BUILD_DIR := build # Standard macOS user plugin folders. AU_DIR := $(HOME)/Library/Audio/Plug-Ins/Components VST3_DIR := $(HOME)/Library/Audio/Plug-Ins/VST3 PLUGIN := "$(BUILD_DIR)/GelykEQ_artefacts/Release/AU/Gelyk EQ.component" VST3PLUG := "$(BUILD_DIR)/GelykEQ_artefacts/Release/VST3/Gelyk EQ.vst3" J = $(shell sysctl -n hw.ncpu) all: build # Configure + build with CMake (default make). build: cmake-configure cmake --build $(BUILD_DIR) --config Release -j$(J) cmake-configure: cmake -S . -B $(BUILD_DIR) -DCMAKE_BUILD_TYPE=Release # Fully install the plugin into the macOS user plugin folders, then # refresh the system so the host (AudioUnit/VST3.scan) picks it up. install: build rm -rf "$(AU_DIR)/Gelyk EQ.component" "$(VST3_DIR)/Gelyk EQ.vst3" mkdir -p "$(AU_DIR)" "$(VST3_DIR)" cp -R $(PLUGIN) "$(AU_DIR)/" cp -R $(VST3PLUG) "$(VST3_DIR)/" @# Ad-hoc codesign the plugins so macOS/DAWs accept them. @if command -v codesign >/dev/null; then \ (codesign --force --deep --sign - "$(AU_DIR)/Gelyk EQ.component" 2>/dev/null || true); \ (codesign --force --deep --sign - "$(VST3_DIR)/Gelyk EQ.vst3" 2>/dev/null || true); \ fi @echo "" @echo "Installed:" @echo " $(AU_DIR)/Gelyk EQ.component" @echo " $(VST3_DIR)/Gelyk EQ.vst3" @touch ~/Library/Preferences/com.apple.audio.InfoHelper 2>/dev/null || true clean: rm -rf $(BUILD_DIR) .PHONY: all build cmake-configure install clean