Some code semantics refactoring.
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docs/ROADMAP.md
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docs/ROADMAP.md
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@ -116,4 +116,263 @@ RECOVERY.md. Native graphs remain session-only, with unsupported saves preservin
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files. No stable binary plugin ABI, external host, system package, autosave or
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physical-device/endurance qualification is claimed.
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## Phase 10 — Engine Correctness and Reliability
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**Goal:** Verify that the existing implementation behaves correctly under realistic workloads before adding more features.
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### Tasks
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- Audit graph compilation, topological ordering, port compatibility, and cycle detection.
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- Test graph replacement while audio is running, including safe reclamation of old processing graphs.
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- Verify that audio-thread operations are bounded and non-blocking.
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- Test repeated initialization, start/stop cycles, device failures, shutdown, and partial initialization.
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- Run AddressSanitizer, UndefinedBehaviorSanitizer, leak checks, and static analysis where available.
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- Add regression tests for every bug discovered.
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- Document known limitations and thread ownership for shared resources.
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### Acceptance criteria
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- Reproducible tests cover engine lifecycle, graph changes, error handling, and DSP output.
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- No known critical real-time safety defects remain.
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- Resource ownership and cleanup behavior are documented.
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## Phase 11 — Complete Minimal Music-Making Workflow
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**Goal:** Ensure a user can create, save, reopen, and play a small musical project without manually editing project files.
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### Tasks
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- Verify project creation, track creation, clip arrangement, routing, and transport as one integrated workflow.
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- Ensure play, pause, stop, seek, and return-to-start behavior are consistent.
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- Save, close, reopen, and continue editing projects.
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- Provide useful defaults and actionable error messages.
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- Keep the sequencer as the default workspace, with the modular graph available when needed.
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- Test that GUI state and engine state remain synchronized.
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### Acceptance criteria
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- A user can create and reopen a small project and reproduce the same arrangement and routing.
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- Common operations do not require manual project-file edits.
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- Transport and GUI state remain consistent during normal playback and error conditions.
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## Phase 12 — Audio Quality and Transport Correctness
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**Goal:** Make timing and audio output predictable and musically reliable.
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### Tasks
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- Define precise behavior for tempo and meter changes.
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- Verify conversion between musical positions and sample positions without accumulated timing drift.
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- Test clips and events that cross processing-block boundaries.
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- Prevent clicks at clip boundaries and during playback start/stop where appropriate.
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- Implement gain ramps and parameter smoothing where abrupt changes could create artifacts.
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- Test silence, clipping, denormal values, channel layouts, and unusual supported buffer sizes.
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- Document latency reporting and identify whether latency compensation is required by the current architecture.
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- Add deterministic tests for sample-accurate event scheduling where supported.
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### Acceptance criteria
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- Automated tests verify timing conversions and expected sample output.
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- Tests cover events and clips at block boundaries and tempo changes.
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- Listening tests cover transitions, start/stop behavior, and representative projects.
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- Known limitations involving latency and synchronization are documented.
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## Phase 13 — Recording and Recovery
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**Goal:** Protect recorded material and handle recording failures predictably.
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### Tasks
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- Test long recordings and recording-buffer saturation.
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- Handle disk-full conditions, write errors, interrupted recording, and unavailable destinations.
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- Keep file I/O outside the real-time audio callback.
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- Define and implement recovery or clear reporting for incomplete recordings.
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- Make recording destinations and supported file formats explicit.
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- Protect existing files from accidental overwrites.
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- Test reopening projects when media files are missing, incomplete, or inaccessible.
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- Ensure shutdown and project closure do not silently discard pending recorded data.
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### Acceptance criteria
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- Recording failures are reported clearly and do not cause unsafe audio-thread behavior.
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- Valid recorded material is preserved whenever possible.
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- Incomplete recordings and missing media are detected and explained.
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- Recording and recovery behavior is covered by automated or repeatable integration tests.
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## Phase 14 — Native Plugin, Instrument, and Effect Architecture
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**Goal:** Provide a stable internal extension interface before hosting external plugins.
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### Tasks
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- Finalize the native C node API, including initialization, processing, reset, and destruction.
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- Define parameter metadata, defaults, valid ranges, and automation behavior.
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- Specify audio channel layouts and MIDI/event handling.
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- Define node state serialization and restoration requirements.
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- Establish rules for node creation, failure, reconfiguration, and destruction.
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- Ensure the GUI uses documented public APIs rather than internal engine structures.
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- Provide a small example instrument and effect implemented against the public interface.
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- Document ABI/API compatibility expectations for native extensions.
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### Acceptance criteria
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- A developer can implement a small native instrument or effect using documented interfaces.
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- Invalid parameters, unsupported layouts, and failed initialization are handled safely.
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- Node state can be saved and restored where required.
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- No C++ or FLTK types leak into the public C API.
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## Phase 15 — External Plugin Hosting
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**Goal:** Add external plugin support only after the internal node lifecycle is reliable.
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### Tasks
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- Evaluate candidate plugin formats for licensing, dependencies, maintenance, and Linux support.
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- Record the selected format and rationale in an architecture decision document.
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- Implement plugin discovery and loading outside the real-time callback.
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- Map plugin audio ports, parameters, MIDI/events, and channel layouts to the engine's node model.
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- Support plugin state save/load and clear reporting for missing or incompatible plugins.
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- Test plugins with different channel counts, parameter sets, and processing requirements.
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- Define how plugin failures are reported and how the engine recovers.
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- Document crash-isolation limitations; an in-process plugin must not be assumed safe merely because the host is safe.
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### Acceptance criteria
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- A small, documented set of compatible third-party plugins can be loaded, connected, saved, reopened, and played.
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- Missing or incompatible plugins do not silently corrupt the project.
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- Plugin loading and destruction do not occur in the real-time callback.
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- The chosen format's dependencies and licensing are documented.
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## Phase 16 — Automation and Expressive Control
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**Goal:** Make automation and MIDI control reliable, sample-timed, and usable.
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### Tasks
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- Support automation for common parameters such as volume, pan, instrument parameters, and effect parameters.
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- Define interpolation modes and behavior at clip boundaries.
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- Evaluate automation at the correct time and sample offsets for each processing block.
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- Smooth parameter changes where needed to avoid zipper noise or audio artifacts.
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- Add MIDI controller mapping where appropriate.
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- Handle note-off, panic, seek, stop, project teardown, and device disconnect correctly.
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- Define deterministic ordering for MIDI and automation events that occur at the same sample position.
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- Test overlapping notes, repeated note-ons, and interrupted playback.
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### Acceptance criteria
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- Automation and MIDI control reproduce consistent results across repeated playback and project reloads.
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- Held notes are released safely on stop, panic, seek, and relevant failure paths.
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- Event ordering and interpolation behavior are documented and tested.
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## Phase 17 — Editing Workflow, Undo/Redo, and Usability
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**Goal:** Make common editing tasks efficient and protect users from accidental changes.
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### Tasks
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- Make common operations undoable, including create, delete, move, trim, duplicate, and connect.
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- Define undo behavior for recording and destructive operations.
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- Add consistent keyboard shortcuts and context menus for frequently used actions.
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- Implement predictable snapping, grid settings, zoom, scrolling, and selection behavior.
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- Improve clip labels, track organization, and visual feedback.
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- Make destructive actions difficult to trigger accidentally.
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- Keep the GUI responsive while audio is running.
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- Ensure undo/redo updates project state and the active engine graph consistently.
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- Test keyboard focus and accessibility of essential controls where practical.
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### Acceptance criteria
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- Common editing workflows can be completed without unnecessary dialogs or manual workarounds.
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- Undo/redo restores the intended project state and corresponding engine state.
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- GUI operations do not block the real-time audio thread.
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- Interaction behavior is documented and covered by relevant tests.
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## Phase 18 — Project Format, Compatibility, and Portability
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**Goal:** Keep project files valid, recoverable, and maintainable over time.
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### Tasks
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- Version the project format and implement explicit migration logic when the format changes.
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- Validate project data before constructing engine objects from it.
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- Handle malformed files, unknown node types, missing assets, and unavailable plugins.
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- Define project-folder behavior and reliable media path handling.
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- Make saving robust against interrupted writes, for example by writing a temporary file and replacing the destination safely where supported.
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- Test save/load round trips and migration from every format version that is supported.
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- Keep the format documented and preferably human-inspectable.
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- Avoid silently discarding unknown data during load/save unless the format policy explicitly requires it.
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### Acceptance criteria
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- Supported older projects load correctly or produce clear, actionable compatibility errors.
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- Malformed project files do not crash the application or trigger unsafe allocations.
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- Missing media and plugins are reported clearly.
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- Save/load round trips and format migrations have automated tests.
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## Phase 19 — Performance, Scalability, and Stress Testing
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**Goal:** Measure performance and establish predictable behavior as projects grow.
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### Tasks
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- Create repeatable benchmarks for increasing node counts and audio channel counts.
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- Measure processing time at supported sample rates and block sizes.
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- Profile graph compilation separately from real-time audio processing.
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- Identify unnecessary buffer copies, allocations, and redundant processing.
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- Test large arrangements, many clips, automation events, and active meters.
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- Define bounded processing limits and meaningful overload diagnostics.
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- Test under CPU pressure and during frequent GUI redraws.
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- Optimize only after profiling identifies a meaningful bottleneck.
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- Record baseline benchmark results so regressions can be detected.
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### Acceptance criteria
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- Performance targets and test conditions are documented.
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- Repeatable benchmarks cover representative small and large projects.
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- Overload behavior is defined and does not cause unbounded work in the callback.
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- Significant performance regressions can be detected through repeatable tests.
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## Phase 20 — Release Engineering, Packaging, and Maintenance
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**Goal:** Make the application straightforward to build, install, use, diagnose, and maintain.
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### Tasks
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- Provide reproducible release builds and clean build instructions.
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- Add Makefile targets for building, testing, installing, and uninstalling.
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- Package the application and required resources for the initial supported Linux target.
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- Review licenses and attribution for direct and bundled dependencies.
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- Document supported audio backends, required system packages, and configuration.
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- Add useful crash and error diagnostics without compromising real-time processing.
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- Test fresh installations, upgrades, missing dependencies, and removal.
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- Publish a basic user manual, developer documentation, and a known-limitations list.
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- Define a release checklist and a policy for handling regressions and project-format compatibility.
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### Acceptance criteria
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- A person other than the primary developer can build or install the application using the documented steps.
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- The installed application can complete the supported core workflow.
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- Installation and removal are tested on the initial target environment.
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- Dependencies, licensing, limitations, and troubleshooting steps are documented.
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- A release can be reproduced from a clean checkout with recorded build instructions.
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---
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## Recommended Execution Order
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Reorder the phases when the audit reveals a blocking dependency. Do not mark a phase complete merely because code exists: its acceptance criteria must be demonstrated by builds, tests, or documented manual verification.
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## Definition of Done for Each Phase
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A phase is complete only when:
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- The project builds with warnings enabled.
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- Relevant automated tests pass, and manual tests are documented where automation is impractical.
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- Error paths, resource ownership, and thread boundaries have been reviewed.
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- Real-time audio constraints remain satisfied.
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- Documentation is updated alongside API or behavior changes.
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- No unrelated functionality was silently removed.
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- Untested behavior and known limitations are reported honestly.
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- The phase's acceptance criteria are explicitly checked off.
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Do not skip phases without documenting why and preserving acceptance criteria.
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