# BEAMGRID BEAMGRID is a JUCE-based VST3 / AU spectrum analyzer with a fully black UI, teal accents, and a configurable display. For more information about the JUCE C++ framework, see: https://juce.com/ ## Screenshots ![Screenshot 01](beamgrid01.png) ![Screenshot 01](beamgrid02.png) ## Features - **Three display modes** (`MODE` knob): - **BARS** - classic log-spaced spectrum bars with peak-hold caps. - **SPECTRUM** - a smooth (quadratic-spline) waveform trace of the spectrum, with a matching smooth peak-hold wave. Use the `SMOOTH` knob to go from raw/edgy to heavily smoothed. - **LED** - an LED-meter style view (`LEDS` knob sets LEDs per bar). - **Frequency range** fixed to **20 Hz – 20 kHz**. - **HUE** knob rotates the hue of every UI accent (knob arcs, peaks, title) without altering the underlying data. - **UI scaling** dropdown (75% – 300%) in the top-right. - Per-project **size & scale persistence** (stored in the plugin state). ## Parameters | Knob | Range | Description | |-------------|------------------|-----------------------------------------------| | PEAK GRACE | 0 – 2000 ms | Grace period before a peak-hold marker decays | | PEAK FALLOFF| 0 – 1 | Peak-hold decay rate | | BAR FALLOFF | 0 – 1 | Spectrum bar release speed | | BARS | 8 - 128 | Number of spectrum bands (snaps) | | HUE | 0 – 1 | Rotates the UI accent hue (0.5 = no change) | | MODE | 1 / 2 / 3 | BARS / SPECTRUM / LED | | LEDS | 4 – 48 | LEDs per bar in LED mode | | SMOOTH | 0 – 1 | Waveform smoothing amount in SPECTRUM mode | | GRID | 0 – 1 | Grid (frequency/level) visibility / brightness| | ZOOM | 98.0% – 102.0% | Grid zoom about the plot centre | | GRID FADE | 0 – 1 | Fades inner grid lines; outer border stays | | CURVING | 0 – 1 | LED corner radius (0 = square, 1 = rounded) | | TILT | -1 – 1 | Spectral tilt: + boosts highs / cuts lows, - does the reverse (0 = flat) | | BOOST | 0.75 – 2.5 | Global display level multiplier (1.0 = unity) | | 3D | 0 – 1 | Pseudo-3D bevel/shading on bars, LEDs, peaks and curve (0 = flat) | | G-ANG | -180 – 180 | Gradient angle for the 3D shading (0 = top-lit, +/-90 = side-lit) | ## Building Requires [CMake](https://cmake.org/) (>= 3.22) and a JUCE-supported toolchain (Xcode / clang on macOS, GCC / Clang on Linux, etc.). JUCE is fetched automatically by CMake. ### macOS ```sh cmake -B build -G Ninja cmake --build build --config Release ``` ### Linux Install the JUCE system dependencies, then build: ```sh # Debian / Ubuntu (DEB) sudo apt-get install -y libasound2-dev libfreetype6-dev libx11-dev \ libxcomposite-dev libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev # Fedora (RPM) sudo dnf install -y alsa-lib-devel freetype-devel libX11-devel \ libXcomposite-devel libXcursor-devel libXext-devel libXinerama-devel libXrandr-devel # Arch Linux / Artix sudo pacman -S alsa-lib freetype2 libx11 libxcomposite libxcursor \ libxext libxinerama libxrandr ``` Build BEAMGRID: ```sh cmake -B build -G Ninja cmake --build build --config Release ``` The built plugins are installed to your system plugin folders: - `build/BEAMGRID_artefacts/Release/VST3/BEAMGRID.vst3` - `build/BEAMGRID_artefacts/Release/AU/BEAMGRID.component` (macOS only) Then rescan in your DAW (FL Studio, REAPER, Logic, etc.). ### Windows It *should* work on Windows, too, but I have not tested that, and I have zero intentions to do so. Good luck. ## Project layout ``` Source/ PluginProcessor.cpp/.h Audio processor + parameter layout PluginEditor.cpp/.h Editor UI, knobs, layout Analyser.h/.cpp FFT analysis, banding, peak-hold AnalyserComponent.h Drawing (BARS / SPECTRUM / LED) BeamgridLookAndFeel.h Black/teal styling, hue rotation, rotary drawing ``` ## License See the repository license file.