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Add BOOST, 3D depth, and gradient-angle knobs
- BOOST: global display level multiplier (0.75 - 2.5, 1.0 default) - 3D: pseudo-3D bevel/shading on bars, LEDs, peaks and curve (0 = flat) - G-ANG: 3D gradient angle (-180 - 180, 0 = top-lit) - Apply CURVING rounded corners to bars and peaks in BAR mode
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7 changed files with 142 additions and 18 deletions
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@ -71,6 +71,21 @@ BeamgridAudioProcessor::createParameterLayout()
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juce::NormalisableRange<float> (-1.0f, 1.0f, 0.001f), 0.0f,
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juce::AudioParameterFloatAttributes().withLabel ("")));
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params.push_back (std::make_unique<juce::AudioParameterFloat>(
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"boost", "Boost",
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juce::NormalisableRange<float> (0.75f, 2.5f, 0.001f), 1.0f,
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juce::AudioParameterFloatAttributes().withLabel ("")));
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params.push_back (std::make_unique<juce::AudioParameterFloat>(
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"depth3d", "3D",
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juce::NormalisableRange<float> (0.0f, 1.0f, 0.001f), 0.0f,
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juce::AudioParameterFloatAttributes().withLabel ("")));
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params.push_back (std::make_unique<juce::AudioParameterFloat>(
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"gradangle", "Gradient Angle",
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juce::NormalisableRange<float> (-180.0f, 180.0f, 0.5f), 0.0f,
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juce::AudioParameterFloatAttributes().withLabel ("")));
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juce::NormalisableRange<float> barsRange (8.0f, 128.0f,
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[] (float start, float end, float v) { return start + v * (end - start); }, // convertFrom0To1
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[] (float start, float end, float v) { return (v - start) / (end - start); }, // convertTo0To1
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@ -150,6 +165,7 @@ void BeamgridAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer,
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juce::ScopedNoDenormals noDenormals;
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analyser.setTilt (*params.getRawParameterValue ("tilt"));
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analyser.setBoost (*params.getRawParameterValue ("boost"));
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// Analyse the first channel; pass the audio through unchanged.
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if (buffer.getNumChannels() > 0)
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