#pragma once #include #include enum class Waveform { Sine = 0, Saw, Square, Triangle, Noise, NumWaveforms }; class Oscillator { public: void prepare(double sampleRate) { this->sampleRate = sampleRate; phase = 0.0; phaseIncrement = 0.0; } void setFrequency(float freq) { frequency = freq; if (sampleRate > 0.0) phaseIncrement = frequency / static_cast(sampleRate); } void setWaveform(Waveform wf) { waveform = wf; } void setLevel(float l) { level = std::clamp(l, 0.0f, 1.0f); } void setPan(float p) { pan = std::clamp(p, -1.0f, 1.0f); } void setSemitone(float s) { semitoneOffset = s; } void setFineTune(float f) { fineTune = f; } void setPhase(float p) { phase = p; } float getFrequency() const { return frequency; } void process(float* leftOut, float* rightOut) { float output = 0.0f; switch (waveform) { case Waveform::Sine: output = std::sin(phase * 2.0f * pi); break; case Waveform::Saw: output = 2.0f * (phase - 0.5f); break; case Waveform::Square: output = (phase < 0.5f) ? 1.0f : -1.0f; break; case Waveform::Triangle: output = 4.0f * std::abs(phase - 0.5f) - 1.0f; break; case Waveform::Noise: output = random.nextFloat() * 2.0f - 1.0f; break; default: output = 0.0f; break; } phase += phaseIncrement; if (phase >= 1.0f) phase -= 1.0f; output *= level; float leftGain = std::sqrt((1.0f - pan) * 0.5f); float rightGain = std::sqrt((1.0f + pan) * 0.5f); *leftOut += output * leftGain; *rightOut += output * rightGain; } float getCurrentPhase() const { return phase; } private: static constexpr float pi = 3.14159265358979323846f; float frequency = 440.0f; float phase = 0.0f; float phaseIncrement = 0.0f; float level = 0.7f; float pan = 0.0f; float semitoneOffset = 0.0f; float fineTune = 0.0f; double sampleRate = 44100.0; Waveform waveform = Waveform::Saw; juce::Random random; };