",
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juce::StringArray{"1", "2", "3"}, 1));
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