Phase 22: add non-destructive audio splitting, clip gain and fades, and cached waveforms
This commit is contained in:
parent
73fc5eea8d
commit
01d8c1d661
23 changed files with 650 additions and 18 deletions
|
|
@ -516,6 +516,23 @@ Provide focused, non-destructive audio editing tools for arranging and preparing
|
|||
- Clip boundaries do not produce unintended clicks from invalid offsets or discontinuities.
|
||||
- Editing and waveform generation never perform blocking work in the real-time audio callback.
|
||||
|
||||
Implemented: transactional audio/silent-clip splitting with stable IDs and source
|
||||
offsets; persisted linear clip gain and explicit in/out fades in v8 (v1–v7 migrate
|
||||
to unity/no explicit fades); undoable sequencer menu/context/keyboard controls;
|
||||
immutable bounded source-peak summaries shared across clips and drawn from
|
||||
cached memory. Existing move/trim/duplicate/delete remain supported; very short
|
||||
clip hit testing now matches drawing. See AUDIO_FILES.md and PROJECT_FORMAT.md.
|
||||
Stretch/pitch processing and crossfades remain future work; waveform loading is
|
||||
synchronous on the control thread, and physical listening remains pending.
|
||||
|
||||
Acceptance evidence:
|
||||
- [x] Core/GUI regressions cover split/duplicate/delete and snapshot undo.
|
||||
- [x] Exact byte comparison verifies source files survive all metadata edits.
|
||||
- [x] Boundary tests cover invalid offsets, short tails, one-frame media, explicit
|
||||
fade endpoints, gain, block partitions, seeks and capacity rollback.
|
||||
- [x] Waveform construction stays on control-thread paths; redraw reads cached
|
||||
peaks and audio rendering retains immutable/preloaded callback storage.
|
||||
|
||||
## Phase 23 — Modular Workflow and Routing Refinement
|
||||
|
||||
### Goal
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue