Add distortion Symmetry and Tone knobs

This commit is contained in:
Armin 2026-07-15 23:51:38 +02:00
commit 1abf4f4b60
2 changed files with 21 additions and 5 deletions

View file

@ -8,10 +8,12 @@ class Distortion {
public:
void prepare(double /*sr*/) {}
void setParameters(DistortionType type, float amount, float mix) {
void setParameters(DistortionType type, float amount, float symmetry, float tone) {
distType = type;
distAmount = amount;
dryWet = mix;
distSymmetry = symmetry;
distTone = tone;
dryWet = 1.0f;
}
float process(float input) {
@ -58,7 +60,15 @@ public:
break;
}
if (distAmount < 0.001f)
// Asymmetry: bias the signal before/after shaping for even-harmonic grit
wet += distSymmetry * 0.5f;
// Tone: one-pole low-pass to tame harsh high harmonics
float lpCoeff = distTone * 0.9f + 0.05f;
toneState += lpCoeff * (wet - toneState);
wet = toneState;
if (distAmount < 0.001f && std::abs(distSymmetry) < 0.001f)
return input;
return input + (wet - input) * dryWet;
@ -67,5 +77,8 @@ public:
private:
DistortionType distType = DistortionType::SoftClip;
float distAmount = 0.0f;
float dryWet = 0.0f;
float distSymmetry = 0.0f;
float distTone = 1.0f;
float dryWet = 1.0f;
float toneState = 0.0f;
};