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README.md
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# xtlite — a lightweight, modular DAW
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`xtlite` is a new, energyXT-inspired digital audio workstation project. It is not a clone and contains no energyXT source code or assets.
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## Design decisions
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- **Modular engine first:** sequencer, instruments, effects, mixers and I/O are nodes in one processing graph.
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- **C core:** project model, graph, DSP and audio engine are implemented in C.
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- **FLTK/C++ GUI:** C++ is confined to the graphical interface and calls the core through a C API.
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- **Linux first:** keep backend-specific details behind an interface.
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- **Small increments:** build and test each milestone before adding features.
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## Current status
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This repository is a starter scaffold, not a production DAW. It currently provides:
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- a small C library/API;
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- a minimal graph model with validation and topological ordering;
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- a gain processor and offline audio-block processing;
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- a C unit test;
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- an optional FLTK GUI shell;
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- architecture, format, GUI, roadmap, and decision documents.
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Real audio-device integration, recording, MIDI, plugin hosting, project persistence, and the actual sequencer UI are not implemented yet.
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## Build
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Requirements: a C compiler, a C++ compiler, GNU Make, and `pkg-config`. FLTK is optional for the core and tests.
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```sh
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make
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make test
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```
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Build the optional FLTK GUI if FLTK is installed:
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```sh
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make gui
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```
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Run the GUI:
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```sh
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./build/xtlite
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```
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The current GUI is only a shell and does not yet produce sound. The core's offline graph test is the first executable audio-processing milestone.
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Clean generated files:
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```sh
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make clean
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```
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## Suggested first agent task
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Read `AGENT.md` and `docs/ARCHITECTURE.md`. Inspect the existing implementation, run `make test`, and report gaps before adding the next feature. Do not jump directly to plugin hosting or a full sequencer.
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## License
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The project is scaffolded under the MIT License; see `LICENSE`. Review the licenses of any future dependencies before distribution.
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